Unlike the first few people here, i'm not going to troll.
I dont see why the people who do raid are now being punished.
Thats the first problem. Assuming that the focus of the game is changing, its specifically to punish someone. Its a side effect. if they could do everything they would, but they have said multiple times that if they dont think they can do something right , they arent going to do it. Yes if you are a hardcore raider then it is sad that you wont have as much to do as , say, wrath of the lich king. Except you will. Yes you might have fewer raids, but there is tons more to do between raids besides killing boars, farming,and standing around in stormwind.
Blizzard acknowledges the fact that the direction they are going wont make everyone happy. And it is sad that you are one of those people (though , you really should wait to judge till after you play). But the fact of the matter is they are making a huge game even BIGGER. And its really not their fault if people only want to participate in a minority of the game.
Not everyone is going to be in a cutting edge guild with complete mastery of their class. During Vanilla and TBC there were raids designed around that. I didnt raid much during Vanilla so I will just discuss TBC. The lesser geared people started out doing Gruul/Mags/Kara, then moved into SSC/TK, then into Hyjal,BT, and finally Sunwell. Also you had ZA as well. But the great thing is none of those raids were ever made obsolete by heroics like raids are today. People raided Kara until the day Wrath went live for example.
First of all, you are correct in saying "not everyone" . in fact SO correct it should be said "most people". Its a fact that in vanilla wow that you had to be in a Huge guild (or coalition of guilds) in order to do anything big. You had to devote a good 8 hours to it. With so many people, so much drama.
Raiding was a job. a job some people liked. but a job none the less. So you had these huge cool raids which no body did. And no, that isnt an exaggeration. Compared to the amount of people who didnt raid, i believe the amount that did was tiny.
And your point about the different raids is a huge part of it. In that, that is something they DONT want to do.
"Oh?! Sunwell raid is out?! Wow that sounds awesome! What? I dont stand a chance? You all ready have to many well geared people who can go? Well does anyone want to go to BT this week for some gear? .....ZA? ....Kara? Yall are burnt out from Spending 3 days on Sunwell? Well ok. I'll go level my mage then."
I.E. the major point they said was that the way it was before is to do new content it forced you to do old content, even if the majority of your raid got NOTHING out if it and didnt want to do it.
---------- Post added 2012-09-18 at 11:56 AM ----------
Actually i did black temple for the first time recently and it was horribly lack luster. I didnt understand what was going on, or the significance of anything. The only thing i got out of it was the small squee moment of finally seeing Illidian (raid mode) and Teron Gorefiend (raid mode) in person.
The fact that a raid or dungeon is a challenge and you get something out of it makes it significant to most people.
SOME people go out to slay the dragon because they can.
MOST people do it for the princess or the Gold.
I've raided since Vanilla. I don't feel punished.
Hard modes are fine, they just need bigger raid tiers. For instance, T11 was excellent, both in terms of quantity and quality of encounters (Sinestra, Nefarian, Cho'gall, Al'akir, the Council fights etc.). T12 was salvaged by one of the greatest progression bosses (and final phases) ever made - Ragnaros. T13 was crap; it was too short and rewarded stacking too much (there's always a little bit of stacking but Spine shone a spotlight on it with its awful design).
I agree with you that Blizzard was short-sighted and, frankly, pretty dumb with regards to how they divided and incented 10 v. 25 man raiding, but meh, overall the quality of raiding really has depended on the tier. At least T14 is looking amazing, reminds me of T11.
Retired GM of Temerity - US Top 50 raiding on a strict 3 nights since Ulduar. Check us out!
https://www.wowprogress.com/guild/us/hyjal/Temerity
The reason people left was most likely due to your guild.
---------- Post added 2012-09-18 at 12:09 PM ----------
Tuning 3 difficulties instead of just 1 takes allot longer mate, your fooling yourself if you don't think it has an impact on their development team. I don't know how their devolmentteam is splitted up but i can see senario guys working on raids too and in that case Blizz either:
A: works with more manpower on raids then 3 years back.
B: works with the same manpower and thus produce less raids but more difficulties.
just saying,
Last edited by Chrno; 2012-09-18 at 12:11 PM.
Creating 3 different raids of different difficulties takes longer than producing one with 3 different levels of difficulties.
What the OP is asking is that the tiers increase in difficultly like then did in BC where the first tier was easy, second tier was a bit tricky and final tier was hard, so at the end of the expansion everyone has something to do that fits their ability. The problem is that good players are bored through the first 2 tiers and bad players are bored with only raiding one tier for the entire expansion. So despite number of raids or bosses there are less level appropriate encounters for every raider.
In Mop you have:
Those with little skill/time get every boss on LFR at every tier
Those with some skill get every boss on normal at every tier
Those with a lot of skill get every boss on heroic slowly nerfed to their individual level at every tier
Those at the very top of the game get every boss on heroic pre nerfs at every tier
I honestly can't see why anyone would have a problem with this system that doesn't fall into one of the following categories:
1) Doesn't want others to achieve what they have done so they can feel "special"
2) Think they are better than they are, feel that they should be able to achieve heroic clear before nerfs but aren't actually good enough to manage it and so get upset when stuff gets nerfed
3) Joins an expansion half way through and misses out on previous tiers (which has been a valid concern since the release of sunwell back in the "glory days" of BC)
The only group I have any sympathy for is category 3.
So we have more level appropriate encounters for every raider, how are we moving away from raiding?
Last edited by marukale; 2012-09-18 at 01:05 PM.
GEAR SNOB ALERT! GEAR SNOG ALERT! WoW isn't moving away from raiding, its doing a great deal to get more people to raid, even if its raiding lite. The OP is another fan-boy gear snob. I thought we eliminated you turds when we got LFR, but no, you cling like dingleberries and no amount of wiping will make us rid of you. Lets get one thing fundamentally understood and I'll use small words so it has a better chance of sinking in. Everyone who pays 15-bucks a month to play this game has the same right to enjoy the content as those who have no lives and raid two or three times a night into the wee hours of the morning. Fundamentally, WOW gets far more money catering to the casuals than they do kowtowing to a tiny minority of gear snob raiders. Bottom line: You guys don't drive this game anymore, we do. Sit in the back or get off the bus.
Keep it civil. You can get your point across without insulting
Last edited by Darsithis; 2012-09-18 at 01:39 PM.
I'm rolling a Blunt Elf... That's a high-elf that likes to party.
I approve of this message. Really I don't know why people are so bent out of shape over LFR or scenarios or pet battle etc.. It's just a game and the more options we have the better, it actually gives us more things to do and just because you don't like part of the game doesn't mean it's not good for the game. There is nothing required that you do in this game, if you want to pay $15 to fish in stormwind then you should be able to. If you don't like a certain part of this game then don't do it but don't bitch and moan because other people get to try aspects of the game they couldn't before.
Now repeat after me "You are not special, and the game is not made for you". Hopefully that sinks in and you realize that you either enjoy the game or you don't, other people don't matter.
Actually now that I think about it, you're probably the same type of person that complains raids are way too easy because some hardcore guild on another continent downed the boss in a couple weeks, even though you haven't even stepped into that raid.
Last edited by dryankem; 2012-09-18 at 01:40 PM.
Incorrect
1.9 gave us AQ40, and AQ20
Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO
"Why is WoW moving away from raiding?"
because raiding is boring.....
Like 90% of the folks in the thread I see little point in making content 5-10% of folks will only attack 2-5 nights a week.
Until LFR the basic setup was that once a content was "old" the gear from it became obtainable by the masses through 5-mans. It gave the raiders something that separated them from the rest of the population.
LFR was added to give "the masses" a taste of the up to date "story" in game. It still only gives about 4 hours a week of entertainment for those that don't raid. A side effect of LFR though is more people interested in raiding. While you may be in a guild that's beating off applications with a stick the majority of wow guilds have experienced quite a shrinking in raid-level talent during cata. This helps address it somewhat by bringing in fresh blood.
Adding a decent amount of other content both gives you something to do the rest of the time you might want to log in (better value for money) AND more content for folks that don't raid. These people that aren't raiding ARE still buying/selling stuff on the AH which makes the economy a little more sensible in game. They are also paying customers which gives Blizz more money to (hopefully) throw at their developers to give us nice things.
You DO appear rather blinkered and "oh my, my post got noticed, I'll keep playing the same line as it seems a popular one".
Originally Posted by BoubouilleOriginally Posted by xxAkirhaxx
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Wow has set coarse to a new direction and if you find yourselves being on the opposite side, I am afraid there is nothing to do about it, just quit as I did. I dont like this design of raiding, nor simplified classes, content, everything. Who knows, maybe this Arcade Wow success, maybe not, maybe they turn back to its roots, maybe not.
But people are lazy, want Everything and Fast I am afraid. Arcade style will prevail and wow slowly turns into some CoD style.
---------- Post added 2012-09-20 at 07:44 PM ----------
That is quite accurate I would say