Originally Posted by
Tommo
The bosses are even more fun, lets take SE, the boss in there that summons the golems is fine and all, until you get to the second golem which heals off conditions (even vulnerability counts) now this would be managable if it werent for the fact the NPC's you have "helping you" apply conditions to the mob essentially making it invulnerable until they die, but dont worry ANet made another way for you to want to leave and just farm professions. It fires ember circles on the ground as well as projectiles that hit you and continue to burn for 30 seconds (high burn damage) these are not avoidable if youve just used your dodges trying to avoid the first 50.