Hey everybody, so after seeing some footage of the new BF4; and people complaining about it just being a new map-pack and nothing innovating about it (same as almost every time CoD or battlefield release a new title, or a any other FPS game out there). So I come here to you guys to ask, what would you implement in a FPS to make it stand out and change the scene of the FPS-genre
A list of the most normal/standard things in FPS (I haven't played them all, so sorry if I missed something really obvious):
- Weapons: we have all the normal hitscan and non-hitscan replicas of realworld weapons, and then we have alien weapons that often tend to just be remodeled/reskinned and still just a bullet/laser spewer that hits for x amount of damage.
- gamemode: Teamdeathmatch, deathmatch, capture the flag (conquest BF), retrieve the enemy flag and get back to your base, escort (TF2).
- Vehicles: Tank, APC, Jeep with mounted gun/rocketturret, figtherjet, gunboat, helicopter, little small vechicle (ATV, motorcycle etc.) without a weapon.
- Classes/roles: Medic (heal and revive people), heavy (big spray'n'pray guns and rocket launcher), engineer (repair vechicles, drop ammo, other support roles), assualt/standard solider (basicly just there for the shooting part), sniper (the absolut douchebaggiest class ever, that is fact not opinion).
So I ask you: could you add something to these list (or something completly other) that you think would stand out, be memorized and be a success?
Also no need to begin a discussion about which game is better or shittier, or how the community is horrible or kids ruining the games, or how the genre is dead or was better in 2001 (unless there was a good gamemode back then). However you are allowed to discuss how fluffy and cute bunnies are