I think I speak for almost every Enhance Shaman when I say, "Why are we still the only melee without a gap closer?" Especially in this current state of the game where classes are becoming more homogenized and look less and less unique, why is there still this blaring contradiction? Below I'm going to list the classes and specific abilities so we can further discuss this in detail and try to draw a logical conclusion as to why Enhance still remains the only melee class without a true gap closer. Furthermore, I'd like for people to discuss as to why some sort of gap closer is not only needed, it should be mandatory especially with new change to dispel mechanics.
Warrior - Charge (12sec or two on a 20 sec cd), Intervene (30 sec cd), and Heroic Leap (45 sec or 30sec w/glyph) Death Knight - Death Grip (25 sec cd and w/2pc bonus double grip in a 3 sec window) Rogue - Shadowstep (24 sec cd) or Burst of Speed (60 energy NO cd) Feral Druid - Displacer Beast (30 sec cd), Skull Bash (15 sec cd), and two root breakers via Dash (3min) and Stampeding Roar (2min)...Also the ridiculous passive movement speed which actually will negate most snares, especially if infected wounds or any other slow is active on the target. Retribution Paladin **No true gap closer, but has baseline on-demand root removal/immunity on a significantly shorter cd (25 sec) when compared to Windwalk Totem (1min)** - Hand of Freedom (25 sec cd), Emancipate (NO cd), and any of the New Tier 1 Talents which have significantly shorter cds than a Windwalk totem. Monk - Tiger's Lust (30 sec cd), Roll (1 sec cd), and Flying Serpent Kick (25 sec cd.)
So why do some classes have multiple gap closers, but enhance has NO baseline method to close distance? The option of Windwalk Totem really isn't viable nor practical because to gain this totem (which still isn't a gap closer) you give up the root affect from Frozen Power, which is the only thing enhance has to keep a target within a reasonable distance. Glyph of Ghost Wolf is mandatory unless you plan to waddle from target to target, but again it still falls short in acting in a manner consistent with any of the previous examples of gap closers currently available to all other melee specs. So what are some possible remedies or ways to improve mobility?
Would it be so much to ask in making Windwalk Totem baseline for the enhancement spec and create a new Tier 2 ability in its place which in some way acts like a traditional gap closer? This way you give the player the choice at a root affect or a gap closer, while still providing mobility via the totem. If that is too much, maybe keep the Tier talent choices the way they currently are and just create a baseline gap closer specific to the spec? Maybe even reinstate the old freedom Earthbind Totem granted? I'm just trying to toss out ideas and get a logical discussion going, because this has been an under-represented and under-performing spec since season 9 that has received little to no change, especially in regard to mobility. I can't help but constantly think about the numerous posts I saw filling the Warrior forums about lack of mobility in a PvP scenario, it was actually hilarious. Clearly charge, heroic leap, and intervene weren't enough, the baseline abilities had to be tweaked and have cd times reduced but Enhancement receives nothing?
You can view this thread as QQ, but I'm honestly trying to understand the reasoning behind the changes and more specifically the lack thereof in regard to this spec. Feel free to comment and post ideas/suggestions because I truly believe with enough positive discussion and feedback, the necessary and needed mobility changes can finally be addressed and Enhancement could become a much more viable and enjoyable spec to play.