1. There are no raids, but there are dungeons. Each dungeon has a story mode (related directly to the main story of the game) and 3 explorable paths (difficult 'end game' content that you actually need an organized group to beat).
2. Yes. GW1 was known for great PvP and it's pretty much the same in GW2. Structured PvP has small groups that fight to control small arenas while defeating enemy players. There is also WvWvW (battleground) content that puts 3 servers up against each other in a conquest style of gameplay.
DON'T play this as an MMO if you buy it. It is basically the literal form of an MMORPG think RPG (witcher 2, skyrim, etc) with MMO (lots of people) play it how you would play an RPG not like how you would play an MMO. My recommendation is to remove map tracking for hearts, vistas, skillpoints and PoI and simply go into the world and enjoy the zones. If you try to complete every area, always checking the map for which thing to complete next, you miss out on the important things in the game.
Thank you guys I find out what I was looking for, I might buy guild wars 2 later on but I will come back to WoW for now as I want end game PvE and arena style PvP.
Graphics are really amazing and I hear there is a good story so when I buy it it will to play as rpg and not like WoW alternative.
Rift I just don't like and SWTOR, well I played KOTOR 1 & 2 and I loved it so I guess once it goes free I will check out the story.
Pandas beware here I come
The biggest attraction of GW2 imo is no sub fee, 35 quid or whatever and you're sorted. Give it a try :> do take into consideration that it's new and has a few bugs, though, don't expect perfection.
1. Depends what you consider end-game. In WoW in the last expansion and I'm going to assume this one too, end game seems to only be the last patch/raid/dungeon/etc added nowadays since others become easy as they're nerfed and you get gear from them by farming dungeons. So, comparing to that GW2 has more end-game content. However, if you take all the raids in one expansion, all the dungeons at heroic level, all the stuff you can only do at max level in WoW, it once again depends, as tehnically in GW2 everything is "end game" content because of down-scaling. But the content is hard, especially for explorable dungeons, so you do get progression.
2. Battleground-like zones are the closest thing. The PvP is really good though, just no arena.
Overall, not sure if you'll feel right in based on those looks. I'd suggest you try it but for that there first needs to be a sort of trial for people like you who are undecided.
---------- Post added 2012-09-28 at 03:18 PM ----------
For Rift, you don't like it based on its start? Since it started there's been so many changes it's very little left of the original game, many things added and changed and tons of content added. Give it a try again if you already own it, maybe you might like it now.
Many classes have obvious skill rotations for their weapon sets and/or build.
To wit:
Rifle/Axe+Axe Warrior. Starts in melee if empty on adrenaline. With axes rotation is as follows; 2, 4, 5, f1 if full if not 1*3, F1. Swap to Rifle; 4, 3, auto fire till rage is full. Retain or swap to axe for burst.
Ranger Shortbow/Longbow duo w/ devourer. pre-load 7. Longbow at max range f2, 0, 8, 3, 2, auto-fire. At short range with Shortbow; f2, 0, 8, 4, 2, auto fire.
And so on for every profession.
I have max level characters in WoW (6), Rift (4), SW:TOR (2) and Tera (2).
I play mostly PvE and like questing and exploring.
I am absolutely loving GW2. The event chains are extremely fun, some are easy, some are challenging.
For a game with no sub it's awesome.
I'm in the same boat. The only thing keeping me from trying it is that it seems like the WvWvW would get repetitive, seeing as it's just one map, and that seems to be its main selling point to be different than WoW PvP. The sPvP I've watched looks too small scale, like arena, so I'm worried there'd be nothing to feel like BGs.
I couldn't agree with this more. When we are on vent we are always questing together (thanks to the scaling system), we take our time and never rush things, always looking around and getting involved in DE's (heart quests are boring and is what you typical WoW quest is like, collect x of this, kill y of that)
Currently we have been spending all of our time in WvW, its so much fun. Now our time is consumed when we are not playing researching the best pvp builds, best food buffs, siege locations, better gear, best use of our time when ingame as a smaller team.
this game when we first played it seemed simple but as time progressed we have discovered its a far more complex game than we originally thought.
"you can't be serious!!" - yes actually I am.
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
More than one map.
http://www.mmo-champion.com/threads/...and-Discussion
Valar morghulis
I don't play World of Warcraft so not sure what the Frostbolt thing is aimed at exactly. Last time I played WOW TBC was ending.
GW2 rotations are a lot simpler than most games though. Rotations all the same. Funny thing is GW2 seems to emphasize the default auto-fire skill as the highest DPS skill in most cases. So it's not even all that much work to get decent enough damage out of your class.
Often one doesn't press any skill buttons GW2. Been playing a bit of Aion and SWTOR lately alongside GW2. I feel like I am playing the piano in those games compared to GW2. ;P
Most of GW2's keypresses are position responses.
Remember though, it has no monthly fee. So you're not losing anything just giving it a try, it's not like there's anything to unsubscribe from. I'd say it's well worth the $60. If you get bored, it'll always be there waiting for you when you're ready to give it another try. You never have to spend a penny outside of the original box price. Even the things that cost "money" such as bank space and character slots can be converted from gold to gems, then use the gems to buy said items.
You have nothing to lose, go try it.
"The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" - George Carlin
I don't have lots of experience with lots of different proffesions but I feel that I use more of my skills when on my Necro and it is a lot less 'rotational' and more 'situational' than my warrior, usually as I use my Necro more as a support character...hoovering up conditions from my mates and throwing and spreading them out amongst the baddies.
So is is my opinion that whether you have a rotation or not depends a little on the profession and more on how you want to play your character.
I feel the complete opposite. With my guardian I am taping I am hitting keys all over the place. With my warrior I can stay with my greatsword and I only have F1. But with the guardian I find I have to weapon swap to do the most dps, and use all my utilities to survive the damage. Also with the guardian I need to be sure not to mash buttons otherwise I will do a single target spell not an AoE which I normally require.
Aion was a very simple game in comparison, as was SWTOR.
"you can't be serious!!" - yes actually I am.
Hm...well there's a problem there. Not that I don't adore Skyrim (nor want to get off topic) but it was weird. Those moments where they no longer talk about you killing dragons and go back to commenting you look pale? How every guard seems to "know who you are, and hail Sithis?" Oh, and to complete the "main" story you need to partially complete the thieves guild chain, involving framing an innocent man for stealing a ring. Not that good if you don't want your character to steal or be a bit of a scumbag. Now, I hate to talk bad about Skyrim as I agree it was amazing and I've been playing it on and off for months, but the story telling was fractured. Stuff like Winterhold was a little more "go get my book from yet another generic undead filled dungeon" and not like a mage college at all. Plus, somehow my assassin-ey vampire theif character was *perfect* to be the Archmage, just as she was the character Iplayed.
Agree though, I do think that GW2's personal story was a complete washout, say compared to Prophecies or Nightfall. Albeit the story telling in the first game wasn't particularly original and very predictable, but companies like Bioware when they were still good proved its more in the telliing of it. Hopefully they'll improve it, but then seeing as I'm stuck on the very end of it as it was bugged (something to do with not able to go below deck of the lv 79 mission thanks to being ported back to the top of the ship and too many oozes)I've lost interest.