A) There was always two games. Squadron 42, being the single player Wing Commander-ish game. With a whole campaign mode with those Hollywood actors providing voice and MoCap work. Then "Star Citizen" as a persistent universe MMO that takes over where the single player story ends.
B) The FPS combat is part of both games, always had been intended as such. The entire concept is being able to fly your ship around and then hop out to do some EVA/walkin around etc. Or in the case of larger ships, walk around inside of them, man turrets, fix systems etc. This is in addition to the exploration/dog-fighting/trading.

I think this game is trying to do too many things.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals

CIG is looking for whale PR specialists
https://cloudimperiumgames.com/jobs/...rge-Specialist
did someone has any knowledge of any game studio hiring a job that is basically keep the whales spending?
there is no game but they at wooried not about player retention but whale retention!
Please post productively and on-topic. Infracted. -EdgeResponsibilities:
• Deliver a fun level of service and support to our dedicated Star Citizen backers and players, using email, forums, chat, and other online mediums
Make sure the support is fun, because that's where the majority of our backers' time is spent on this fiasco.
• Helps process customer inquiries related to troubleshooting and processing orders and refunds as well as specific pledge-related requests
Rapidly respond to purchases, delay refunds.
• Continue to build curriculum and service offerings for Concierge level backers
When they ask for a refund, offer free blow jobs if you need to. Keep that loving money coming in.
• Research cases using online dashboards, data, spreadsheets and other tools as necessary
Browse online forums to see if the refund request was triggered by someone saying Bad Things about Star Citizen on a dead gay comedy forum.
• Assists the Player Relations team when required
Report any aforementioned negativity on internet forums to our "special team" for handling. Our top men, who in most cases have many aliases, will help with quelling dissent.
• Follow standard processes and procedures while being allowed to creatively solve problems
If a blow job isn't enough to retain a backer, you can also offer clips from our extensive archive of tickle porn.
• Prepare and validate regular reports to measure and monitor the Billing Support process
Any funds for which you succeed in preventing a refund will be added to the funding tracker as new income, so accurate reports are essential.
• Offer alternative solutions where appropriate with the objective of keeping players happy and playing the game
Offer anything if they'll just keep playing, and telling people how great everything is. ANYTHING.
Requirements:
• Proper online communication etiquette
Minimize instances of "wanker," "dinks," or "stinkyhole" wherever possible.
• Ability to speak and write clearly and accurately in English with a demonstrated proficiency in typing and grammar
"Ya whoah did ehp did eh woh did" is not clear English, even at CIG.
• Knowledge of online game communities and support principles and practices
Be quick to tell everyone with a critical opinion that they don't understand game development.
• Service industry or fine dining experience a bonus
Most of the whales are fat fucks - expensive food is our easiest way to keep them on the hook.
• Willingness to be flexible on schedule during peak play periods and during game updates
You're on call 24/7 with no overtime pay.
• Strong familiarity with databases, advanced Excel and SQL skills extremely beneficial
Typically a customer-facing position won't be making database edits with SQL queries, but our coders have produced jack poo poo for 5 years, so at this point you're all welcome to give it a shot.
• Working knowledge of e-commerce and fraud management principles
You'll be committing a lot of fraud here, so a solid grasp of managing fraud will go a long way.
• Ability to manage and analyze large volumes of data
You're going to be exposed to an immensely large volume of incompetence...
• Ability to read, analyze, and interpret metrics and data
...and you'll need to to interpret that as Chris's genius Vision and not the crippling autism that it is.
Competencies:
• Expert level of care for Concierge level backers.
You can practice on our extensive collection of miniature dildos.
• Maintains effectiveness when experiencing major changes in personal work tasks or work environment; adjusts effectively to work within new work structures, processes, requirements, or cultures.
You're going to be air-dropped into a constantly shifting quagmire of departments, positions, responsibilities, and objectives, all with the goal of getting Chris to believe he's in charge of a game studio.
• Focuses and guides self and team members in accomplishing work objectives.
You'll be guiding yourself because our company, like the game it's ostensibly creating, does not have a plan or any documentation.
• Interacts with others in a way that gives them confidence in one’s intentions and those of the organization.
One negative comment and you're on your rear end. At CIG, everything you say and do is monitored 24/7. Keep that Stepford Smile on at all times, commando.
• Makes players and their needs a primary focus of one’s actions and works to develop and sustain productive player relationships.
We apologize for the typo: "players" should read "payers".
• Identifies and understands issues, problems, and opportunities; compares data from different sources to draw conclusions; uses effective approaches for choosing a course of action or developing appropriate solutions; and takes action that is consistent with available facts, constraints, and probable consequences.
Cross-reference negative posts from different sites on the internet to reach the conclusion that it's all Derek Smart spreading FUD, witness the abominably broken state of our game and realize that Star Citizen is coming out and will be good.
• Establishes proper courses of action to ensure that work product is completed efficiently and on time/within proper time limits.
ROFL
• Possesses, acquires, and maintains the technical/professional expertise required to do the job effectively and to create effective player solutions. Technical/professional expertise is demonstrated through problem solving, applying technical knowledge, and product and service management for the functional area in which employee operates.
Show a technical aptitude for moving posted player concerns to a dead-end read-only forum.
• Has a high degree of patience navigating a variety of troubleshooting situations.
Be able to endure 15 crashes to desktop and 4 hard locks requiring a reboot of the PC for every one time you get past the loading screen to try and reproduce any one of tens of thousands of reported bugs.
• Actively appreciates and includes the diverse capabilities, insights, and ideas of others and working effectively and respectfully with individuals of diverse backgrounds, styles, abilities, and motivations.
Be able to work with Sandi despite her lack of qualifications or humanity in general, be able to work with Chris despite his severely stunted mental acuity.
• Sets high standards of performance for self; assuming responsibility and accountability for successfully completing assignments or tasks; self-imposing standards of excellence rather than having standards imposed.
Get ready to shoulder the blame for every time Chris fucks up, which will be every time.
Last edited by Edge-; 2017-03-31 at 07:36 AM.

Hydroponics lab
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Full throttle production only started after all the studios were in place, That is specially true as far as the UK and GER offices go that have been just firing on all cylinders for 1-2 years now.
All things considered (launching a kickstarter campaign and building the company) and evaluating the time and effort needed to develop not 1 but 2 games at the same time with the scope they are aiming for... I'd say they are doing great and showcasing great progress year in, year out.
I think that's a homestead station that well be able to find on planets, space stations or even ships (Endeuveur farm module maybe?)
Don't think it really has to do with gravity but more about optimal space use, there's been quite a few prototypes made by NASA in the 80's with that particular circular design so I don't think it's so far out.
http://mymodernmet.com/libero-rutilo-the-green-wheel/
Clearly the Star Citizen game designer based on that kind of design.
lets look what's happening to ME Andromeda for some minor animatio glitches in a game delivered on time and with tons of content
imagine what will happen to Star Citizen where every aspect of the "game" has glitches of this level
but hey some games stay in alpha/beta for years just to have an excuse lol
Please post productively and on-topic. Infracted. -Edge
Last edited by Edge-; 2017-04-05 at 06:39 AM.
the irony of your comment is that you are trying to make fun of a game currently IN development having glitches with one that was actually released and still having a lot of both major and minor glitches????!!! wow, that actually made me laugh as your troll was not even comprehensible; you do realise that you are advocating for games to stay in development longer to ensure they do not have glitches like the released ME: A or that games should just release with glitches since ME: A did it, right (as though ME: A was well received with all it's "minor animatio glitches")? haha, you are an amusing guy for sure.
in the news, Erin Roberts today on BadNewsBaron's twitch stream, HERE @ 1hr 48 mins , and said that star systems will have basic orbital mechanics (planets rotate on and axis and revolve around their parent star and moons rotate on an axis and around their parent planet). that is pretty cool and i am really looking forward to experiencing it and just see it happen. if they get it to work well and seamlessly, we are really in for a treat.
Latest ATV showcasing the reworked Cutlass Black and the procedural planetary outpost tech.
Last edited by Odeezee; 2017-04-07 at 05:58 AM.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist
So they're going to shut down the official forum and force people to Spectrum. Can't say I am too happy about that. Spectrum simply isn't ready. It's way too soon. I really dislike the voting system that basically lets the community filter what should be visible and what shouldn't or dictate the success of a thread.
Terrible move. If I have to guess, they felt the traffic was too low for something they spent so much time on. I'll use reddit exclusively now.
Spectrum was supposed to be a tool intrgrated with the game in many levels. The game doesn't exist, and all it is at the moment is a mess of a Discord-copy that nobody really asked for.
A move of desperation. That much is apparent. Check out the categories of Spectrum discussion and go to the official forum to see the difference. The fact that they say "we're going to do x/y soon" is fine, but then don't all of a sudden give us a 7-day notice. It screams of just poor taste. Spectrum. Simply. Is. Not. Ready. Wish I could whisper that into CR's ear. I doubt he gives a fuck as it is - he doesn't even use the forum, he has other people do it for him. It's all about numbers for him now.
Last edited by Majestic12; 2017-04-08 at 06:17 PM.
there is something seriously wrong with you. all you do is make allegations and wild speculation without evidence. are you seriously going to sit there and say you know better/more than the very people developing the platform? i was going to go and refute each point, but why bother? it's not like you are here to discuss the game anyway.
for those who may struggle with patience or understanding the objective of SC in it's current state, i feel like watching this at 49:12 cannot be stated enough.
i highly recommend watching the whole video it's pretty good if you enjoy learning about their design philosophy, tech and pipelines and what's coming to us backers soon.
Last edited by Odeezee; 2017-04-09 at 01:16 PM.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist
I remember being pretty excited about this game in 2012/2013. Has there been a lot of progress on it's development or is it just vaporware?
And I saw, and behold, a pale horse: and he that sat upon him, his name was Death; and Hades followed with him. And there was given unto them authority over the fourth part of the earth, to kill with sword, and with famine, and with death, and by the wild beasts of the earth.
it's still in development, there has been a lot of progress but the modules are still discrete, come alpha patch 3.0 which is the next major release this year, the alpha will start to resemble a more cohesive game as a lot of the modules will be combined. you can check HERE for the upcoming changes for 3.0 (just scroll down).
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist
Of course you'd show up, throw personal insults and then go on with "I'm not going to refute each point just cus". Classic anti-intellectualism at its finest.
You just can't handle the truth.
- - - Updated - - -
Progress? Very little. There are more ships, altered flight mechanics and a FPS module. Nothing worth talking about. They're years behind schedule, originally having promised SQ42 in 2016. Now nobody knows when it'll get out, let alone Star Citizen.
If you didn't back yet, stay away and wait for a release(if it releases). That's the best thing you can do.

IMHO you could have just used one sentence in pkace of that rant: "I don't like Spectrum, don't want to use it"
- - - Updated - - -
Usually theres a free flight at every bigger dates when you can try it out for free. It's still in development so there are many bugs, but they come a long way since the start.
I recommend waiting for the 3.0 patch to try it out, this will be the biggest change so far. It will bring the planetary landings, basic professions (mining, trading, bounty hunting), new netcode and many more. It will be rhe really first game like iteration of SC.
Err, no, they're not right on schedule. My god. Why are you blatantly lying and trying to change history?
Did you miss that in 2015, they started advertising SQ42 as releasing 2016?
Did you miss that the original 3.0 was supposed to release at the end of 2016?
Did you miss that Star Marine was over a year late, and still misses some of the advertised features?(Gadgets etc).
Did you miss that we've long passed commercial release date of Star Citizen?
We didn't even see a demo of SQ42 at the end of the year and nobody knows when it'll be released now.
The original features of SC or 3.0 are not done, let alone the additions they made.
CIGs classic strategy is to use dates in their marketing, then when they build hype, they let the sales flow into their coffers. Then the date silently passes without a word. Sounds familiar?
Then when they want to justify not being able to deliver in the first place, they show up AFTER the date has passed and say "We're going to change the scope, mining is now in 3.0!" And then everything goes on repeat.
Instead of lying, you should stand up and say "Yes, CIG's marketing tactics with dates is scummy." Or "I know they're behind schedule, but I'm fine with it". Those are two acceptable things. But you're too afraid to admit anything negative with regards to CIG.
The facts and the history are on my side. Be honest with yourselves for once and stop sugarcoating everything CIG does. It's the biggest problem with the community right now, and you're part of that problem.
And trust me, since I doubt anything will change, I will be the first back here to say "I told you so" once the project fails. Five years in with little to show is alarming. It's six actually, if you trust Chris' own words during the kickstarter. (Again for marketing, bad habit).
Don't use GTA as a comparison. This is Star Citizen, a crowdfunded game whose entire existence relies on goodwill. We as backers have been burned, and you've got no way around that.
Last edited by Majestic12; 2017-04-10 at 09:56 AM.