1. #3601
    Bloodsail Admiral Odeezee's Avatar
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    Quote Originally Posted by KyrtF View Post
    ...stuff...
    there is so much you are missing, but it's you doing so willfully at this point. it's as though you know better but proceed to not believe it. can you fly a ship in NMS? yes but it's not a simulation of flight, it's very arcadey and there is NO 6DoF. can you fps in NMS? yes, but it's so simplistic and lacks any of even the common features from modern FPS games. do any of the games you mentioned EvE, SWToR, NMS, ED, CoD: IW have anywhere close to the graphical fidelity of SC especially in a multiplayer setting? NO, not even close! to say that SC is not THE most ambitious game in history is just you fooling yourself. what other game offers seamless transitions from space-station to planet with FPS, MMO-style multiplayer, a rich lore, procedurally generated artist driven planets with ecosystems and weather, space and atmospheric flight with dog-fighting, seamless 1st and 3rd person perspective, multi-crew ships, racing, various careers from pilot to pirate and much more? name one game like that and i will concede.

    the one thing you forget about those games you mentioned, outside of EvE, is that they are not doing so well are they? have you seen the ED concurrent population on Steam? or that of NMS? so to use them as an example of what SC should have at the very least been able to do since they have more is silly. oh and SWTOR's budget was larger than Star Citizens and look at what happened to that game.

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  2. #3602
    Yeah, just give up trying to entreat these disingenuous shitposters into understanding why other people like different things. Fuck 'em.

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  3. #3603
    Quote Originally Posted by Odeezee View Post
    there is so much you are missing, but it's you doing so willfully at this point. it's as though you know better but proceed to not believe it. can you fly a ship in NMS? yes but it's not a simulation of flight, it's very arcadey and there is NO 6DoF. can you fps in NMS? yes, but it's so simplistic and lacks any of even the common features from modern FPS games. do any of the games you mentioned EvE, SWToR, NMS, ED, CoD: IW have anywhere close to the graphical fidelity of SC especially in a multiplayer setting? NO, not even close! to say that SC is not THE most ambitious game in history is just you fooling yourself. what other game offers seamless transitions from space-station to planet with FPS, MMO-style multiplayer, a rich lore, procedurally generated artist driven planets with ecosystems and weather, space and atmospheric flight with dog-fighting, seamless 1st and 3rd person perspective, multi-crew ships, racing, various careers from pilot to pirate and much more? name one game like that and i will concede.
    Being blunt....Star Citizen doesn't offer that because Star Citizen isn't out yet.
    We can hope Star Citizen will launch with these features....but even if that is the case, even if these are part of Chris Roberts new Minimum Viable Product release...you are positing about the state of the game in late 2018 at the earliest.

    You try to disparage the simplicity of NMS here for example. And the response to that is easy.

    So what? NMS offers flight. NMS offers FPS. Is it more simplistic than what SC hopes to offer? Yes. But that doesn't change the fact that NMS offers those features.

    You are arguing that Star Citizen offers the same features and is doing it better. But that is the point. Star Citizen at best is EVOLUTIONARY...not revolutionary.

    That isn't innovation. That isn't doing something new. That is simply improving on ideas and mechanics that already exist.

    As for what other games will be able to offer in 2019 when Star Citizen is released...have a look at what games such as ED are planning and then tell me what Star Citizen will have that it doesn't.

    the one thing you forget about those games you mentioned, outside of EvE, is that they are not doing so well are they? have you seen the ED concurrent population on Steam? or that of NMS? so to use them as an example of what SC should have at the very least been able to do since they have more is silly. oh and SWTOR's budget was larger than Star Citizens and look at what happened to that game.

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    Other games have problems. Star Citizen also has problems...including the fact it isn't out yet and likely won't be out for at least another two years.

    It is ironic that in a debate about innovation you point to a video which is a rip off of the Grand Tour and which mentions the new Prowler design, itself copied from the Final Fantasy movie.


    And while SWTOR did cost a lot of money to develop....once you account for inflation and drop marketing costs - SC is in that territory now. SC might even cost more...especially if CIG wants to mount an effective marketing campaign to bring in new blood. And that isn't counting the money it is likely to raise in the next 2 or 3 years before it is released.

    Whether or not those games are successful also is irrelevant. As games, they offer...or plan to offer...pretty much what Star Citizen plans and often do so with fewer developer, in less time and with less money.

    As it is.....the game is now five years in development. The engine shown on the original Kickstarter appears to have been scrapped. Elite...kickstarted around the same time...was released two years ago and currently has 85% or so of Star Citizens feature list, and is working on the rest. It also has a workable balanced flight model.

    Star Citizen has raised £130 million over four years. In that time it has grown to nearly 400 developers across 4 sites in 3 nations. Thise developers have provided us with a small number of interactive locations as playable demos and provided us with a number of tech demonstrators shown at various cons. They have also provided us with a large selection of ship designs, some of which are in game.

    So....the output from CIG consists of a flight module...the hangar...planetside modules....a few playable ships and a few more that can be parked to look at...and some tech demos shown at cons which may or may not be scripted.

    Now...I am looking forward to Star Citizen.
    I am hoping it will be a good game.
    I don't believe it is a scam as some would say.
    I believe CIG are working to deliver the game they have promised.
    The demos and modules so far haven't impressed me but show promise so if CIG do deliver on a decent flight model and fix the other issues I think it'll be fun to play.

    But even if it fulfils all its goals, at best it is merely going to improve on features and designs that already exist. It is not particularly innovative...it is not especially grand in scope and its ambition is to do what other games have already done...only better.

    And to counter this, to prove they are ambitious, to try and prove what seems obvious to me...that money and time has been squandered putting it behind schedule....you simply say Star Citizen has better graphical fidelity and is planning to release with features already available in other games.

  4. #3604
    Quote Originally Posted by Odeezee View Post
    the one thing you forget about those games you mentioned, outside of EvE, is that they are not doing so well are they? have you seen the ED concurrent population on Steam? or that of NMS? so to use them as an example of what SC should have at the very least been able to do since they have more is silly. oh and SWTOR's budget was larger than Star Citizens and look at what happened to that game.
    Completely ignoring that Elite has sold as many (if not more) copies through it's own store which does not require Steam, it has also sold very well on XBOX.
    EVE has been on Steam considerably longer but until the recent F2P option Elite had 10x the concurrency of EVE from its Steam playerbase, how can you portray that as being a bad thing?

  5. #3605
    An interesting behaviour I've seen is as soon as CIG releases a basic feature, such as clothes being saved on your character, people praise it like it is some groundbreaking technology that nobody has ever achieved before.
    The truth is that there is nothing groundbreaking about SC yet. You can say that the end product they imagine will be, that is true but it does not exist right now and not will it for many years(if it comes out).

  6. #3606
    Quote Originally Posted by Majestic12 View Post
    An interesting behaviour I've seen is as soon as CIG releases a basic feature, such as clothes being saved on your character, people praise it like it is some groundbreaking technology that nobody has ever achieved before.
    The truth is that there is nothing groundbreaking about SC yet. You can say that the end product they imagine will be, that is true but it does not exist right now and not will it for many years(if it comes out).
    Right. Aka 'Not Invented Here' syndrome.

  7. #3607
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    Anyone else here fan of BEST Star Citizen news channel on youtube - Demo Man? News, development, discounts, he got it all covered for you so you don't have to read stuff!

    He makes daily videos like this one:

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  8. #3608
    No Mans Lie 2.0

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    Last edited by Edge-; 2016-11-26 at 12:05 AM.

  9. #3609
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    Quote Originally Posted by KyrtF View Post
    ...more stuff...
    still failing to grasp that concept that while some games have some features available in Star Citizen, there is NO OTHER game that will have them ALL, persistent, in MMO multiplayer, and at the fidelity of SC. so to say so is being disparaging towards SC and our intelligence.
    Quote Originally Posted by 1001 View Post
    Completely ignoring that Elite has sold as many (if not more) copies through it's own store which does not require Steam, it has also sold very well on XBOX.
    EVE has been on Steam considerably longer but until the recent F2P option Elite had 10x the concurrency of EVE from its Steam playerbase, how can you portray that as being a bad thing?
    i did not bring EvE into this, the guy i quoted did, and i left it out as it's over a fucking decade old and carved out it's own niche. and to use your own point EvE has sold more on it's own site than on Steam.

    but let's not gloss over the fact that ED is being outright beaten by a game STILL in development, which was my point. the other poster claimed that ED, NMS, SWTOR did this and that in half the time and with less money, blah, blah as though they were some beacon of success and all i did was point out that he was wrong to even use those as example. 1. only one of those games is truly an MMO (SWToR), 2. SWToR cost more money than SC to develop, 3. ALL of those games are embattled titles that did not perform as well as hoped so idk why they would even be used as examples of what to do. /shrug

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  10. #3610
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    Quote Originally Posted by Odeezee View Post
    still failing to grasp that concept that while some games have some features available in Star Citizen, there is NO OTHER game that will have them ALL, persistent, in MMO multiplayer, and at the fidelity of SC. so to say so is being disparaging towards SC and our intelligence.
    i did not bring EvE into this, the guy i quoted did, and i left it out as it's over a fucking decade old and carved out it's own niche. and to use your own point EvE has sold more on it's own site than on Steam.

    but let's not gloss over the fact that ED is being outright beaten by a game STILL in development, which was my point. the other poster claimed that ED, NMS, SWTOR did this and that in half the time and with less money, blah, blah as though they were some beacon of success and all i did was point out that he was wrong to even use those as example. 1. only one of those games is truly an MMO (SWToR), 2. SWToR cost more money than SC to develop, 3. ALL of those games are embattled titles that did not perform as well as hoped so idk why they would even be used as examples of what to do. /shrug
    TBF, whether a game is better or not is almost purely subjective. The main difference between ED and SC that I hear the most that people either love or hate is the flight model, which I am really looking forward to in 2.6 in SC.

    As for his points about mechanics, he is technically right in one regard, a lot of the mechanics are not in SC, yet. Yes, they are planned, but not in yet. Which also means he can't use the FPS that is planned in ED if he's going to rag on the stuff that isn't in SC yet.

    It is just semantics at that point though. The main differences between the games are/will be the graphics (aka fidelity), multicrew/multiplayer aspects (whether the other stations on a ship are fun or not is subjective and still a WIP), and, as stated earlier, the flight models.
    10

  11. #3611
    I guess when you have the CEO acting like a poorly trained ape and hollering crap like "Best Damn Space Sim Ever" and "Best Damn Everything Sim Ever" before they even have the basics of a game - it's not surprising that other tools pick up the mantra as some misguided way of showing their support.

  12. #3612
    Quote Originally Posted by Odeezee View Post
    still failing to grasp that concept that while some games have some features available in Star Citizen, there is NO OTHER game that will have them ALL, persistent, in MMO multiplayer, and at the fidelity of SC. so to say so is being disparaging towards SC and our intelligence.
    OK - assuming Star Citizen launches in 2019 or so and it got the features you say it does.
    Lets also assume that Elite also gets its planned features.

    What's the difference? What would Star Citizen have than Elite would not? Space sim? Check. FPS and boarding? Check? Multicrew support? Check. Planetary landings? Check. Vehicular support? Check. Multiroles? Fighters? Trading? MIning? Salvaging? Piracy? Bounty Hunting? Check. Check. Check. Check. Check. And so on.

    What is the big feature, the big aspect of the game that Star Citizen would have that Elite would not?

    Star Citizen is doing nothing new. It is not innovating. It is not ground breaking. It will simply be doing things other game already do and will be doing it in a different manner. Those differences in how the game plays might end up making it more fun than other games...but they don't mean it is innovative.

    but let's not gloss over the fact that ED is being outright beaten by a game STILL in development, which was my point. the other poster claimed that ED, NMS, SWTOR did this and that in half the time and with less money
    Those games are out, they are released, they do most of what SC is promising and some of them are still being developed and expanded upon with a promised feature list that matches or exceeds what Star Citizen has promised.

    And many have reached published status in less time...with less developers...with less money.

    , blah, blah as though they were some beacon of success and all i did was point out that he was wrong to even use those as example. 1. only one of those games is truly an MMO (SWToR), 2. SWToR cost more money than SC to develop, 3. ALL of those games are embattled titles that did not perform as well as hoped so idk why they would even be used as examples of what to do. /shrug
    Star Citizen itself is not an MMO. It is planned to incorporate MMO elements...but it isn't an MMO. CIG themselves deny it is an MMO and state they aren't working towards that goal. Star Citizen is - simply put - an Elite Clone with FPS and MMO elements. In that, it is as much an MMO as Elite Dangerous in that both games are massive, both allow you to interact with other players and both use instances and zoning technology to manage the workload on the server, alongside some RPG elements.

    As to whether or not the games mentioned are successful - besides the point and if you really need to use a strawman argument to divert attention, you know you have lost.

    These games pretty much offer NOW what Star Citizen promises to provide x years from now. Elite, for example, is currently missing only multicrew and FPS and both are planned. Multicrew in 2.3. OTOH...Elite is a fully published, viable game with a working, balanced flight and combat model. Something Star Citizen doesn't have.

    It is hard to argue innovation on ideas and concepts and techniques that are already in use, and it is hard to say money well spent when CIG appears to be reinventing the wheel and is years behind schedule as a result.

    Whether or not they are embattled as you put it doesn't really change those facts. The differences between Elite and Star Citizen will not be any particular innovation or whatever on CIGs part...it will be look and mechanics. Which graphical style will you prefer...which flight model do you think is best.
    Last edited by KyrtF; 2016-11-26 at 01:02 PM.

  13. #3613
    Quote Originally Posted by KyrtF View Post
    OK - assuming Star Citizen launches in 2019 or so and it got the features you say it does.
    Lets also assume that Elite also gets its planned features.

    What's the difference? What would Star Citizen have than Elite would not? Space sim? Check. FPS and boarding? Check? Multicrew support? Check. Planetary landings? Check. Vehicular support? Check. Multiroles? Fighters? Trading? MIning? Salvaging? Piracy? Bounty Hunting? Check. Check. Check. Check. Check. And so on.

    What is the big feature, the big aspect of the game that Star Citizen would have that Elite would not?

    Star Citizen is doing nothing new. It is not innovating. It is not ground breaking. It will simply be doing things other game already do and will be doing it in a different manner. Those differences in how the game plays might end up making it more fun than other games...but they don't mean it is innovative.



    Those games are out, they are released, they do most of what SC is promising and some of them are still being developed and expanded upon with a promised feature list that matches or exceeds what Star Citizen has promised.

    And many have reached published status in less time...with less developers...with less money.



    Star Citizen itself is not an MMO. It is planned to incorporate MMO elements...but it isn't an MMO. CIG themselves deny it is an MMO and state they aren't working towards that goal. Star Citizen is - simply put - an Elite Clone with FPS and MMO elements. In that, it is as much an MMO as Elite Dangerous in that both games are massive, both allow you to interact with other players and both use instances and zoning technology to manage the workload on the server, alongside some RPG elements.

    As to whether or not the games mentioned are successful - besides the point and if you really need to use a strawman argument to divert attention, you know you have lost.

    These games pretty much offer NOW what Star Citizen promises to provide x years from now. Elite, for example, is currently missing only multicrew and FPS and both are planned. Multicrew in 2.3. OTOH...Elite is a fully published, viable game with a working, balanced flight and combat model. Something Star Citizen doesn't have.

    It is hard to argue innovation on ideas and concepts and techniques that are already in use, and it is hard to say money well spent when CIG appears to be reinventing the wheel and is years behind schedule as a result.

    Whether or not they are embattled as you put it doesn't really change those facts. The differences between Elite and Star Citizen will not be any particular innovation or whatever on CIGs part...it will be look and mechanics. Which graphical style will you prefer...which flight model do you think is best.
    comparing ED to SC is like comparing apples to oranges.

    SC is offering an MMO experience on a larger scale than ED will even be able to, they may implement multicrew and such but no where near on the scale of star citizen, everything ED offers is on such a basic level it offers no depth to gameplay and is outright boring, you can land on planets and such on ED but apart from land and drive around a little there is no point in even having them, star citizen will offer massive planets that are crafted in terms of lore and actually have stuff to do in them, even the flight model in current alpha is more evolved than what ED currently has and the combat structure is much more indepth.

    Star citizen is offering all the features that any space MMO should have with depth and detail, i would rather have 50-100 star systems to explore that actually have meaning to them than a million pointless dots in the sky with a few orbiting stations and planets to land on with nothing to actually do on them, star citizen is nothing like ED and has likely been a lifelong pursuit by chris to make the space game he has always wanted, i wouldn't even be supprised if he had this concept already in the starting phases of what he wanted before ED was even put to paper, in any case SC is nowhere near a clone of ED.

    Star citizen is the only game offering a true space experience, ED/NMS are poor representations of what a space game is all about and i have put in around at least 50 hours in most space game on the market.

    Yes ED offers most if not all the features SC will offer when its ready but the quality and detail of each of the features is what will make star citizen rise above the rest, i look for quality and depth in a space game, ED/NMS does not offer that.
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  14. #3614
    Quote Originally Posted by kenn9530 View Post
    comparing ED to SC is like comparing apples to oranges.

    SC is offering an MMO experience on a larger scale than ED will even be able to, they may implement multicrew and such but no where near on the scale of star citizen, everything ED offers is on such a basic level it offers no depth to gameplay and is outright boring, you can land on planets and such on ED but apart from land and drive around a little there is no point in even having them, star citizen will offer massive planets that are crafted in terms of lore and actually have stuff to do in them, even the flight model in current alpha is more evolved than what ED currently has and the combat structure is much more indepth.
    And yet everyone is waiting on tenterhooks for 2.6 because CIG are changing the flight model. Because it apparently doesn't deliver. Because it encourages the "joust"

    For a space sim, the flight model is a basic and core element of the game and CIG haven't settled on a working model yet. You might think it is more evolved than that of ED....but EDs flight model works, and Star Citizens doesn't.

    You might also like to think SC offers a MMO experience on a larger scale than ED...and maybe it will. It depends on what you mean by MMO experience. Is it how many players by instance? The number of ships? Is it what a player can do in game? I mean, if you are talking about walking around station and interacting with NPCs and players, that type of activity is on the ToDo list for Elite.

    Star citizen is offering all the features that any space MMO should have with depth and detail, i would rather have 50-100 star systems to explore that actually have meaning to them than a million pointless dots in the sky with a few orbiting stations and planets to land on with nothing to actually do on them, star citizen is nothing like ED and has likely been a lifelong pursuit by chris to make the space game he has always wanted, i wouldn't even be supprised if he had this concept already in the starting phases of what he wanted before ED was even put to paper, in any case SC is nowhere near a clone of ED.
    An even if Star Citizen delivered that...so what? That doesn't change that it is still doing what Elite has already done. That it develops lore and puts more stuff on planets doesn't change that Elite is doing that NOW. You aren't addressing the argument that Star Citizen is being innovative or that it has little to show for its cash - you are arguing hat you think Star Citizen will be doing the same stuff...but better.

    Star citizen is the only game offering a true space experience, ED/NMS are poor representations of what a space game is all about and i have put in around at least 50 hours in most space game on the market.

    Yes ED offers most if not all the features SC will offer when its ready but the quality and detail of each of the features is what will make star citizen rise above the rest, i look for quality and depth in a space game, ED/NMS does not offer that.
    Which is what I've been saying.

    Star Citizen is offering nothing new to the genre. It is doing nothing that hasn't been done before. it isn't innovative. It isn't on the cutting edge. It isn't ground breaking.

    Whether it will end up doing these thing **better** however is something that it might be able to boast of, but not until it is released. Saying anything else is simply pumping up the hype machine and as NMS shows, that brings its own dangers.
    Last edited by KyrtF; 2016-11-26 at 03:06 PM.

  15. #3615
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    I assume they will lose at their own game, taking too long. And that's a guy saying who's got 8k Euro in ships....

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  16. #3616
    Quote Originally Posted by KyrtF View Post
    And yet everyone is waiting on tenterhooks for 2.6 because CIG are changing the flight model. Because it apparently doesn't deliver. Because it encourages the "joust"

    For a space sim, the flight model is a basic and core element of the game and CIG haven't settled on a working model yet. You might think it is more evolved than that of ED....but EDs flight model works, and Star Citizens doesn't.

    You might also like to think SC offers a MMO experience on a larger scale than ED...and maybe it will. It depends on what you mean by MMO experience. Is it how many players by instance? The number of ships? Is it what a player can do in game? I mean, if you are talking about walking around station and interacting with NPCs and players, that type of activity is on the ToDo list for Elite.



    An even if Star Citizen delivered that...so what? That doesn't change that it is still doing what Elite has already done. That it develops lore and puts more stuff on planets doesn't change that Elite is doing that NOW. You aren't addressing the argument that Star Citizen is being innovative or that it has little to show for its cash - you are arguing hat you think Star Citizen will be doing the same stuff...but better.



    Which is what I've been saying.

    Star Citizen is offering nothing new to the genre. It is doing nothing that hasn't been done before. it isn't innovative. It isn't on the cutting edge. It isn't ground breaking.

    Whether it will end up doing these thing **better** however is something that it might be able to boast of, but not until it is released. Saying anything else is simply pumping up the hype machine and as NMS shows, that brings its own dangers.
    ED is not even an MMO, 1 of the largest ships in star citizen has more capacity than what limited multiplayer experience you get out of elite dangerous, the current flight model now is still better than ED where ships just fly around in a circle trying to kill you, since launch elite dangerous has not released anything relevant in terms of content, unless there is actually a point in landing on a planet what is the point at all in having them, ED has spent years trying to implement features that will be at release in star citizen and since the game was not designed for massive multiplayer in ED its just going to be more of the same irrelevant features you can only play in single player.

    ED is a half decent game but it is massively lacking in depth and meaning, yes its will still take a while before star citizen is ready but that depth will be in the game at launch, ED is a glorified single player game and only has a small number of ships which are more than just a cockpit.

    Attention to detail is everything in a space MMO, if there is no way to interact with things like panels in your ships, to self repairs, etc, its going to be pointless for ED to even implement ship interiors as its just going to be a room, with maybe a crew member to interact with and thats it.

    Star citizen is offering the complete package with excellent graphics and attention to all the details that make a space game. Just tell me this what other game is offering for say a whole guild of 20 players to actually play on 1 ship together and be able to interact with other ships or whatever they want, hell no other game is even offering a group of 5 players to fly around space in one ship and there is only 1 ship in Elite the anaconda atm that could do that purpose.
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  17. #3617
    Pandaren Monk masterhorus8's Avatar
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    Quote Originally Posted by KyrtF View Post
    Star Citizen itself is not an MMO. It is planned to incorporate MMO elements...but it isn't an MMO. CIG themselves deny it is an MMO and state they aren't working towards that goal. Star Citizen is - simply put - an Elite Clone with FPS and MMO elements. In that, it is as much an MMO as Elite Dangerous in that both games are massive, both allow you to interact with other players and both use instances and zoning technology to manage the workload on the server, alongside some RPG elements.
    This is actually wrong. SC is (will be) an MMO, but NOT an RPG. I've been over this before a few years ago. MMO and RPG are actually separate. To be an RPG, it needs to have character leveling/progression and player skills/abilities, which SC will not have since it will be player skill based and not character skill based. https://en.wikipedia.org/wiki/Role-playing_video_game (Scroll down to the section on characteristics.)

    And calling it an Elite clone is stupid. It's a space game. Space games usually have you fly around in ships, right? If you still want to call it a clone, then almost every space game ever is a clone of Spacewar!
    Last edited by masterhorus8; 2016-11-26 at 07:21 PM. Reason: typo
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  18. #3618
    Stockholm Syndrome is strong with this game to this date.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

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  19. #3619
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    the issue here is that people are being intellectually dishonest, i think primarily due to fear at least based on the responses and the vehement way in which people reply. those heavily invested in ED fear that Star Citizen will take something away from ED. i will just stop arguing about this after making this last statement; Star Citizen could fail, it could fail to be released or it could release and not be any fun (but if that happens then we backers may have failed to help give adequate feedback to prevent this), we understand that going in as it is a crowd-funded project but those who want to see it fail and think that ED is the end all and be all, Star Citizen is generating this much fear in you and it doesn't even have Star Marine or planetary landings yet. it'll be amusing to see how you guys feel after those hit in the next 1-3 months.

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  20. #3620
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    Quote Originally Posted by Wilian View Post
    Stockholm Syndrome is strong with this game to this date.
    that's why i don't even bother to post in this thread let them "pledge" more , put more mortgages on their houses to "pledge" more, all their money if possible. i will enjoy their real life tears when it comes to an end.

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