Yeah. It is annoying.
But atleast it aggros everything unlike Dizzying Brew.
Either it bugs out, or half the things I attempt to pull aren't affected by it.
Yeah. It is annoying.
But atleast it aggros everything unlike Dizzying Brew.
Either it bugs out, or half the things I attempt to pull aren't affected by it.
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?
I haven't delved much into it yet but after research it seems fine to SCK occasionally for large packs of mobs if you have the Rushing Jade Wind talent since it triggers shuffle thus mitigating damage. Obviously along with that you should be doing your part and using your CDs and rotation but using SCK with RJW and purifying seems fine.
Lol, I was wondering when these threads would pop up! It took longer than expected, I'm honestly surprised.
The problem is that the difference between a good Brewmaster and a bad one is huuuuuge, bigger than any other Tank class. So it's going to happen that the extremes will get noticed: the terrible and the amazing. However, especially at this stage when the expansion isn't even two weeks old, you're going to see A LOT of bad Brewmasters. Far more than good ones.
As far as the OP's problem, SCK is absolutely fine to use, assuming the Brewmaster actually bothers to keep their active mitigation up (Guard/Shuffle/Elusive Brew). If they don't, then yeah, you've got an issue.
But again, SCK is very noticeable, so it's easy to go 'omg using SCK? NOOB L2P!'. Alas.
Hes talking about tanks that just run in and SCK spam, believe me, theres alot of tanks that do this.
Everything is active mitigation, you have to use Blackout Kick, Guard, Purifying Brew, Self heal, Dizzying Haze/Weakening Blows on the target actively.
If you just spam SCK, you lose 20% parry, 20% stagger, no damage absorbtion and no heal, no damage reduced by the mobs and no missfires.
Just because you can parry and dodge during SCK doesn't make it any good, you still lose a significant amount of survivability, any passive survivability is garbage to rely on.
There's never enough time to do all the nothing you want
Part of it is probably because a lot of them think you can fully face roll heroics. Like, really have absolutely no clue what you're doing. They're easy, but you still need to play the game correctly.
Another part is that monks don't get some of their key mitigation stuff until much later like purifying brew. They probably tanked everything ok with SCK. So they reckon Easy content -> Spin to win.
I've been thinking of trying out brewmaster to see how hard/easy it is, but even as someone who leveled as WW I know SCK isn't the button to perfect victory and happy healers -_- (as a tank, DPS can easily be spin to win ^^)
Newsflash!
People aren't very pro at keeping up the multiple short duration buffs implied by the monk tanking, and are squishy and eventually die.
More news at 11.
Pre MOP dungeons are perfectly fine to faceroll via dizzying brew pulls and SCK spam, provided the brewmaster doesn't get too greedy and pull more than a couple trash packs, and as long as the healer isn't /afk. And unfortunately, it's these pre-MOP dungeons that I see a lot of people complaining about.
Unfortunately, you do have the few brewmasters out there who 'learned their class' by facerolling leveling dungeons and are using the same tactics endgame with no attention paid to Shuffle, Guard, etc. Bads will be bads.
If your monk is shuffling left and right repeatedly while SCK then they are good. They are collecting their health globes that you cant see, and each one heals for around 30k.
If your monk is SCK and sitting still they are bad.
Don't group all monks together and call them bad.
Also, while SCK I am doing 50% of the partys damage, which results in shorter fights, which means you heal less. Or we can do it your way and let the "dps" kill mobs and the fights will take 5x longer. Your call chief.
Whenever I am AoE tanking on my monk, it usually goes like this:
Keg smash
SCK
Breath of Fire
SCK
Jab
Breath of Fire
SCK
And so on. I have Xeun so no rjw for me, and I only use guard if I anticipate damage, but most of the time when tanking, I'm kiting in a small circle just out of reach of melee hits. The ONLY time I need to be in melee range is for my power strike jab. Never leave light shuffle, rarely even take half my health in damage total. I pull 3-5 packs of mobs, usually pull about 225k dps+ and never get hit.....transcendence is OP
You should put Blackout Kick in there, 20% parry and shuffle is not only a damage reduction but also a damage boost, each time you parry you retaliate in damage.
And i highly doubt you're talking about heroics, theres no way doing that rotation on a pack will not leave you struggling for HP, or atleast the healer, whos picking up your slack.
There's never enough time to do all the nothing you want
Monk tanking is kind of abstract. People that just randomly pick up the class without doing extra research probably have no idea how Guard/Shuffle/PB/ect work.
BoF is probably a huge pitfall for most new monks. Great AoE damage but when you look a the class where do you find 2 Chi to burn without letting Guard/Shuffle drop? The spec is very tight on resources and it's easy for uneducated players to get pulled into the resource traps the class offers.
Think of all the DK's out there burning runes on Heart Strike or something instead of Death Strike's. Monk's will suffer from the same issues.
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The four elements, like man alone, are weak. But together they form the strong fifth element: Boron.
Very true, breath of flame is a huge trap.
I've pugged with monk tanks who didn't use purifying brew-- at 90. They literally took 20% less damage than a rogue.
Everyone talks about how resource starved brewmasters are, but I just don't see it. I have nigh 100% uptime on shuffle and guard, and I have plenty of time to toss in a BoF every now and again. I think the trick is to go into a fight with 2 chi that way you can pretty quickly stack up shuffle a few times. A lot of people are still not realizing that using Blackout kick while shuffle is up adds a full 6 sec onto the buff time instead of simply refreshing the buff.