As for the first part, yes, I agree. If there is a banishment in ~7 seconds - you're not going to call a team to go in - Voodoo dolls will go on 3 different targets and could easily screw you over. It's controllable to a point, providing you keep an eye on the banishment timer.
For your second part, I'm going to have to disagree. The phase should only last ~40 seconds providing you've applied enough debuffs and done enough damage. In the time it takes you to kill the boss in the final phase, providing your healers are on par, or better, you shouldn't come close to dying. Obviously cycling raid cooldowns is a good choice also.
If it takes you longer than ~40 seconds in P3 - you're going to die regardless of resetting stacks. Your healers WILL be oom and you will be out of raid cooldowns / tank cooldowns.
Maximizing dps and shortening the phase by as much as possible is the key to success in that part of the fight.
---------- Post added 2012-10-08 at 09:17 PM ----------
Yeap. A lot of our wipes were due to us still using Beta knowledge, of where it was the size of the heal. We were LoH'ing our fire mage and getting him out asap - expecting him to explode the dps meters and us to laugh our way to victory.
But now it's just the frequency, not the potency.
The more heals, the more stacks.
---------- Post added 2012-10-08 at 09:26 PM ----------
Your dps seems very good except for your ele shaman ret pally and rogue. Their dps seems sub par.
How many stacks did you have? i'm surprised to see the boss didn't fall over during your Heroism?
Ensure you're getting AT LEAST 8 stacks - 10 is preferential.
Also, work on getting your ele shammy/rogue/ret pally's dps up. From what I can see - they're what's holding you back.
Raxxed--are you starting with heroic Stone gaurd or are Feng?
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Straight up - your tanks need to improve their dps. There's huge room for improvement. Every little bit of dps counts.
The rest of your groups dps seems good - your group appears capeable of elegon providing your tanks pick their dps up.
I'd strongly suggest not wasting hero in a spark phase. Hero helps the healers in P3.
Try 4 stack, 4 stack with your group - if you can't beat the enrage, try 5 stack, 5 stack.
Kinda hard to judge without any Elegon logs :s
We entered Phase3 with approx 33% health. Having done 5stack -> burn until pillars, 5stack -> burn until pillars.
---------- Post added 2012-10-08 at 09:51 PM ----------
Breaths on Elegon comming straight after an overload, whilst you have ~10 stacks will result in an unimaginable amount of damage.
I have approx 570k hp raid buffed, not including the Shaman health buff - and I still get shat on when that happens. I survive, but I need to blow a cooldown - and even then my health gets REALLY low. If you're smart though and not just brute forcing your way through the raid - you could easily do it with less health.
I'd be happy with 480k unbuffed. More than enough.
Also, Will of the Emperor bosses hit like nothing you've ever seen before.
I died on our first kill - copped a melee hit for 230k - WITHOUT the armor debuff.
---------- Post added 2012-10-08 at 09:56 PM ----------
Why hello there.
Considering we're Oceanic and obviously get screwed by the times of the servers going up etc etc, 'normal' guilds will have been raiding for almost 15 hours before we raid for the first time. Offtopic - I fucking hate this. Ontopic - We'll be looking to see what other guilds have done. I'm 100% sure that a handful of guilds will have 1-2/6H by the time we raid.
If not, though - we'll probably be going Stone guards > Feng
Last edited by Raxxed; 2012-10-08 at 09:53 PM.
It was at 5% /cry
Palsi - The main outstanding thing you should take from your log and be telling to your dps is that they are terrible at energy charge damage and really need to up their game.
http://www.worldoflogs.com/reports/r...=11595&e=12164
Your tanks are 2nd and 3rd on charge damage This is very very bad - assign each of your 6 dps to one specific charge and try to get down 4-5 waves. Save their personal CDs for this phase as it is the most important part of the fight. Each round of charges dying = +70K raid dps so tell them to stop hitting the boss to increase their personal dps by a few K and rather burn the charges like no tomorrow and you'll easily be able to get a kill. Your mage, shaman and hunter should be doing double what they are now to the charges.
My healers disagreed aswell and actually killed it with the stackup and heal tactic during the burn phase last night (went 5 stacks -> 5 stacks). I love this fight to be honest, only annoying thing is picking up those adds that spawn all over but hit to hard to all tank so you need to "semi" kite them. I'm in love with my "taunt totem" for that phase though... <3<3
Biggest problem during that fight in the end was the control over those adds and transitioning from killing pillars/kiting to getting back to killing stuff. It's dead now but i'm curious how you handle that Raxxed, how do you pickup those adds when they spawn pretty far away and start chasing someone... (I told my dps/healers to get further away from the "puddles" so that those adds have time to change target and what not.) I ended up grabbing around 4-5 of em, running to the raidstack spot and putting down the "taunt totem" while spamming piercing howl, when i noticed shit get lose i Leap over the big pack pick up the few lose ones and continue but i have to admit there are asually 1-2 that get a few hits off on raidmembers It's controlled, but not perfectly and i want perfection!
I've got three questions on Elegon (did not kill him due to stupid faults of different people):
- how to manage the transition from second P3 to last P1 (stupid adds won't go down as fast as we want)?
- how ofter does Radiating Energies tick? wowhead tells it ticks every two seconds when inside the vortex but we took damage nearly every 0.4 seconds
- when is overload removed from the boss? I think the second question comes in hand with that one...
Thanks a lot
We basically grouped up with the adds, then ass SOON as the "floor" came back and elegon was targetable everyone except me (the tank kiting/tanking the adds) would stay near the edge of the circle while DPS would AOE the last ones down. When i had 1/3 adds remaining i'd reset my stack and take over the boss from the other tank. We had adds up for around 5 seconds while the shield was up and the pew pew arcane lightning was swirling around the edge, it's not a big deal since the tanks shouldn't be getting hit/hit only by 1/2 adds every now and again (i know i wasn't).
Overload increases the cast speed by 20% so during the Overload phase he hurts, simple as that just check our logs and we had 6 stacks over overload (not sure what stacks are based on) meaning he gets 120% cast speed increase. Personally i think it ticks every second normally and starts ticking for 0.4 seconds in his Overload state.
Seems to be when he becomes targetable again and the floor returns. Atleast if i look at our logs damage spikes a bit during the transition you mention due to Overload and then when the DPS on the boss starts going up it's removed. I'm not sure about the exact timing.
Well, in that case, the boss is buggy or the description of Radiating Energies is not correct... Overloaded faded from Elegon like ten seconds before Radiating Energies... see logs below.
[22:22:55.536] Empyreal Focus casts Overloaded
[22:22:55.536] Empyreal Focus casts Overloaded
[22:22:56.752] Empyreal Focus casts Overloaded
[22:22:56.757] Empyreal Focus casts Overloaded
[22:22:58.763] Elegon gains Overloaded from Elegon
[22:22:58.763] Elegon gains Overloaded (2) from Elegon
[22:22:59.156] Empyreal Focus casts Overloaded
[22:22:59.156] Empyreal Focus casts Overloaded
[22:23:00.000] Elegon gains Overloaded (3) from Elegon
[22:23:00.000] Elegon gains Overloaded (4) from Elegon
[22:23:02.382] Elegon gains Overloaded (5) from Elegon
[22:23:02.382] Elegon gains Overloaded (6) from Elegon
[22:23:08.801] Elegon's Overloaded fades from Elegon
[22:23:19.285] Elegon Radiating Energies Keashaa Absorb (19336)
[22:23:19.694] Elegon Radiating Energies Keashaa Absorb (19954)
[22:23:20.146] Elegon Radiating Energies Keashaa Absorb (18963)
[22:23:20.506] Elegon Radiating Energies Keashaa Absorb (19000)
[22:23:21.282] Elegon Radiating Energies Keashaa 14526 (A: 4886)
[22:23:21.702] Elegon Radiating Energies Keashaa 19850
[22:23:22.139] Elegon Radiating Energies Keashaa 19089
[22:23:22.544] Elegon Radiating Energies Keashaa 20424
[22:23:23.309] Elegon Radiating Energies Keashaa 19685
[22:23:23.738] Elegon Radiating Energies Keashaa 19396
[22:23:24.157] Elegon Radiating Energies Keashaa Absorb (19159)
[22:23:24.541] Elegon Radiating Energies Keashaa Absorb (19780)
[22:23:25.311] Elegon Radiating Energies Keashaa Absorb (20780)
...
Having some trouble on Spirit Kings, we constantly push it through to the final boss but there always seems to be something that goes wrong.
List of things:
Someone dies from the annihilation from first guy, even though he isn't anywhere near it.
Someone dies from the 'Volley' ability even though they're stood behind him.
People jump through the flanking orders and then die randomly.
During the mad phase, our mage's combustion is on cooldown but it somehow appears on everyone and it's a wipe because it just ticks for insane damage.
World of Logs: http://www.worldoflogs.com/reports/899er2xbar1lpwlj/
Any tips for anything on this fight? The other bosses we're perfectly fine with, we took a day on each of the first 3 bosses but we're proud because we were 4th on realm.
Annoying ability, felt randomish to us, so we just stacked the whole raid (instead of just the two tanks which is viable aswell) and this problem vanished for us. Just be clear on where you're moving him so everyone follows.
The ability seems to start slightly behind the boss, just take a bit more distance, i had this while tanking him. Basically running behind him and then noticing my health dropping.
Not sure if you're suposed to actually do that.... As in, i haven't tried it but i'm pretty sure leaping or blinking through it will hurt... Just dodge it by running out of the way instead of jumping through that shit... But i might be missing some mechanic here. Non of us jumped through anything atleast.
Bullshit on your mage, on cooldown because he used it on everyone, it's not a mindcontrol... He's in control of his abilities! We have a couple of people assigned to breaking people free. Me (heroic leap alone nearly gets everone out) and arcane explosions and things... Basically no one should use abilities that leave dots/debuffs and shit. We had problems aswell where our DK would go crazy aswell as our mage (not to forget my thunderclap + shockwave combo trololol!)
---------- Post added 2012-10-09 at 12:04 PM ----------
@Keashaa - Checked our logs from last night, you're correct it's 0.4 for us aswell. Doubt it's a bug and if it is they shouldn't fix it since i like the encounter as it is
See above for how I handle the adds and going into new phases.
Radiating energies ticks fast, but not for very much damage.
It's removed as the boss 'registers' the next phase. IE when he starts bringing up the platform.
---------- Post added 2012-10-09 at 10:17 AM ----------
Annihilation random death - Seen it once. Just move faster seems to fix it.
Volley death - Move further away.
Jumping through flanking orders - What...? Just avoid them O_O
Mage casting combustion - I'm going to have to go with Odeanathus on this.