Originally Posted by
rhandric
It's posts like this that make me wonder if people even know what they're getting when they get it. Everything you're complaining about? No gear progression at 80, etc? Yeah, that's been known since day 1, and hell, is a key ingredient to ANet's game design formula (see, all of GW1).
I don't get it. I play games to have fun, relax, and (in the cases of online games) to have fun with friends spread across the country/world. Secondary is gear/power progression, especially once you consider that, in the grand scheme of things, gear progression is illusionary. I'm not sure how "see every vista" is more artificial than "get x piece of gear": seeing the vistas are, IMO, great, since it's a beautiful world, and vistas help show it off. Gear pieces come and go, and aside from the occasional piece are easily forgotten.
And, in other games besides GW2, vanity is often a large driving factor for (at least some subset of) players. Why do people go back and farm old dungeons/raids/achievements (ie, in WoW)? Often, for mounts, or transmog gear, or pets, or vanity items such as the Orb of Deception, etc. Those are the types of goals (and players!) GW[1 and 2] is (mostly) intended for: player set goals, you do something because you want it or have fun doing it, not because you need it to become more powerful. No, it's not a game for everyone, but it does its job well.