Ship interior screen animations: https://mirror.ninja/69lcxq

Ship interior screen animations: https://mirror.ninja/69lcxq
More shady stuff going om: this time with CCUs and balancing.
https://www.reddit.com/r/starcitizen...us_going_away/
No more free CCUs, they're literally going to charge $5 for changing a number in a database. After 5 years. Lol.
The kicker was this:
Balancing? OK CIG.We’ve been thinking about this change for a while because there are currently 1.1 million unused CCUs in our system. That’s great for funding because it means there are a million potential ships backers can upgrade to at any time. It’s not so good for our designers, who use data on ships owned in their balancing work.
More proof of CIG's incompetence and greed.

They are charging a 5$ fee for CCU, in theory so people don't jump back and forth between ships.
Which is not a big chunk of money, but people hate to pay for something that was free before, also pisses off the ones making money on the grey market with the free CCUd ships.
Finally a thing our friend can have a rant
- - - Updated - - -
Me when 3.0 release:
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If you really don't understand why people might be mad, re-read the letter again and compare it to the state of SC. It's absolutely ridiculous that CIG is even thinking this way when the game isn't even feature complete and we don't have 3.0.
Or, you can just open reddit right now and see other peoples' opinions on it.
Some of you will defend CIG no matter what, though. Chris could literally pop up and hit your granny in the face and you'd still forgive him.
This thread just happens to be full of Star Shillizens.

Can't believe this still isn't out yet, backed it on kickstarter in 2014 and still no where near launch.
SC as pitched won't ever release. They've promised far too much at this point. You and me both disappointed. It all falls down on Chris and his wife Sandi's incompetence.
If Erin led the project instead of Chris we'd be way better off. That's on top of Chris' wife Sandi(who has zero experience in gaming, marketing or otherwise) who also shouldn't have been a part of the project. She's never been a part of a gaming community in her life. How could she possibly understand one?
She is only there because she is Chris' wife (that they tried to hide in the first place) and now we're all fucked.
SC just never came to be.
Flight Model is still horrible with no relevant dev blogs or discussion on it. I wonder if they'l lower or increase the speed randomly again next patch to try solve the underlying issues with dogfighting mechanics - or actually find out why the dogfighting is so one-dimensional and depth less (reference list; 1v1 pvp tournament VOD, 2v2 pvp tournament VOD, old forums, spectrum)
The whole CCU and continual marketing/management problems after problems is irrelevant because they have trouble with basic mechanics.
Put me back into Cryostasis.
Last edited by Daffan; 2017-05-15 at 02:41 AM.
Content drought is a combination of catchup mechanics and no new content.
Interesting thread regarding current going-ons:
https://www.reddit.com/r/starcitizen..._in_marketing/
One thing I would like to point out; after the community outcry regarding the recruitment changes/update, CIG did indeed listen to the people and adjust the problems that it had.
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Called it. They listened to their community and adjusted the plan.
https://www.reddit.com/r/starcitizen...s_will_expire/
Hey everybody,
On Friday we mentioned that we’d be making some changes to the CCU system with the Eclipse sale. Rather than raising the price of CCU's, we’ve decided to take a different approach.
The CCU and ‘melt’ systems were created to give backers the kind of choices they wouldn’t get from a normal publisher.
We knew that concept ships were going to change as the game’s systems were built out and balanced after their initial sale. So early on we ensured that backers could melt a pledge for the full amount of credit put towards that pledge, and then use that full amount of credit towards a different pledge. However a problem occurred when people wanted to keep elements of their original game package – say the physical goods, or the LTI on the ship, as melting destroyed the whole package. This created a major Customer Service overhead, where we had to add and change packages manually. So the CCU system was developed to allow backers to keep the current features of their game package, but swap out the digital ship. Between these two systems, in many cases it has become a game itself to navigate the system to end up with the ship of your dreams, but has also enabled some exploits that do not benefit all backers.
We have identified an issue related to the stockpiling of $0 CCU's. As we previously stated, there are more than 1.1 million unused CCUs in the system today. 1.05 million of these are $0 ‘cross trades’ and the vast majority of these are held, unused, by significantly less than one percent of Star Citizen backers. Some people have thousands of $0 CCU's on their account at this time, which is clearly an abuse of the system. A very small number of users are creating a scenario where they can get a limited ship in the future, without having put any value towards the right to do so. With a stock of $0 CCUs on their account, they can generate ships to sell to other users for their own profit.
There is also a potential design issue related to the number of ships in the universe at launch. We are getting to the point where we need to drill down deeper on things like ship rarity, overall dispersion and the like. When we don’t know how many ships may be present at launch, this makes it much more difficult. The implications there are far-reaching: if Carracks are the most popular ship then we need to put more resources on exploration… if Buccaneers are everywhere then we need to build missions that will be challenging and fun for Bucc pilots. It’s something that touches every part of Star Citizen.
All of that said: we’ve spent some time thinking about options to address this, which don’t include an extra charge. While we need to end the abuse of the $0 CCUs, we understand that these systems help all backers and reassure people who are just starting the game. We’ve settled on a plan that will eliminate $0 CCUs without impacting the benefits of the CCU and melting systems in general.
The first part is very simple, we will eliminate the $0 CCU from concept sales starting with this week’s sale. If you have a ship of equivalent value and you want to use store credit, you can of course melt it and purchase the store credit version. This should greatly reduce stockpiling of CCU's.
The second part is longer term, but very important: we will plan for a process to expire the unused $0 CCUs from the system. We want existing CCUs to be used as intended: to pick a ship that works for you, and not as a permanent ‘anything goes’ option. This will not happen immediately, but as we approach 3.0 it will be an important part of this process. And we want you to know in advance that this is coming.
This simple solution should address the issues we've discussed here. Our goal is to make Star Citizen the best game it can be for all players. As always, we thank you for your support.
https://robertsspaceindustries.com/s...aceship-prices
Last edited by masterhorus8; 2017-05-16 at 05:57 PM.
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it's late, but i have been lazy. anyway, here is last weeks AtV (probably on of if not THE best imo) for those that missed it.
found some other fan made videos you guys might like.
Star Citizen "The Dream" Cinematic -
Kareah -
Star Citizen: The Pirate -
The Future Of Star Citizen -
Joint Ops -
Last edited by Odeezee; 2017-05-17 at 07:27 AM. Reason: added more content
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist


Bigger the ship, the longer it'll take you to get into it come PTU since it requires more fuel, maintenance, crew, etc. anyways so not always the greatest idea.

Latest ATV was a blast again!
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Graphics are getting unreal... So nice to see them pushing hardware... I might have a reason to buy a top end machine after all these years!