I've made over 40K with 600 Blacksmithing, it's not that bad.
I've made over 40K with 600 Blacksmithing, it's not that bad.
I think it's right next to the one that requires Living Steel to make your high end alchemy stuff.
That wouldn't make it symmetrical either. Perhaps requiring bars of metal to make flasks or enchanting mats.
Apples to oranges. One of the primary things Alchemists make to sell is transmutes, which require the aid of other trade skills to do. Why should Smiths not need to interact with other players while other trade skills do? You are making the belt buckles to sell, correct? If not then its only one and there's no point in this long complaint about having buy the materials.
Apples to oranges indeed. If I'm making high end things on my blacksmith just for myself, I still need an alchemist. If an alchemist is making things just for himself, he's entirely self sufficient. Even if we're looking at things to sell, you'll still be selling pots by the end of the expansion, and probably every week (or maybe that's just me). Blacksmithing seriously peters out; no one goes through a stack of belt buckles after a night of raiding.
Oh no, we understand. Engineering was the profession I chose on my first character several years ago. As interdependent as that as, I still have 2 engineers. I will never level blacksmithing again. And yes, tailors and leatherworkers did need buckles to make things, but nothing that you couldn't just skip in order to skill up and more importantly, nothing that was high end. And as far as what I highlighted in your comment, what item can an alchemist make that requires Living Steel and gems? They're entirely independent with an herbalist combination and it show in this thread where you have blacksmiths saying, "This isn't right or fair", and alchemists saying "I'm making tons of money on it so there's nothing wrong here".
Totally agree with OP.
Blizzard: You invented these professions years ago. Mining+blacksmithing was the solid combo. Its probably even in the manual. Now look at what blacksmiths need to craft epic gear.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
For armour crafting professions, only a miner/blacksmith NEEDS access to the AH (or an alchemist), tailors and skinner/leatherworkers are self sufficient.
Everyone screams if a class is out of balance, but not a profession?? Why the double standard?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
What part are you not understanding Osmeric? I have no problem using the AH when I need to, but if a Tailor or a LW does not need to, why should a blacksmith? Can you please explain why the double standard in plain simple language so my small brain that obviously cannot grasp the reasoning can understand it!
Tailor, uses Imperial Silk, created by TAILOR cooldown,
LW, uses Magnificent Leather, created by LW cooldown,
BS, used Living Steel, created by created by Alchemist cooldown!
heck, the tailor doesn't even need to worry about collecting Spirits of Harmony!!
Last edited by Arahir; 2012-10-25 at 07:49 PM.
you spelled "this whole expansion" wrong OP.
"A drug person can learn to cope with things like seeing their dead grandmother crawling up their leg with a knife in her teeth. But no one should be asked to handle this trip. "
I simply reject the implication that if blacksmithing is not identical in its relationship to other professions then there is something wrong. Why should I think this is a problem? I don't have some sort of obsessive compulsive fixation on symmetry for the sake of symmetry, and from a practical point of view you can use AH to get mats.
So -- why exactly is this bothering you? Your upset seems entirely unjustified by any rational consideration.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
My suspicion is that Osmeric is an Alchemist....
IF i pair my BS/JC/ENG with mining, I should be self sufficient for major mats,
IF i pair my LW with skinning, ditto
IF i pair my Scribe/Alchemist with Herbalism, ditto
Problem is, BS and Eng are totally reliant on Alchemist as well as Miner, JC also to a lesser degree (metas and mount need transmutes)
I simply accept the implication that because blacksmithing is not identical in its relationship to other professions then there is something wrong!
I guess the only thing we can do is agree to disagree!
I guess Miner/BS is wrong pairing, should say the natural gathering profession for blacksmith is Alchemy....
Last edited by Arahir; 2012-10-25 at 08:32 PM.
As I stated earlier in this thread, the main I leveled up first (and am raiding/PvPing with) in this expansion is a blacksmith/miner.
I do have a level 85 alt on that server that is an alchemist, already skilled up to 600. This was not hard to do, but it doesn't save me a whole lot vs. buying LS if I had to.
I've made tens of thousands of gold selling ilvl 463 weapons on the AH, and of course am benefiting from the superiority of the BS sockets in PvP (where, unlike other professions, they allow extra PvP power to be added to your stats.)
May I suggest you simply stop whining about this? Seriously -- you are creating a problem that's entirely a product of your own irrationality. There is no objective reason this should offend you.Problem is, BS and Eng are totally reliant on Alchemist as well as Miner,
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The only reason it "offends" me is that, as an armour crafter, I need to rely on another crafting profession to do so. The other armour crafters do not. Either all should or none should.
You're reduced to merely restating your complaint, because you cannot construct an argument that actually justifies your position. "Not being the same is bad because it's bad. BAAAD!"
Never mind that the AH provides a way to obtain these mats at acceptable cost. Never mind that BS is not just an armor crafting profession. Never mind that BS provides benefits in PvP beyond the other professions. It's not the same, therefore it's bad.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Shhhhh, Don't say that too loud, blizz will see it and nerf it......
---------- Post added 2012-10-25 at 02:53 PM ----------
If not being the same is bad, why do we get complaints all the time because x class's dps is not as high as y class? You have not provided a reason why it is good, either! If it is to stimulate trade between crafts, why do not all crafts have similar requirements, say have the imperial silk cooldown done by an enchanter(because it has to be imbdued with the magical properties) , and the magnificent leather cooldown done by a Scribe (the leather needs to be etched with special ink). Just because you say it is good, does not make it so!