Why are all these disguised doomsday threads appearing now?
Anyway, a silly thread deserves a silly answer so I predict zero.
0 people will have canceled
Less than 500,000
500,000 - 1,000,000
1,000,001 - 2,000,000
2,000,001 - 3,000,000
More than 3,000,000
Why are all these disguised doomsday threads appearing now?
Anyway, a silly thread deserves a silly answer so I predict zero.
There's actually quite a few MMOs that have died (CoH is not shut down quite yet, but will be soon, btw). From http://en.wikipedia.org/wiki/List_of_MMORPGs:
Asheron's Call 2
BOTS!!
Concerto Gate
Cross Gate
Dark and Light
Diaspora
Dungeon Runners
Earth & Beyond
Earth Eternal
Fury
The Legend of Ares
Legends of Future Past
LEGO Universe
The Matrix Online
Phoenix Dynasty Online
Rubies of Eventide
Shadowbane
Star Wars: Galaxies
Tabula Rasa
Underlight
Yulgang (Scions of Fate)
Not all of these are well known, of course.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
pe rhaps one or two will drop when the finished raid patches but hey, that's ALWAYS happening.
voted 0 cause I think it will sustain the subs.
Yes sure. I kind of ment more high profile or mainstream titles. Or at least something that I heard about I played many MMO (more than 10 I think) and from the above list most titles I never heard about. Played Star Wars Galaxies (it was a great game before NGE in my opinion) and Tabula Rasa. Heard about Asherons Call and Matrix Online also read some blog posts about Fury few years ago. As for rest I had no idea they even existed. Also from the list above the only titles which I would consider were expected to be BIG were Star Wars Galaxies and Tabula Rasa. SWG was destroyed by NGE (probably the largest MMO player exodus I am aware of) but even despite that it lasted for 8 years and died mostly becouse of licensing issues with Lucasarts. Tabula Rasa was supposed to be great (SCI FI MMO made my industry's legend Richard Garriot) but it was clear after one week that this game is just bad. I consider TR to be the biggest failure in the history of MMO. As for the rest high-profile titles, they are still alive and working well. I often bring an example of EVE Online becouse I have larger experience with it. And I can assure you that despite only 300,000 subs from which many are alts (many EVE players own multiple accounts) the game feels very alive and robust with dedicated and loyal community.
Xfire results just came in and wow is not looking too good, even GW2 on opening day had over 25 000 hours more played time with a lot more launch issues.
We definitely not going to see a reverse in the decline with wow and having logged into d3 yest evening I was shocked at how empty my friends list was still.
Using Xfire as a way to judge how well a game did is a poor way to go about it. I mean seriously, you are going to go by an instant messenger system on how good a game does. An instant messenger system that only a subset of WoW players would use. I would personally wait until Blizzard comes out with a statement on sale figures.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Had the same issue. Only 4 people on my friend list are playing MoP. Out of my entire 25 man guild at the start of Cataclysm only 4 are actively playing MoP (and these are people that started in vanilla / TBC) - some are still on the fence - the rest will not return. Kind of worrying numbers. Having said that I think MoP will increase subs initially and will retain them better than Cataclysm.
This is idiotic; how, exactly, are we supposed to know? Many things could've happened by then - maybe Blizzard's data center will be hit by a meteor. Or maybe the next patch will also include a bar of pure gold mailed to each subscriber's house. There are an almost infinite number of possibilities - are we just supposed to guess?
While I'd like to say "0," based on recent growth (or lack there of) trends, I'd say lose another 500k-1million my MoP's end.
"Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven
I don't know if you're talking about SWTOR or GW2, but neither are going to "die". I actually think SWTOR will pick up again once it goes F2P, and GW2 was already a huge success for ANet. It takes a lot for a MMO to just "die". As long as people are playing it, no matter how many or how few, it's not dead.
That was exactly my point, too. Saying "0" is absurd. People will always quit for whatever reason. It may even out because of new subs, or the subs my grow, but that's because of new people joining, or resubbing.
---------- Post added 2012-09-26 at 10:10 AM ----------
WoW will never see 15 million, sorry. Many people have moved on. It will probably see more then it had with Cata, if MoP doesn't disappoint in the months to come, but it won't get 15 million. Not even close. Even if MoP is the best thing to happen to WoW, it won't get that high.
Last edited by VibrantViolet; 2012-09-26 at 02:12 PM.
OP tries to assert that the majority of lost subs in Wrath didn't come from ICC lasting a year.
OP tries to assert that the majority of lost subs overall didn't happen because Cataclysm started out overtuned and continued with extremely weak patches until 4.3--which began losing when it stretched into its second-nearing-third fiscal quarter and several high-profile releases hit shelves after completely stemming the flow at first.
OP tries to extrapolate, that based on player burnout from overlong content patches and a poorly-designed endgame in the following expansion, the expansion that has had an overwhelmingly-positive ingame response will cause massive sub bleeds.
Oh, his name's "Oldschoolwow." No bias here, I'm sure.
Be seeing you guys on Bloodsail Buccaneers NA!
Are you aware of the fact how sample works in statistics and how very accurate it can be? I am not saying that Xfire is a viable subset becouse it takes a selection to pick an unbiased sample. But the mere fact that sample is a "small minority" does not invalidate it. Exit polls during elections are also a "small minority" yet they almost always are very close to the final result.
Why would you uninstall? They will go F2P some day, they already said they would. I wish I could find the quote, but it basically said once Titan released, they forsee WoW going F2P, especially if they keep losing subscribers. Blizzard isn't stupid, they know they will have to adapt to survive. They are looking at the MMO market right now, and they realize they are the only one who can successfully keep a subscription right now, as MMO's are trending toward F2P or B2P. WoW will not be subscription based forever, it's just not feasible. Would you rather they shut down the game all together when they reach a certain number of subscribers, or adapt to subscription-free model with a cash shop to maintain the game? The latter is the best choice, and Blizzard already has a plan set for when it comes to that. It is probably several years away, but they are aware of it and ready.