Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Ah, gotcha. That's an obvious downside to the deck, but when you're facing someone that doesn't have much -- if any -- board wipes, it appears to be a very strong deck.
What decks do y'all enjoy playing? Preferably explaining what they do, etc, as I'm new and don't know all the fancy terms yet. :P
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
I missed the "until your next turn" bit, but still thought this Sorin was pretty good.
Also I didn't expect Sorin to show up, but with Ugin either being from Tarkir or having something to do with the plane then it makes sense.
That is both true and not true. Morph having a cheaper cost than the normal CMC allows the creature to be played sooner, if you had nothing to do on turn 2 or 3 (depending on mana ramp). Morph has had issues with cost to effect problems, so we will definitely need to see if they have learned their lessons from Time Spiral and Onslaught.Morph isn't really worth it without a special effect.
I am think Outlast and Delve have the highest possibility of something being the most broken.Of the new abilities, Raid looks to be the most fun.
Looks like Nicol Bolas is going to be in the next set.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Spoilers for today. I like the copy spell, only because if you cast it early your opponent may forget about it. At the very least the board wipe isn't bad for 5 mana. Also Naga being a creature type is interesting.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
This thing is going to win limited games all day.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Decent enchantment is pretty decent.
Depends on the deck you are going against to use the morph, but I will agree you won't be using it all of the time. Honestly since you are clearly playing green you are going to be playing this on turn 4 anyways, possibly as a follow up of Prophet of Kruphix or Polukranos.
Last edited by Dontrike; 2014-09-02 at 02:54 PM.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Spoilers for today.
- - - Updated - - -
This goes right into my commander deck all day.
Last edited by Dontrike; 2014-09-02 at 06:40 PM.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Vindicate didn't remove things from the game.Originally Posted by zettazlow
Tribal decks in general are mostly regarded as casual. A competitive deck has answers to other decks in addition to its own strategy. Often times those answers take the form of removal, which isn't something that elves in particular have access to. Every once in awhile Wotc prints a enough tribal cards in the same set that have competitive mechanics, but not often.Originally Posted by icedwarrior
Any deck that relies on having a bunch of creatures out for mutual benefits will tend to be vulnerable and less competitive to begin with. I used to have a friend who played with an Atog deck. It was the worse deck on the planet. Next time you get the itch to build a tribal deck, just imagine how bad an Atog deck would be and ask yourself how good your deck would be in comparison.
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Got spoilers for today. The Rakshasa is alright, probably could have used at least one keyword on it though. The morph cycle isn't all that great, but the black one might do something. A surprise blocker to kill a creature off and 2 damage to an opponent is not bad at all, plus it has the upside of being a 2/2 to deal some extra damage.
Tribal decks are usually casual, but elves, goblins, merfolk, and fairies are well known strong, or at least decent, tribal decks in their respective formats.
Last edited by Dontrike; 2014-09-03 at 04:12 PM.
Dontrike/Shadow Priest/Black Cell Faction Friend Code - 5172-0967-3866
Ghostfire is back, in the form of equipment. While it's a fun looking card, I wonder how much colorless we'll see in a set focused on three-colored cards.
I like the white and black morph ones, because they have some form of evasion and their morph bonus is actually useful. The red one sucks, and giving one creature trample once isn't really useful.