I love how the fanboys just keep trying to bring GW2 into the argument because their beloved game faiiled hard.
Don't troll
Last edited by Darsithis; 2012-10-04 at 06:55 PM.
If MoP's 2.7 million sales is for a whole week... how is it a huge succes compared to Cata's 3.3 million sales at day one?
I laugh at the people who were like "Wow'z will never reach over 10 million again, you suck Stenchslash".
Hah, take that Internet.
There we go, finally some proof - wow is alive and well. Hopefully now we can move on from wow is dying posts and MoP is disappointing already posts. Obviously MoP is a success and more people love it than hate it. For all the people that don't like it and come here to post, Go F yourselves.
Because we've been at 10 million before, you're looking at it the wrong way. We're still down what, a couple million subscribers?
That's not a gain in my book until we're past 12 million again. Otherwise we're just creating an illusion of success, and that's not fair to anyone.
Considering it's sales, you'd better hope it keeps these subscriptions. If 900,000 was the best we could get for come-back numbers, I'm worried.
2.7 over a week is probably not Blizzard's idea of 'alive and well', nor is only 900k people coming back.
Last edited by Conscious; 2012-10-04 at 03:54 PM.
To many random WoW haters on these forums. Are you guys seriously arguing that selling 2.7 million copies + increasing to over 10 million subs again is a failure in an 8 year old game?
I mean seriously?
Name one other 8 year old game that has come close to these numbers (heck name a current game).
It isn't. If sales of coca cola has increased in a quarter they will also call it growth. Doesn't matter if it is an all time high in coke sales or not.
Investors look at quarters or years. Not at numbers from times long ago.
Same for statistics. If trains running late is on the rise, they talk about this year vs last year or this quarter vs last quarter. Not vs the train service in 1982
Last edited by Bolson13; 2012-10-04 at 03:57 PM.
And then they calculate that based on annual sales.
Quarterly growth =/= actual growth.
Those numbers were over a period of 7 days, versus Cataclysm's one.
They only managed to bring back 900k people.
It's sold less than Wrath.
I don't know where you're seeing success, if only you're just trying to find something to be positive about. No harm in that I suppose.
I laughed out loud, also quite true. I don't want to see anyone's game fail, buuuuutttttttttt, with the amount of vitriol myself and other WoW lovers have had to endure from both of these groups over the past year I take a lot of pleasure in seeing the king of all MMO's back to it's rightful place.
For the night is dark and full of terrors
so basically blizz is still hanging onto the Annual pass Sub base of 1.2 mil players some of whom arnt going to resub once it ends. And you added those who came back for mists. Really nothing to see here. Its going to go down in a month or so.
Because it is not growth. Growth means exceeding your previous state. World of WarCraft's previous state has at a time been a bit more than 9 million subscribers, but before that it was well above 12 million. So, until it gets to that 12 milliom + once more, it is not growth, it is recovery. You can brandish it as growth, but that is, like Blizzard's press release, a deceiving move. Because just like a lot of people did not realise that there was no first-day sales figure for Mists, but an attempt to compare the first-week sales with those of the first-day sales of previous expansions, so in the case of growth, one can name recovery growth, but it is nothing but an attempt to deceive the perception of people. When you tell someone that there is growth in a game's profits, what he understands is that the game is making more money than ever, not that it is making more money than a specific period of time. Most people don't associate growth with recovery. They prefer recovery to be named exactly that, recovery. It is of course up to the individual to name recovery whatever he wants to, but he shouldn't expect others to agree with his naming. And so, for most people, not about this game, but sales in general, growth means treading new ground, not reclaiming lost one.
Last edited by Drithien; 2012-10-04 at 04:05 PM.