Heres a link to 3v3 from a gladiator lock POV against other glads. First part of the video shows demo & the second part he mixes in Aff. This post deals primarily with 3v3 arenas & not pug bgs. i dont care what your experience is in that scenario, its meaningless.
zzz.twitch.tv/maldiva/b/332691282 <--- replace z's with w's
I was disappointed when i saw the new MoP talents and saw we were shifted to a cooldown based class like rogues, only more gimp because they kill us in the process. Who was asking for this???
cooldowns are good when you have them, but when you dont its pretty lame (pretty weak state) waiting till they comeback off.
Lock was the first to die on the majority of the matches.
Lock gets sat on the majority of the time.
Forcing cooldowns on the lock can be done pretty quickly.
Its clear dark regeneration is the go to talent in the first tier. I dont see many locks rocking the other two. what sucks is GC has already said if too many people take 1 talent in a tier, then they will look at nerfing it. the said part is in this case the other two talent options are just that awful & not that dark regen is OP or anything.
Soul-link- i've checked out various lock videos from glads, and none of them took soul-link. Alot of melee classes can easily cleave & alot of casters now have dot effects, which increases your chances of dying. i know the ability can be toggled off, but that severely weakens your survivability. 50% HP cut to the pet is a bit too high as well.
Dark bargain- This ability is a death trap. Popping this sets up a nice kill attempt by the enemy, because while they focus you thru the spell, they know that at the end a massive dot will be dropped on your head, killing you in the process. The 50% damage taken after its over should be looked at getting removed or severely reduced. Its cooldown is long enough that this should be considered.
Soul leech- i think this should be made a bit more attractive for PVP aff locks. So far its slanted to PVE were the repercussions of constantly casting channeled spells like MG & DS is limited. in PVP you have to be extremely careful as interrupts & lockouts can be deadly. Maybe allowing agony to heal instead (up to a max of 3 sources or w/e) would work in PVE & PVP. Drainsoul healing is pretty limited as its only used to help kill an opponent -20%.