Originally Posted by
Redbtk
The monk is an extremely fun class, loving PvE with him, but.. that's half the game for me. Let me start off by saying that the mobility everyone thinks us Monks have, is kind of half true. Sure I can fly around a dungeon like a madman, but that doesn't matter at all when it comes to PvP. Stopping a roll/flying kick seems to be way too easy. A charge/root/stun anything can stop us dead in our path. Roll should work more like a charge, take damage while moving, but can't be rooted/slowed or anything in the process.
When it comes to cooldowns, we have the silliest CD's for "Survival". They just all feel like PvE tank talents. The "90% damage reduction" in the tooltip sounds nice in theory, but lets see:
Zen Meditation - Not much to say, this can be canceled way too easily. Maybe if it took X amount of damage to break the channel?
Dampen Harm - Best option out of all, but it's just flat damage reduction.
Diffuse Magic - Can I rely on facing a lock/spriest in arenas to make the most of it? No. Also just turns to a damage reduction..but only magic. Way too situational.
Touch of Karma - Definitely good, easily avoided though. Only effects one target, so while said target holds off on me, his buddy will continue finishing me.
Fortifying Brew is good as well, but I'm not a fan of "increased hp" buff for a situation like this. At this point, that only increased my HP by about 63-65k, which is only a few extra hits. Look at DK's IBF, that's 12 seconds of stun immunity..come on now. Understandably, you can't win them all..
That being said, we have no 'great' survival buff that really helps us. Just plain damage reduction. On top of this, I feel we have damage that's right up there with any other class, but it takes way too much prep work. Tiger Palm is easy, and at the same time, it can be a hassle to keep up. I feel it's equivalent to rogues never getting a talent to refresh their Slice and Dice. It's just a crucial part of our DPS, and it wears off so quick. And Tigereye Brew takes so long to stack up, every 4 chi used is 1 out of 10(max) stacks. Backloaded buff, that great...not. Also, having to waste so many GCD's on Tiger Palm for the Buff (tiger power x3) when the attack itself hits for peanuts.
WW is just so gimpy in PVP. We are squishy as hell, have minimal control in a fight and no buff to save ourselves in PvP. Disable and grapple weapon are the only good things Monks have to show for themselves in PvP. Good luck surviving a rogue opening up on you. Leg Sweep needs to be a primary ability for WW. Making us pick between that and making our Paralysis ranged is just ridiculously wrong to me. Leg Sweep is nice for an "Oh sh*t" moment so I can actually get some sort of an escape..
Yes, this is just based off BGs, so hopefully in a 3v3 today it won't feel as bad. But going based off doing BGs, this is beyond pathetic. Blown up INSTANTLY.
In the end, I hope I'm wrong and this class works great in 3v3's today.
TLDR - We need better survival buffs other than flat damage, and some sort of immunity to put some fear in an enemy so they know I have a good defense to their offense. Tiger power is a terrible idea for buffing our dps to give use to the ability, hits horribly low, and wears off too fast. God forbid your hit misses.