IDK why you think you know what goes on in development.
If you couldn't do normal mode dungeons in TBC then you in my opinion you didn't belong in the raiding environment. If you quit so be it, but people didn't back then and subs grew constantly.
DLC you have to pay for may as well be a sub. It's something i disagree with when your mod community makes your game payable that you have to charge for new content.
Okay here it is I'm gonna fix LFR in just mere moments, first things first we'll keep the current boss dumbed down mechanics and loot system as is. The gear that is where we're gonna need a bit of refinement, first let's change the color from the epic purple to the awesome LFR pink. That way the hardcore's won't be butt hurt casual's and noob's are wearing there epics. Second we'll make the ilvl one above the heroic 5-mans and the stats slightly better than them, since really LFR is an over glorified heroic 5-man with 25 ppl. Third we'll modify the tier bonuses so they are okay, not as good as the normal level raid gear but better than nothing at all, again pacifying the hardcore's. Fourth, rather than giving valor points it can give durh points used to buy LFR ilvl gears. Finally the gear model's can just be recycled from other instances since we have that brilliant transmog system that can change the look anyways, so really the look is unimportant.
BOOM! I just fixed LFR in one post. I'm gonna go eat my casual fruit loops, y'all can go eat your hardcore salmon.
In all seriousness though it's just a game, have fun, and enjoy it ^.^
And I'm out.
It will never happen because it isn't a very good business strategy. Appealing to the minority is a bad business strategy.
The *hardcore* raiders just need to suck it up and stick to your server first heroic raids. At least you still have that. Blizzard is trying to throw you a bone so they don't have to hear you bitch and moan(too much).
Erm, because I can read Blizzard financial statements and have a pretty good idea of just the salary costs spent on developing content.
Just paying the developers is a huge cost that has to be spread on the largest playerbase possible.
Because the MMORPG market was not saturated back then. Look at this graph, you will see that the entire MMORPG population is stagnating. In this context, retaining your existing customers become much more important because you can't afford the churn.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Ok you don't get it and I'm unsure I can articulate it in a way that will be clearer. But I will try.
Ferrari does not produce cars that only .01% of the population base has the ability to purchase, they produce cars that .5% of the population can afford with the occasional special edition for only .01% (heroic mode). But their bread and butter is .5% (normal mode)
1. Whether or not someone completes content doesn't denote the situation as wrong. Again statistics and numbers have huge flaws, it's a drone effect the numbers told them what to do and so they did it. Where as you have people who never completed content but loved the ride. Also just because people don't complete the content does not mean they are pro casual raiding that's another problem with statistics that you and many other people can't seem to realize.
2. Something wrong? no that's subjective, no one cared about difficulty until wotlk came into play. When you did get complaints during BC it wasn't because it was too hard, it was because the balance of the raid was wrong and impossible. Not because they wanted the game to be casual. So again how do you come off and say they are a small population? you don't know what every raider thinks, you may know how many completes content but you don't know what the people who doesn't get to clear content thinks.
3. L2 was definitely extreme hardcore but you misunderstood why i listed those games, those games i listed was on WoW league but the one thing WoW had going for them at the time was enjoyable raids. If you piece this puzzle all together people simply liked WoW's style better including raids, where as those other games had similar features but interesting raiding was never one of them.
Well, it can be a perfectly valid strategy if you are either happy with a niche market (e.g. EvE) or think that your customers are very rich and can poney up a lot of money to finance your whole costs. Problem is, a 75$/month sub would not be affordable for most people.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Don't get me wrong, I spent a LOT of time playing TES games, but not once have I ever come close to accumulating 100 days of actual play time. In addition to that, my example of 100 days /played is on the lower end of the spectrum. There are many people, especially hardcore raiders, who easily have 3-4x as much /played time.
CSS has been out longer than WoW and in all of this time, you've managed to accumulate 1942 hours (just over 80 days). In addition to that, looking at your actual stats, I see the following: Total Playtime: 460h 14m 33s. 460 hours is less than 20 days so your argument is kind of well...bad.
ulduar, widely regarded as one of the best raid instances ever.
how about instead of just a heroic boss "doing more damage" or "summoning more adds", we have heroic bosses actually CHANGE like in ulduar? flame leviathan was a perfect example of how a boss can change based on, in that case, how many pillars you left up.
If I didn't misunderstand the blues, then that's whats gonna come anyway.. In parts to please the raiding community, and in other parts to prevent said raiding community from using LFR to speed up their gearing progress...
Cause that's another part that happened. Raiders used the LFR to get competitive gear (we all likely remember how Paragon screwed themselves out of the possible world's first by even abusing the loot bug in lfr), to blast through normal modes faster. And then they complaint that it was too easy. had they raided in the current tier or 5 man heroic gear and the little epics from the valor vendor, they had faced a whole different ballgame in DS normal mode.
Last edited by Wildtree; 2012-09-07 at 06:41 PM.