Originally Posted by
Termon
The though process of mastery>dodge is that 2/3 of the time, savage defense should be up (6 sec duration 9 sec for charge). When savage defense is up, dodge becomes alot less useful since 1% more dodge over 45% that sd gives is not 1% it is closer to a half percent (1% of 55% remaining left on the hit table). What happens with the 3 sec of SD downtime is that we become a spiky damage tank. That is the point of mastery is to level off the damage we take during this downtime. In fact the 55% left over on the hit table is even less since agility and bear form should at least give 15%. The DR of dodge over 60% weakens that stat be much less useful to armor, and thus mastery.
I don't know much about kitty min maxing but another nice rating for guardians is crit, though crit has the same DR mechanic as dodge though without the flat 45%. Crit gives more rage and we want to be as far as we can over 6.66 RPS so as to use SD on charges and have plenty of rage left over for FR.