Some of above abilities you mentioned aren't CC.
1 - Charge is a gap closer, and we always had 2, one on battle and def stance, 1 sec stun and the other 3 sec stun on zerk stance. Now we lost that, if we get a 3 sec stun charge we can't have 2 charges, if we get 2 charges the second one won't generate rage, and the other tallent is just useless.
2 - Stun. I can agree that we got more stuns, but outside this, we don't have more CC than before, fear is as it has always been. And if you trinket well, you are good. If you are human you are great. (fking racial, thats imba)
3 - Silence/interrupt. We always had 2 interrupts, we got one more now IF we get the talent over piercing howl (it's a tough decision). Silences (gag order) were a prot talent which some warriors used to get, now its a glyph, NOTHING NEW.
4 - Spell Reflects - 1 min CD for mass spell reflect I think it's too low for such a good talent, maybe 1,5 min would be OK. 2 mins it's just not viable. And still, not a CC, it's a def ability. If you cannot stop cast while that HUGE WHITE SHIELD is above my head you diserve to take that CHAOS BOLT back to your face.
5 - LOW CD. What you call Low CD? My charge has 20 sec CD. How much is Disengage? 25 sec so we have 5 sec to deal dmg, While the hunter get 8 sec with me rooted in place shooting my a$$ off. How much is blink? 15 FIFTEEN FKING SECONDS. Mages have no right to complain about warriors abilities, they can blink even while stunned. If a warrior doesn't pick double time it's a dead meat against mages. - Pray to Lord that warriors doesn't have a CD reset like mages, hunters and rogues.
So, what people are complaining basically the warrior class always had, with a lil bit more of mobility.