Frost mages. I get from full HP to 0 in 1 stun. That's ridiculously a lot of burst, 340K in 5 seconds is too much.
The truth may be out there, but the lies are inside your head.
Am i evil for saying that low lvl pvp is much better than lvl 90 pvp?
Cause im freaking leveling a new alt now and im loving it. Yeah well.. i would still say overall best class is a mage, while class that pop cds gotta be a druid followed by warriors. If resto druids in cat form is not ignoring armor, i think they can crit as high as like 160k on mages if allowed to use fera bite-.-
Last edited by mmoc664e732ce0; 2012-10-08 at 01:09 PM.
Warrior
BM Hunter
Shadow Priest
Frost Mage.
I won't disagree with this entirely. But I caution anyone against choosing a hunter (ESPECIALLY BM) just because they are good right now. I had played a BM hunter for years before the great hunter nerf of 2009. It was a few months after WotLK was released and BM went from OP to worthless and until just now has been completely worthless. We're talking nearly 4 years of worthlessness. So, if you want your favorite class/spec to be worthless for 4 years...pick a BM hunter. I ended up just switching to druid.
Can warriors hold up at all?
impossible numbers sorry.
edit: in my opinion:
Unbalanced OP
BM hunter
Warrior
Overpowered
Mages (as usual)
Blood fear
Psyfiend
Possibly slightly too powerful I see enhancement shamans, they never seem to die, but I think that really they really aren't that overpowered and probably about right in rated arenas / BGs.
Last edited by mmoc19d6468924; 2012-10-08 at 04:02 PM.
Well Deep Freeze is every 30 seconds, not 20 seconds but that is semantics I guess. Frost Mages cannot 100-0 someone in a Deep Freeze without using the Glyph and using all of their cooldowns while the opponent does literally nothing. You are making it seem like every Deep Freeze is a 100-0 scenario, which just isn't the case. They have windows for when they can burst and you can use your cooldowns appropriately to counter their cooldowns. Most people just don't pay attention to when those windows are and they get blown out by it. Lack of awareness is never X classes fault and balance changes should never be made around that. Awareness of what other classes can do in PvP is huge, just like knowing boss mechanics in PvE. If you do not stay out of the Fire in PvE you deserve to die, just like if you do not pay attention to your opponent in PvP. Researching other classes is the best thing you can ever do, imo.
It is pretty clear that BM and Warriors are at the top of needing to be tuned. There are other classes that need to be tuned as well, obviously, but not as much as those two. Mostly it is just stupid mechanics that are in need fixing for the other classes, Blood Fear is dumb for instance.
I agree, Fire has much more insane burst. Easily capable of doing 3-4 Pryoblast (70-100k+ each) within a single Deep Freeze, and this is repeatable every 45 seconds when Combustion comes up (every 30 seconds with Deep Freeze if you get lucky procs/use Alter Time).
I don't get the BM Hunter being overpowered part...
Play one myself, granted my gear isn't much yet, but I can't kill anything.
Warriors: Approx 5 seconds, i'm dead
Ret: They outheal my dps
DK: Unkillable, or i'm dead in 5 seconds
Mage: I'm dead in 5 seconds
Lock: They seem to go down, but then their HP simply goes up again
Rogue: Agreed, killable
Shaman: Only met resto yet, unkillable ofcourse
Druid: Same as Shaman
Other Hunters: Killable
sPriest: I'd better just not engage them, no use
Monk: Not met many yet
Perhaps BM starts to shine at better gear levels. Either that, or everyone is biased by BM performance at levels lower than 90.
Edit: I guess I've only played random BG's that outgear me and have too many healers in it.
Last edited by mmoc1b829edf9e; 2012-10-09 at 12:28 PM.
Just gonna drop this..
http://eu.battle.net/wow/en/forum/to...6421602?page=4
It's not warriors burst, there are several other classes capable of similar accomplishments on a 3/5 minutes cooldown. It's the combination of burst, control, survivability and so on - something rogue had for the most part of cata and 9 out 10 classes complained about. But looking at the toolsets of other classes, several new abilites/options per class it's a really tough job to balance it. Where would you start? Right now you can play warrior with a lot of comps, not all needing their strength at X or Y - if Blizzard just happens to nerf X they can still stick to comp Y and compete. And if you nerf just their burst they'll end up as useless as in the last couple of seasons.
Actually it's not. It's similar to forgetting to rebuff after dispell/expire - it's the difference between having somebody staying at 10% and somebody at 0%. Check Woundman, still yielding a green dagger (poor boy). Having Elegons weapon ( http://www.wowhead.com/item=86140 ) over your regular 463 ( http://www.wowhead.com/item=81577 ) is almost an 1000 dps/25% increase, that's rather huge - especially for a class like warriors scaling so well with gear since ages.
Sounds like you only look at the last few seasons, i prefer looking at the bigger window. Stance dancing actually was skill intensive when you had to manage your rage and when you had to think one global ahead what you wanted to do (interrupt, reflect, stun).
Relative to the regular WoW player probably 99% of the people posting on this board could be considered "good" or "above average" since the average guy is sitting at or below 1500 according to a bluepost IIRC. But come on, you know what we're talking about. And please don't put wrong words in my mouth, Reckful know his game. Reckful has the needed awareness and knowledge to compete in arena (as shown before many times) and i'd like to add with any class, i just stated "there are still many specific things to learn". I expect excellent warriors being capable of intercept shattering throws on their bubbling paladin teammates or intervene traps and so on - similar to those clutch vanish saps he pulled off with his rogue in the past and any advanced warriors trys to use in his play. And you might want to ask me what rating i aquired in what season/bracket/class, because it was not hard reaching that rating in rbgs while sitting at the stables as prot or carrying the flag for me team during the last season (except for those damn russian-target misconceptions ). And it wasn't hard achieving high rating during the first seasons with only dropping a windfury totem, hitting purge all night long and just kill any cloth wearer (before every class got their own survival cooldowns). Or when they introduced DKs and you just needed a paladin with a lot of endurance and patience willing to sit with you in games for ages. Or ... Actually if you happen to play the game long enough there was always a season when you could achieve everything as long as you're willing to compete and practice (and got a FOTM comp/item).
Recup ticked for 5%/3 plus 6% damage reduction plus 20% extra healing received - and it healed all the way up to 100% even while in stealth thanks to talents. I don't like to say they nerfed it, they changed it to match the other talents. It's still useful for pvp and pve. I don't see how you could change second wind without making it useless for pve.
Last edited by mmoc9d5efa7d44; 2012-10-09 at 02:37 PM.