That's it. I tried. Tried to level different classes an all that but I just can't do this.
This game is aimed at a very very very particular niche. Here is my list:
1) If there are no people around while levelling, most events will be impossible
I can see this if you are playing a squishy, but my warrior can take down even champions alone. Events scale to you, so you SHOULD be able to complete them alone.
2) Crafting is the biggest grind ever conceived.
I haven't crafted much, but everyone in my guild has loved it so far. I'd suggest checking some guides on the most efficient methods. Also be sure to collect EVERY resource you see and always carry salvage kits. Click the gear in your inventory and 'deposit collectibles' to easily bank your materials.
3) No endgame ( I have not been there but reading 200 hours just to get "one" legendary, this game is clearly not for people with families or jobs.
Wrong, wrong wrong wrong wrong wrong. See this: http://www.mmo-champion.com/threads/...ame-*SPOILERS*
4) Your character never feels powerful because of the too stupid forced level-down
So you would rather one shot everything in starter zones? Alright then. I prefer the constantly challenging gameplay. I'd say you always feel more powerful because as you progress, your damage DOES increase substantially. Just keep going into higher level zones and you'll feel it too.
5) WvW is very poorly planned. It just sucks. Say what you will. Anything where I have to spend close to half the time doing gy runs is poorly planned.
Kind of agree here... I very much prefer sPvP. WvW needs mounts, or at least a system of 'roles' like gatherers, builders, etc.
6) Auction House, a very basic thing is still down (say what you will, this is a major major fail)
It was up last night. AH servers are apparently very difficult to get running smoothly when one million people are trying to access it simultaneously. Diablo 3 took weeks to get it straightened out, don't complain if this is the only thing not working a mere 3 days after launch.
7) If a MMO maker can not understand that it needs to give people time to learn the game, it can burn in hell imo. I got mrs to play the game, she dies so many times leveling to level 10, she gave up. I said it once and say it again level 1-15 should be easy, learner level.
The entire philosophy of the starter/tutorial zones is just this... You get skills one at a time so you learn them all, and if you can't handle that... well I honestly don't know what to tell you. I haven't heard a single person say this game is too hard.
Hell even I died tons after rolling an ele because people had moved on and in many events there was no one except me to do them. These event were not even marked as group. You may call me a bad player but ffs, I am level 7 ele and never played GW1. If I wanted a massive challenge, I'd enrol in a PhD. I dnt need games to be a pain in the arse (not from get go a least), it's a grind fest at end game too. I want games to be fun. So long GW2. Adios. pander to the grinders.
BS on this one. The starter zones are still PACKED. If you are in a not-so-crowded overflow server, wait until you get into the main server. They are designed to always be 100% full.