1. #3901
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    Quote Originally Posted by Majestic12 View Post

    We as backers have been burned, and you've got no way around that.
    And there is your issue. Crowdfunding isn't a shop, and people need to stop treating it like it is. When I fund something, it's because I like the idea of a product. If I get my reward tier, I'm happy. If not, so be it. The whole point of crowdfunding is to give money for an idea to get off the ground. Sometimes projections are way way off, and that's part of life. It happens in every field, not just game development.

    TLDR; Crowdfunding isn't a shop.

  2. #3902
    Quote Originally Posted by Tommi View Post
    And there is your issue. Crowdfunding isn't a shop, and people need to stop treating it like it is. When I fund something, it's because I like the idea of a product. If I get my reward tier, I'm happy. If not, so be it. The whole point of crowdfunding is to give money for an idea to get off the ground. Sometimes projections are way way off, and that's part of life. It happens in every field, not just game development.

    TLDR; Crowdfunding isn't a shop.
    Completely agree.
    I backed this game with the intention to help create the game i've been waiting since Wing Commander / X-Wing / SWG.
    I backed with an amount i'm ready to lose ( as i think every reasonable adult should) as there's no guarantee for success at any crowdfunded project. So i'm not the slightest impatient, or angry if they miss a date.
    Also i can see they are making constant progress from the weekly videos, and they showed many times that they are working on much more things simultaneously than we think. Also i have my life outside of SC, i just check the forums and news, and happy if i see progress.
    I can understand that they are gearing up with tools, because they need to populate a universe, and that simply cannot be done by handcrafting all the things, and to work out these tools takes time, but as it seems they are getting close to the end on every aspect, and after 3.0 hits i think they can quickly start to expand the universe.

    Also one more thing: Yes they missed the schedules many times, but how does anyone knows how many times other games missed internal dates? Noone knows because this is the first time we see development from the start. Just look at ME:A, it's release was pushed back by a year, and still it was a mess in many aspects.
    From one point of view yes SC indeed missed their own dates, from the other point of view they are realistically not late by dev times, as a game with this scope should take more than 5 years. If they haven't released SQ42, and not nearing beta with SC in late 2018 then i will say they are in trouble.

  3. #3903
    Quote Originally Posted by Malibutomi View Post
    Completely agree.
    I backed this game with the intention to help create the game i've been waiting since Wing Commander / X-Wing / SWG.
    I backed with an amount i'm ready to lose ( as i think every reasonable adult should) as there's no guarantee for success at any crowdfunded project. So i'm not the slightest impatient, or angry if they miss a date.
    Also i can see they are making constant progress from the weekly videos, and they showed many times that they are working on much more things simultaneously than we think. Also i have my life outside of SC, i just check the forums and news, and happy if i see progress.
    I can understand that they are gearing up with tools, because they need to populate a universe, and that simply cannot be done by handcrafting all the things, and to work out these tools takes time, but as it seems they are getting close to the end on every aspect, and after 3.0 hits i think they can quickly start to expand the universe.

    Also one more thing: Yes they missed the schedules many times, but how does anyone knows how many times other games missed internal dates? Noone knows because this is the first time we see development from the start. Just look at ME:A, it's release was pushed back by a year, and still it was a mess in many aspects.
    From one point of view yes SC indeed missed their own dates, from the other point of view they are realistically not late by dev times, as a game with this scope should take more than 5 years. If they haven't released SQ42, and not nearing beta with SC in late 2018 then i will say they are in trouble.
    Yes, but the problem is that they dug the hole with dates and unrealistic expectations themselves. They did this. It's about the communication, the marketing strategy and how they've handled it. It's unacceptable.

    Nobody asked for CIG to treat backers that way. I didn't even get salty about the marketing until they started valuing new money over old money and offered special deals while I couldn't use my money just because I happened to use coupons over time to support the game.

    My money is gone already, I have accepted that. If you backed for SQ42, you're in the minority but you might get what you need. Most of us backed for Star Citizen, which we in all likeliness will never see.

    If I came here 2 years ago and told you that SQ42 or SC wouldn't be released by mid 2017(and no demo of either, not even SQ42) you'd have laughed in my face. But we're here now, and Chris keeps talking shit in order to fuel marketing and sales. There's no way that he can be so clueless as to believe he could release 3.0 by the end of 2016 even in It's base form.
    Actually, it doesn't even matter which it is. Either Chris is really incompetent, or he is just lying to our faces in purpose. Star Citizen loses whichever case it is.

    Chris is trying so hard to hold on to his livelihood that he'll say anything during events. That's what I think it boils down to at the end of the day.

  4. #3904
    Quote Originally Posted by Majestic12 View Post
    Yes, but the problem is that they dug the hole with dates and unrealistic expectations themselves. They did this. It's about the communication, the marketing strategy and how they've handled it. It's unacceptable.

    Nobody asked for CIG to treat backers that way. I didn't even get salty about the marketing until they started valuing new money over old money and offered special deals while I couldn't use my money just because I happened to use coupons over time to support the game.

    My money is gone already, I have accepted that. If you backed for SQ42, you're in the minority but you might get what you need. Most of us backed for Star Citizen, which we in all likeliness will never see.

    If I came here 2 years ago and told you that SQ42 or SC wouldn't be released by mid 2017(and no demo of either, not even SQ42) you'd have laughed in my face. But we're here now, and Chris keeps talking shit in order to fuel marketing and sales. There's no way that he can be so clueless as to believe he could release 3.0 by the end of 2016 even in It's base form.
    Actually, it doesn't even matter which it is. Either Chris is really incompetent, or he is just lying to our faces in purpose. Star Citizen loses whichever case it is.

    Chris is trying so hard to hold on to his livelihood that he'll say anything during events. That's what I think it boils down to at the end of the day.
    I'm genuinely curious what makes you think we will never get SC, when its clear now that 3.0 is coming, and that they are progressing in every aspect of the development.
    If 3.0 arrives and works, then we have the basics of the game, from there its just expand and finalize it.

  5. #3905
    Quote Originally Posted by Malibutomi View Post
    I'm genuinely curious what makes you think we will never get SC, when its clear now that 3.0 is coming, and that they are progressing in every aspect of the development.
    If 3.0 arrives and works, then we have the basics of the game, from there its just expand and finalize it.
    Everything is always "around the corner" but never here. The last good release was at the end of 2015.
    When CIG can't deliver on something they let the date silently pass without a word, then they increase the scope to make it seem like "Oh, they missed it because now they're going to do these other things as well". But that's never the case. It is their fallback strategy when they can't deliver something.

    I never would have backed SC if I knew the base game they promised would be nowhere in sight 2017. The base game they pitched with a release date 2014 was what I wanted.

    Here are the facts:
    1. CIG can't operate forever without money.
    2. Star Citizen in 2012 was amazing for its time. This is reduced each year with competitors being on the rise and tech getting dated.
    3. 3.0 won't arrive anytime soon, we've yet to even see the schedule for it. They have nothing up their sleeves and it is already significantly delayed AND been used for marketing. No One is going to buy that same crap again with 3.0.
    If there's progress, they've showed very little.

    It's much more than "just" do it. The truth is that they don't know how to do it and they're running out of time. Backer patience isn't infinite. The rage has been flowing like a tsunami ever since the new year. You could really feel the frustration from the community. And It's only going to get worse the longer this goes on.

    I can also add that CIG have a very unique funding model. They've basically already been paid for the game. They've got all the incentive to keep the game in development for as long as they can.

    CIG is developing what they owe us. But there's no gaurantee we'll ever see it, that's the nature of crowdfunding. They've already cashed out. Chris is already rich and he keeps doing scummy things with the marketing.

    No matter where I look, Star Citizen is heading for disaster. Now we're losing the forum too because someone made the terrible decision to not let us choose anymore for ourselves. The project just reeks of incompetence.

    Based on all this, the game Star Citizen won't ever be released. At best we get SQ42.
    Remember how CR said at 70-ish million that if the funding stopped they could still finish SC? Forget it. Now with double that, he now has stated that he only can finish SQ42 at best. That alone is an indication how well development has gone.

    SC will go down in history as one of the biggest failures ever. You guys in this thread will defend it until the end, but then you'll start hating on it too. It happened with the NMS defenders after the phase of denial passed. Most scattered into the winds.

    Chris will forever be a meme after the dust has settled. The guy who got rich basically lying during events and selling people pictures of ships. It's going to be a major blow to crowdfunding in general. Sad really.

  6. #3906
    Quote Originally Posted by Majestic12 View Post
    Everything is always "around the corner" but never here. The last good release was at the end of 2015.
    When CIG can't deliver on something they let the date silently pass without a word, then they increase the scope to make it seem like "Oh, they missed it because now they're going to do these other things as well". But that's never the case. It is their fallback strategy when they can't deliver something.

    I never would have backed SC if I knew the base game they promised would be nowhere in sight 2017. The base game they pitched with a release date 2014 was what I wanted.

    Here are the facts:
    1. CIG can't operate forever without money.
    2. Star Citizen in 2012 was amazing for its time. This is reduced each year with competitors being on the rise and tech getting dated.
    3. 3.0 won't arrive anytime soon, we've yet to even see the schedule for it. They have nothing up their sleeves and it is already significantly delayed AND been used for marketing. No One is going to buy that same crap again with 3.0.
    If there's progress, they've showed very little.
    Well you only brought a series of accusations.
    1. CIG has a steady income, and logically thinking plenty of reserve, as they had a lot less devs onboard in the past year, but plenty of income.
    2. There are no competitors other than Elite, which looked and looks worse than SC, and far far from the fidelity SC has. Other games are not really competitors i think. ME:A single player-story driven game, and looks worse than SC, techwise nowhere near. COD:IW looks a LOT worse, tech wise a LOT further behind than ME. NMS looks like a childs drawing compared to SC, tech wise still behind. There are no real competitors, no FPS universe game on the horizont with similar features.
    3. You don't know that again just bringing accusations. If its here by summer i'm fine with it, and if it brings the things they said it will, noone will be bothered to rant about the delay.
    Quote Originally Posted by Majestic12 View Post
    It's much more than "just" do it. The truth is that they don't know how to do it and they're running out of time. Backer patience isn't infinite. The rage has been flowing like a tsunami ever since the new year. You could really feel the frustration from the community. And It's only going to get worse the longer this goes on.

    I can also add that CIG have a very unique funding model. They've basically already been paid for the game. They've got all the incentive to keep the game in development for as long as they can.
    Again you act like you know anything about the development which you don't. They are already done with the hardest part the engine rewriting, and the planet tech (which was originally planned to be added only after release). What you mean they don't know how to do it. CIG has many of the most talented devs in the industry, and half of Crytek team and they know the engine like the back of their hands.
    The rage not flowing like a tsunami, its not even a stream. After the last months ATVs all i read on forums was "Awesome" "yeah thats what i wanted to see" "I never though they do this many things" "Man i'm soo pumped for 3.0"

    The funding model is called crowdfunding, that's how it works, people give money in advance to help develop something. This silly nonsense comes up time and time again that "CIG keeps it in development just to milk backers"....yeah right is a big business to spend a fortune every day on 400 developer, 5 studios, flights, meetings, actors payment, internet bills. What could it cost? 2-3 million a month?

    Quote Originally Posted by Majestic12 View Post
    CIG is developing what they owe us. But there's no gaurantee we'll ever see it, that's the nature of crowdfunding. They've already cashed out. Chris is already rich and he keeps doing scummy things with the marketing.

    No matter where I look, Star Citizen is heading for disaster. Now we're losing the forum too because someone made the terrible decision to not let us choose anymore for ourselves. The project just reeks of incompetence.
    Yeah there's no guarantee it will be finished as you write, that why any reasonable man only backed it with the money they are ready to lose, so they don't need to rant about how they are pocketing the money, and incompetent, and late, and so on and on. I can understand there are people who doesn't have any better thing to do than hating on something, but i find it sad.
    Well if you only look at FDEV forums, and SA, you certainly see its heading for a disaster, i look at Reddit, and ATVs, and see plenty of enthusiasm, and people who look forward to 3.0 which no doubt will give a huge boost to SC, in tech, moral, and new backer/funding.

    Quote Originally Posted by Majestic12 View Post
    Based on all this, the game Star Citizen won't ever be released. At best we get SQ42.
    Remember how CR said at 70-ish million that if the funding stopped they could still finish SC? Forget it. Now with double that, he now has stated that he only can finish SQ42 at best. That alone is an indication how well development has gone.

    SC will go down in history as one of the biggest failures ever. You guys in this thread will defend it until the end, but then you'll start hating on it too. It happened with the NMS defenders after the phase of denial passed. Most scattered into the winds.

    Chris will forever be a meme after the dust has settled. The guy who got rich basically lying during events and selling people pictures of ships. It's going to be a major blow to crowdfunding in general. Sad really.
    Based on your accusation yeah it will not be released, based on facts it probably will. Worst case scenario would be some big publisher take it on.
    Yeah he said that at 70 million, and then they changed how they develop things based on the steady income. They could have stayed with like 100 devs, and they would be nowhere near where they are now, with 100 million in the bank "just in case"

    SC will most probably will release, and you will beat the "no progress" drum for a few more months until 3.0 releases (and probably at summer SQ42 trailers will be shown), then you will go silent.

    Your lats few paragraphs are just shows how much you hate on the project, it just shines from your word.

    BTW you do know Chris was wealthy enough before this right?

    I think it's totally pointless to argue over this.
    There are many people who are positive and optimistic towards the project, and there are the ither side like you who are devided that everything CIG says is a lie, everything they show is a smokescreen, and they just pocketing money.

    Noone will convince the other.

    Honestly i think this whole "there's no progress" thing is nonsense. There is around 400 devs working 40 hours a week, so there is progress. Stating the opposite assumes CIG is paying 400 devs to play beer pong all day.
    It's not in the live relese? No. Is this means there is no progress? No.
    If we only go by the things released, then we need to assume the new ME game was dobe in a few montgs, because we didn't see any of it before.
    Last edited by Malibutomi; 2017-04-10 at 05:29 PM.

  7. #3907
    the biggest problem is Chris actually, he just has to stop giving dates. But his brother Erin? is really awesome guy atleast he knows what he does, Otherwise i dont see any problem about game. they're just slow, but i dont think any other game companies do better job than CIG.

  8. #3908
    Quote Originally Posted by Onvious View Post
    the biggest problem is Chris actually, he just has to stop giving dates. But his brother Erin? is really awesome guy atleast he knows what he does, Otherwise i dont see any problem about game. they're just slow, but i dont think any other game companies do better job than CIG.
    Well that's true.
    In all honesty, if they would manage to finish an MMO+a single player game with a complete engine rewrite in 5 years, while building up the studios and teams from zero that would have been a miracle.

  9. #3909
    I think its a good point that if/when they deliver on SQ42 (or to a lesser degree 3.0) you'll likely see another surge in backers from the portion of people that were interested but on the fence so far.

    As for Chris: Everyone knows he likes to over-promise. That isn't to excuse him doing it, but it IS one of his known faults. At the same time, I thought it's been well understood that these are target windows, but there are no guarantees. Half the time games don't even meet their original release date, yet here you want them to meet a succession of internal development milestones while developing multiple new game techs etc. with no hangups or delays? That is completely unreasonable.

  10. #3910
    Quote Originally Posted by Tommi View Post
    And there is your issue. Crowdfunding isn't a shop, and people need to stop treating it like it is. When I fund something, it's because I like the idea of a product. If I get my reward tier, I'm happy. If not, so be it. The whole point of crowdfunding is to give money for an idea to get off the ground. Sometimes projections are way way off, and that's part of life. It happens in every field, not just game development.

    TLDR; Crowdfunding isn't a shop.
    Most of the negative people fail to understand the very basic concept of crowdfunding yet pretend they understand game development better than CIG when that's a way complex subject.

    Haters'Gonna'Hate applies I guess.

  11. #3911
    Quote Originally Posted by stellvia View Post
    I think its a good point that if/when they deliver on SQ42 (or to a lesser degree 3.0) you'll likely see another surge in backers from the portion of people that were interested but on the fence so far.

    As for Chris: Everyone knows he likes to over-promise. That isn't to excuse him doing it, but it IS one of his known faults. At the same time, I thought it's been well understood that these are target windows, but there are no guarantees. Half the time games don't even meet their original release date, yet here you want them to meet a succession of internal development milestones while developing multiple new game techs etc. with no hangups or delays? That is completely unreasonable.

    Well yeah he used to overpromising, but most of the bashing comes to completely dissing the fact that SC is in development, and they are pushing so much new tech in Cryengine it didn't support natively that they have a lot of things to cover.
    For instance 3.0 yes he said end of the year, "hopefully not the 19th", "but i get shot for making promises, but that's our goal"

    Yes everyone including me was hyped and sure it will be out by end of the year, but i can understand it was a goal, and they couldn't meet it.

    I think the best solution would be not making any promises, just come out with the things really done. OFC its to late for that as the schedules are public now.

  12. #3912
    I don't like to get too hung up on dates because I appreciate development changes but I also feel that if you give a timeline and miss it then it's only fair to update your backers, just as a courtesy if nothing else.

    While you are correct with what CR said, the context is way off. When he made his comment he was near enough stating that 3.0 would arrive by the end of 2016, he was only saying hopefully it would be before the 19th as an implication that they didn't want a repeat of the year before.

    What bothers people is that we are now seeing just how far they were from actually making that date, there are core systems needed for 3.0 which aren't implemented yet, some are still being prototyped 4 months after the "delivery" date, so what status would they have been 7 months ago when he made that comment?
    He says these dates and then tries to add a disclaimer but the dates are so far from reality that one has to wonder why he even gives them, it either looks incompetent or that he is trying to paint the project as being further along than it really is so that people are impressed and open their wallets to show support. Neither option look very good.

    I don't believe that crowd-funding should be a free reign "give us your money and let us do as we please" scenario. There has to be some level of scrutiny and oversight from backers, regardless of how effectless it is.

  13. #3913
    Well we are all different.
    I've been waiting for a game like this since the 90s. so when i saw the kickstarter i backed without hesitation. I really look forward to play the game.
    BUT
    It's only a game there a million more important things in life. I did my part, put in my money, but i live my life and don't really care if it's delayed, i have other things to do, other games to play in the meantime. I just couldn't be bothered to rant about a delay in development. I can see they are making progress, and i'm 99% sure we will get the final product, i really can't see them go belly up and not deliver finally. So i just wait, and enjoy when the new patches drop. I gave them money to make the game without a big publisher so they can take their time and make an oldschool game in the term of there are many tiny details you can find even months/years after playing, which are not needed for the gameplay, but shows the attention to details. These make a difference between a good and a great game imho.
    I'm fed up with Mafia3, ME:A and co which are rushed out and could have been greats, but turned out to be mediocre or straight crap because publisher pushing for dates.

    So yeah, i just couldn't be bothered to care about delays, i only care about the final product. Since my first EVA in PU gave me the biggest new gaming experience since years (not really a hard thing after all the years with copy-paste games on the market) i'm confident the final product will be awesome.

  14. #3914
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    it really baffles me that people still harbor on dates. yes, CR has been overly optimistic with dates in the past and has been burned for it by people stating that he lied to them when the date is not met, so now they have adopted a policy of no dates until it's ready, yet those very same people who complain about being lied to (in relation to dates) say give us a date now, knowing that they are literally still developing the tech and mechanics required are hilariously hypocritical.

    and it's as though people completely forgot that the whole point of crowd-funding was so CIG could take their time to get it right when it's ready without being beholden to an announced date before an aspect of the game is working as intended. many issues arise which set back the course of development towards a deadline. the only thing i fault them on is in their communication of blockers towards progress; they can take all the time they need just as long as they give a heads-up on what they are working on (which they do very well through Atv, etc) and what issues they are running in to (which they need to do more frequently and hopefully in detail).

    the devs over at CIG have released the B-roll music for the Manchester Ship Update from a month ago, you can find information on it HERE i highly recommend it.
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  15. #3915
    Well let's just hope that it does turn out awesome and not another Duke Nukem Forever. We could easily end up with a shitty product regardless of how much time they take....

  16. #3916
    Bloodsail Admiral Odeezee's Avatar
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    wOOt! 3.0 schedule should be coming out later on today 04/14/17

    and the new AtV from the UK offices is AWESOME. i highly recommend everyone take a look!!!!!



    they are making fantastic progress and things are looking up for us guys. we will be getting the unrefined initial version of things but i see great things in our future where this game is concerned!
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  17. #3917
    Quote Originally Posted by Odeezee View Post
    it really baffles me that people still harbor on dates. yes, CR has been overly optimistic with dates in the past and has been burned for it by people stating that he lied to them when the date is not met, so now they have adopted a policy of no dates until it's ready, yet those very same people who complain about being lied to (in relation to dates) say give us a date now, knowing that they are literally still developing the tech and mechanics required are hilariously hypocritical.

    and it's as though people completely forgot that the whole point of crowd-funding was so CIG could take their time to get it right when it's ready without being beholden to an announced date before an aspect of the game is working as intended. many issues arise which set back the course of development towards a deadline. the only thing i fault them on is in their communication of blockers towards progress; they can take all the time they need just as long as they give a heads-up on what they are working on (which they do very well through Atv, etc) and what issues they are running in to (which they need to do more frequently and hopefully in detail).

    the devs over at CIG have released the B-roll music for the Manchester Ship Update from a month ago, you can find information on it HERE i highly recommend it.
    The problem is how CIG does the communication. As soon as Chris gets on stage near a marketing event/sale or what not, his tongue just starts rolling and then he starts saying shit just to push the hype for the sales. Games get delayed all the time, but to repeatedly run around and throw unrealistic dates to fuel sales? Nobody does that, except for CIG and Chris. 3.0 at the end of December was borderline a full on lie.

    People have all the right in the world to be dissappointed after such things.

  18. #3918
    Bloodsail Admiral Odeezee's Avatar
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    3.0 schedule should be out soon tonight and there will be a surprise to go along with it apparently. i am hoping for a video of some kind rather than just a screenshot, though i won't deny it if it is.
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  19. #3919
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    3.0 Schedule Report is here.
    https://robertsspaceindustries.com/schedule-report

    - - - Updated - - -

    Quote Originally Posted by Odeezee View Post
    3.0 schedule should be out soon tonight and there will be a surprise to go along with it apparently. i am hoping for a video of some kind rather than just a screenshot, though i won't deny it if it is.
    And lo and behold, there is a video. Not sure if it's new or not, though Looks new to me.

    Video in question:

    Great info in this for how everything is planned and put together.

    Side note: Full Planetary Orbit confirmed.
    Last edited by masterhorus8; 2017-04-15 at 04:38 AM.
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  20. #3920
    Deleted
    this game is a incompetent management failure.

    2017 Overview Schedule

    waiting for moderator warning "post constructive". lol. get a grip moderator. this is constructive posting.

    read every word.

    Ahahaha, this is a complete goddamn abomination and I love it. No project manager would ever sign off on this horseshit. What does a horizontal row mean? I mean in one row you've got weapons, "item 2.0", in-game chat use, and ship to ship refuel system. So a row can't possibly represent a single team or a series of deliverables that have to be done in sequence. It kind of looks like they just told everyone "In order to put out a minimum viable product, please list all of the work you'd have to have finished" and then crammed all of that end-to-end on a "Chart" with no regard for actual timelines or whether or not any piece of it was dependent on any other. Not only is it poorly designed and visually confusing, with bars apparently scattered randomly up and down the chart but it assumes massively parallel work flows that just aren't loving possible. Some highlights:


    "Network/Backend" has as many as eight simultaneous priorities in May alone. And it's not small stuff! "Server Migration" and "Network Bind/Unbind" and "New Message Queue" and "Physics Serialization" are all going out at the same time. Well! I'm sure your database won't be a right clusterfuck after you do all of those simultaneously through different people in the span of a couple of weeks.

    "Fist Combat" is on a different track from "Throwable Weapons" which is apparently happening in parallel with "Knife Melee." "Takedowns (Front, Side, Rear)" are happening simultaneous with "Knockdown/Knockback." So that's at least 5 separate takes on how players are going to do physical damage to each other, all in the space of a loving month, all scattered willy-nilly around the chart. No reason to put those back to back or maybe even combine them into one cohesive system! Nope!

    It sure is a good thing that basically everything is going to be done by May! I was a little worried because we hadn't seen one bit of planetary tools, or solar system tools, or object container: load and unload, but it turns out they've just been working on them all at once, this whole time, for five years, and they'll all be finished in the next month! What a nice and satisfying unit of time- just far enough out to be a little vague, but close enough to feel like real progress is happening. It's definitely not a massively telling visual representation of your own project managers lying to you about when poo poo will get done. It's just that literally everything they've ever worked on is about four weeks from completion, right now. Whew!

    They promised us a ship pipeline and boy are they set to loving deliver! Look at that, as many as 12 simultaneous ship projects at once! They're finishing an average of four a month, every month, for the next 8 months! Half of these ships are marked as finished before things like Ship To Ship Refuel or Cargo System or Player Manned Turrets are done! How the gently caress are you going to deliver rovers years before you have your planets?

    Also, on ships: I'm really enjoying how individual variants are assigned different tracks with randomized completion lengths. See how many times you can find the words "Cutlass" and "Freelancer" on that chart, ships that have been in the game for 3+ years. It's weird, I don't see the Javelin that they just put out a 30 minute video about on there at all! Or the Idris! Or the Bengal carrier! In fact it looks like it's mostly
    variants of existing small craft from here to 2018.

    Also also on ships: glad to know that they're done selling ships forever, since apparently they have not made any time for new ship concepts or development on this chart.

    I'm loving the loving time they assign to some of this stuff. Tell me more about how "Game Persistence" is apparently a two week project but your "Omnisky Laser Cannon" art or whatever the gently caress is going to take six goddamn months of work?!?

    "Inventory System UI" apparently starts a full month before, and takes twice as long as, "Inventory System Gamecode." Okay!

    "In-Game Chat To Use Spectrum" apparently starts months before, and takes longer than, "Spectrum Integration In Game." Sure am glad this schedule passed a rigorous review process!



    Yes, this is definitely a fully realized diagram and not the last-minute throwing together of about 5 overwhelmingly untruthful department reports from completely buried project leads. Given the last 5 years of delivering 1 to 2 minor changes per month, I am completely unsurprised that they found yet another way to promise that literally everything is right around the loving corner. I look forward to the celebratory ship sale.
    Infracted
    Last edited by Darsithis; 2017-04-15 at 06:14 PM.

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