Can we get a mod waring in here before this turns into yet another wow vs x thread
Tell you the truth, I really dont care about the lore and the whole panda thing. The only thing that turned me off was the talents, if they would kept the talent tree and modified it a little, I would be still playing ... I didnt really want a new game just new content
Actually I would say it a reflection of Lich King's success and Cata's failure. That makes more sense. A lot of people were driven away from the game by Cata. Many seem to be coming back for MoP.
---------- Post added 2012-10-05 at 05:08 PM ----------
Played since March 2006. I love MoP.
do you? the first incarnation of panda's were just sketches by one of the artists on the warcraft design team, april fool's day, during WC3 beta testing they were added into a campaign to more or less make fun of EQ's in-game /pizza delivery service.
with that being said, whatever "story" they want to spin about them doesnt really matter, to the handful of us that actually played the wc3 beta, myself included.
let it be known, i hold no hatred for this expansion, i just (IMO) wish they would of done the burning legion exp & end the game on a good note (IMO), instead of trying to bleed the series dry by adding this exp in between.
Last edited by rigoremortis; 2012-10-06 at 02:27 AM.
Panda-people pre-date the Warcraft incarnations, Samwise has drawn tonnes in variour warrior forms.
We couldn't go to kick demon ass without fully exploring Azeroth, and like it or not Pandaria has been in the lore since pre-WoW.with that being said, whatever "story" they want to spin about them doesnt really matter, to the handful of us that actually played the wc3 beta, myself included.
let it be known, i hold no hatred for this expansion, i just (IMO) wish they would of done the burning legion exp & end the game on a good note (IMO), instead of trying to bleed the series dry by adding this exp in between.
For a game, 2.7 million period is good, so 2.7 million in a week is awesome.
For a WoW game, it's a big step back. Selling half a million less in a week than the last xpack did in a single day? It's pretty clear MoP is the least successful xpack in terms of sales at this time
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Most likely we will never really know how it does in NA/EU because they are going to roll the sub numbers in with Asia which really skews it IMO. The asian sub numbers are really cooked because of the system S. Korean and China uses. I wouldn't be surprised if the asian sub numbers were actually 3/4 of what they report.
Well the 2,7million is for EU/US/Oceania/Korea/Taiwan. The game is not out yet in China (although i pretty sure i read its been approved). Considering China players dont buy expac...they simply pay per hour, so we get a good idea what the actual number of WoW players is. With the holidays nopt too far away and some having bought gw2 i think we might expect sales to read 3.5ish million before Dec. 31. But overall we can estimate the number of US players is probably 1 to 1.5 million (US servers are for Oceania too).
The 10 million subscribers thing, is for lack of a better word, bullshit.
6-7 million of their "subscribers" don't pay the box cost and don't pay for the expansions and generate about 10% of WoW's revenue.
You can't basically GIVE your game to a few million people and then try to brag about your number of subscribers.
Seems to me it takes about 10 Chinese subscribers to equal about 1 actual paying subscriber.
So in truth WoW has about 4 million real subscribers (which is still impressive) and another 6 million people who basically play the game for a few pennies.
Activision/Blizzard is a publicly held company. They aren't 'cooking' the numbers. That would leave them open for massive lawsuits. The way they are counting subscriptions is the way they have been counting them for years. We know that in Asia players don't buy the expansions and that they play the game for an hourly fee in Internet Cafe's. The general understanding has been that at its peak the game had 4 or 5 million subscribers in non-Asian countries. Those non-Asians buy the expansions and pay a fixed monthly fee of around $15. We don't know how much on average an Asian player spends monthly. It could be more that the equivalent of $15. it could be less. Clearly, Blizzard is very interested in the Chinese market which suggests that they feel there's plenty of money to be made there. The fact is that WOW is and continues to be the most successful MMORPG ever.
---------- Post added 2012-10-05 at 10:39 PM ----------
What's your source for the Asian market only generating 10% of WOW revenue? I've never seen that.
I think that's all exactly right. The only real point I was trying to make is that expecting numbers like Cataclysm had on its first day when you're down 25% to start with is silly. As it is we don't know how much of that 2.7 was counted as first day as it is. It's an interesting conversation and I like speculating about things as much as anyone but it's good to keep in mind that it's mostly that and despite anything we say, the game goes on.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."