Maybe you should not only look at damage increasing raid buffs. We do have a combat res and healthstones that count for something.
And to that tune, hybrids have healing that's actually helpful when you have more than one hybrid (mainly for 25m guilds). And also, they have combat resurrections. For 10m guilds (mainly), they can also switch roles on different fights.
Looking at things other than damage increasing raid buffs (the standard Blizzard ones) and debuffs actually just makes warlocks look even worse.
wl:
10% spelldmg
8% magic dmg debuff
gs - can be used infight + heals now pretty good
portal (gateway) - can be used infight
port - helps porting all the lazy bastards
ss - can be used infight
mage
10% spelldmg
5% crit
cookies - can't be used infight
heroism - can be used infight (shared with schamans,hunterpet)
port away - helps after raid is done (or just use hs)
roq:
8% magic debuff
10% meele haste
ToT
(could be that they can do more but i don't remember)
hunter:
- pretty mutch every buff via pets
- heroism as beastmaster (unless that changed)
can give the tank some aggro in the beginning
for the love of god i don't know what they bring to the raid as class but i guess 10% ap
so from the "non hybird" classes we are pretty mutch one of the most usefull exept hunter even without the hp buff
I don't care about spell power buffs, but the lack of spell haste is stupid. If you roll with Warlocks, Mages and have any healers, apparently you don't need it, fantastic logic.
Any reason why it was decided that this one particular can't be brought by healers, and only by dps spec of hybrids? There is raidcomp tool on mmo champ, mouseover on buffs and check on left how easy you can cover every single one of them EXCEPT the haste.
well it's 11 classes with 3 specs
http://raidcomp.mmo-champion.com/?c=...stu00000000mi4
group 1-6 are without 5% haste so it's fucking easy to make even a 25 raid without them (you probably look for a shadow,ele,moonfire but it would be pretty easy possible)
I'm the only one that thinks all of our pets should bring a raid buff?and when you sac their effect Would blend with Grimoire of Sacrifice giving the Raid wide buff too
Imp:Crit
Voidwalker:stamina
Succubus:Spell haste
Felhunter:Mastery(or stats?)
Felguard:Attack power Or Melee haste
2 Buffs Will Stay out of course but It Would be Awesome and Give us another Utility and more Choises on the Demon we Use/Sac
Personally I would just put Spell Haste on the Felhunter and call it a day. Notice that he only has 3 abilities, compared to many more abilities on other pets. All of the other pets seem to offer more utility:
Imp: 10% stamina buff, dispels, self-healing (on master)
Succubus: Invisibility (PvP mainly), crowd control, knockbacks
Felguard: AoE damage, AoE cooldown, controlled stun, threat generation
Voidwalker: Disarm, tanking abilities (damage reflection, threat generation
The felhunter just has 3 abilities and only offers a counterspell and purge.