Expectations-mismatch is a core problem for many games, yeah. As soon as the people involved don't want the same thing is when the trouble starts; and if there's a lack of moderating mechanisms to coordinate people's expectations, that can quickly get out of hand.
That's kind of how Commander came to be, really - I was fortunate enough to play with some of the OG crowd of WotC employees like Ron Foster, and it was really about a different gameplay paradigm. Winning... doesn't matter. That's not easy to reconcile with the concept of "game" and it's part of why WotC was so reluctant to officially jump in on Commander. They weren't sure people could grok that properly. Turns out it's now probably more popular than the "real" game so there's that.
Video games work like that, too. WoW has its share of mismatch problems, many other games do, too. They need aggressive segmentation to get things sorted properly and pair like with like, or it gets toxic REAL fast these days.
Me personally, I don't want to deal with this shit. I'm almost exclusively playing single-player video games now. And in Magic, I've stopped playing multiplayer entirely and only play competitive formats where I don't have to argue all the time about what unspoken social expectation someone may have stepped on now. I'm too old for that shit.

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I feel like the game would get 80% of its veterans back if,
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