^From this^,....To this------>I may be wrong but those two statements seem to pretty much contradict each other!, huh?
Anyhow, GW2 is awesome game and while its focus is mostly PVP based(which it does fantastically), the PVE lvl'g content if fun. I have planned to purchase the game but am currently on the fence. The problems I see for myself playing the game (not others) are as follows
1.)The account security. I don't care what ppl say about hackers getting email info from other games that were breached, while that may be a a part of the cause, it is not the entirety of it. I think there was a database breach at Anet and either it went unnoticed or at the very least unannounced. There are security issues that need to desperately be addressed by Anet.
2.) The Nepolean Complex of Anet(Getting extremely carried away w/in their power trip) and their overzealous banning/suspensions for the dumbest shit. To pay $60 and spend hours working on a character only to get banned/suspended for a first minor offense is ridiculous. I understand that they want a good clear atmosphere for the whole family, which I completely agree w/ I might add, there needs to be some sort of reasonable leeway. Like a anywhere from a few hour suspension for 1st time minor offense to a 24-72 hour suspension for a moderate 1st time offense. These things need to be clearly stated as in a separate Code of Conduct that is agreed to by itself not buried in an EULA chock full of shit you have to hire a lawyer to interpret.
3.) Almost nonexistent Customer Support. This one is merely hearsay, as I do not own the game, therefore have not had any problems myself in which I had the need to deal w/ Anet's CS first hand. If what I have heard is true, their customer support has been horrible at best. It is a vital part of any product, and keeping your customers happy and consuming your product is job 1. If you fail at that you will not only lose customers but fail to attract new ones through the best advertisement known, which is word of mouth, or recommendation. Now to be fair, this very well may be due to being spread thin at the moment because it did just get released and they are working on many things/bugs that have since reared their heads. This issue may be absolved in time, and I really hope so.
Those are my issues w/ the game! Not w/ how it plays or the game play systems which I find to be fantastic, but w/ the company itself. I am waiting and hoping that these things are all just a result of it being new and will all be smoothed over as time goes on. Great game though and really looking forward to playing it.
what if blizzard merged with wow oh yes i was missing cartoon graphics and horrible looking armor
If everything I do is wrong then by god ill do it right
This is a pretty apt rebuttal. I am currently in a "I love it-love it not" relationship with GW2 and have decided to level to 80 before I quit or stay for good but while questing in WoW, the one thing I really used to look forward to was the upgraded gear rewards that made leveling easier. In GW2, nothing except class quest gives gear and class quest is grossly overtuned at places.
I could but gear using karma but people say it's like 10k karma to buy anything at top level so i am not wasting any karma.
There are a lot of things I like about GW2 but one thing I dislike is how extremely grindy it is, from the get go.
I will finish leveling, I have quit once and then started playing the next day again lol. I think I will level this time.
On topic of how, they had everything, great characters, amazing story plots (titans, argus, old gods etc) but they decided to make pandaland with pokemon so there's no going back to that either.
If GW2 does not work, I am really glad Skyrim is adding more content.
GW2 hasn't reached the level of WoW yet imo. My advice is don't compare GW2 to WoW just play Guild Wars 2 and be happy. I realized when I bought GW2 it wasn't going to measure up to the mechanics I have been challenged with in WoW.. GW2 challenges you with Zerg Fest/Knock Down Fest/One Shot Mechanics. And you can't say you didn't know there'd be this play style in the game with all the videos available long before purchase. Any video you watch shows all of the above. (And I still chose melee)
Simply put they are two very different games. WoW is a level of "team" strategy I am not seeing with GW2.. As a melee player by preference I can tell you if you are looking to be challenged GW2 is the right game though. We can all cast and run, dodge, elude and etc.. But there are some mobs in this game I will not melee, there is no point. First comes the Knockdown, then a powerful aoe, then continued aoe so you have no chance to fight for life in downed state.. So after saying that I love the challenges of GW2 I want to qualify that by including; I am not afraid to pull out a rifle and go ranged.
P.S. If you die at the last minute of a big event boss, you don't get experience/reward, even if you lay there dead still.. So being melee for a 10 minute fight can really tick you off if you die in the last seconds. (So much for the day of taking one for the team.. It is every man for himself in this game)
Roughly 3 months after release it had the most players. It was pretty popular early on. They only expected to have about 350k and they got over 500k and had to scramble to get and brig online more servers to meet the demand.
As for GW2 questing content, I found it pretty repetitive after level 5 except for the story quest. All the dynamic events play out the same, kill x amount, do x amount of things, reduce moral/ranks of enemy, then or kill the big bad guy. The main story is pretty good so far for my human guardian. I focused on it too much early on now I am so far below the level required to move on I need to grind out a few levels to catch up. I am not at the level 30 needed for the actual dungeons but I have not found a reason needed to group up.
My opinion about GW2 and competing with WoW is that it won't. I am not saying that from a fan boy perspective. I want competition so all games can be better for all us gamers. I just feel it is too similar in the SWTOR style of a giant single player game with a massive multiplayer lobby. I do not think it is a bad game at all I just do no think it is in direct competition with WoW. It will pull in the old GW1 players, people burnt out on WoW and raiding type MMOs. But I think it will be like rift and Warhammer with its Dynamic events and WvWvW style PvP that will only attract a niche player base.
Just my opinion. Things may change if I get up to the dungeons and higher level events. If that happens then I will be surprised and hopeful that there may be some competition to push up the quality of all MMOs in the future.
I can agree with most of your points on this rebuttal. I never mentioned this game was going to be for everyone. And I do mention that I will be playing this with WoW. I only hoped to give some people insight into the game before they decide to buy it. As mentioned it was my first reactions, and I can see some of your points as I continue leveling my thief. Currently level 47 in Harathi Hinterlands. Thank you for taking the time to read it.
This so much. If you take any MMOs on its own merit most of us will have no issues at all. This constant comparing to WoW sickens me because no game is nor will ever be WoW. And it is possible for a few to exist and do well.
The ability to have multiple skills for each weapon type is very nice, and the the earlier poster is nothing like having different specs.
Have you been able to see if low level areas give different DEs at max level Fencers? This was one of the things I read about features in GW2. Was hoping that would be the case. In terms of boss mechanics, I can agree as well. Hopefully it will increase as more dungeons are added.
*EDIT*: In terms of why I posted this on the GW2 forums, I wanted to see what people thought about my input from this article. I wasn't the author of it, Carol Pinchefsky was. I really wanted to do something like this since gaming is a big part of my life. I figured the community of MMOC could give their thoughts on the article. Even have it as another tool when someone is doing research about whether to play the game or not. In any case, thank you to all who read the article and added their input here!
Last edited by Kaariana; 2012-09-03 at 02:06 AM. Reason: Added extra thoughts.
Has nothing to do with trying to make any other game WoW. Comparing one game to another within the same genre/industry is important for picking out a game's strengths and weaknesses.
For example: If you consider story to be the most important quality of all, you'll probably enjoy SWTOR more than GW2. I don't have personal experience to qualify said judgment as I've never played SWTOR, but I've seen enough people praise SWTOR, and have played KOTOR 1 and 2 enough, that it would not surprise me to find that SWTOR's story is actually good.
GW2's story-writing, in my opinion, and that of many other regulars around here, really isn't too amazing, even as far as MMORPGs go.
That's not bashing, that's not hating, that's just being factually observant by comparing games against each other. In much the same way, if you strongly prefer WoW's raiding over other forms of PvE content, you should obviously stick to WoW, or at least look for other reasons to play GW2.
In much the same way, you can't look at how well GW2 forces player interaction, on it's own, and go "Oh man, it sucks."
Because, compared to other games, it's par for the course.
Hell, since most of you absolutely hate the LFD tool with such ridiculous passion and complete disregard for what's good about it, you should probably be saying that GW2 has more emphasis on player interaction than WoW, since I have to go back to the old TBC method of helping people realize I'm not bad (and in many cases, have more skill than them) before we can group together.
Last edited by DrakeWurrum; 2012-09-03 at 02:20 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
[QUOTE=Wait so it's bad to do an entire worlds worth of content for 8months, but it's good to do a single raid for 8 months because you get gear? Just checking to make sure I'm reading that right cause it sounds kinda off.[/QUOTE]
Another case of reading what you wanted to read, i only state that you are doomed to face the same thing in every game you play. All mmorpgs follow this model and that's exactly a part of the mmorpg experience. If you think about it the goal is always the same thing, you grind something for long periods of time until you get it. The method about doing it is no different, you grind it period.
Last edited by Dylamoo; 2012-09-04 at 12:47 AM.
This is pretty funny and apropos to this topic. http://wow.joystiq.com/2012/09/03/wo...ch-other-mmos/
Last edited by Stellan; 2012-09-04 at 03:16 AM.