

i have put more money into the game already than most of the people thats moaning about a game which would take around 7 years to be ready, its in year 5 now and even at the kickstarter stage if you knew chris you knew he was a dreamer and not to pay attention to dates because he gets over excited.
the company only got up and running in 2013 and it took a while before it was at a reasonably strength to start bashing out whats needed for the game.
Fact is this game is taking so long because of the level of detail going into every aspect and it will be ready when its ready, most likely end of 2019/early 2020 when we are to see at least beta stage where the game is pretty much complete.
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Introducing the Tumbril
- - - Updated - - -
New AtV is up: Kiosks
Courtesy of Mr-Hasgaha on Reddit
love the details in the animations.
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Look at those fancy jpegs of a tech demo.
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i don't understand. am i supposed to only post pictures of gameplay? are art assets not required for the gameplay you seek? there are gameplay mechanics that currently exist and more that will come in the future (game still in active development and all), so your statements are really confusing. i mean it's rather premature to judge the "perceived" lack of mechanics in the game when they are still in the alpha-phase of development, making the very mechanics you are after. smh.
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wtf are you even talking about? i am not here to meet your expectations of content YOU want to see. i am here to shareANY Star Citizen related content and discuss the game. i mean who are you even arguing with? who said that art assets are more important than gameplay mechanics for your comment to even be necessary? if you do not like the pics, then do not participate and are you just going to gloss over the potential gameplay that the pictures show, aka exploration on planetary bodies? or is that a mechanic you are not going to be interested in? i don't even understand the logic of your position, haha. smh.
anyway, back on topic, new sneak peak of a moonside multiplayer performance test! oh and Eleccybubb, there are no game mechanics in the video to save you the trouble.
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you do realize that you are the one who has no argument, right? i post many gameplay videos, if you want to take a look at those they are there, just because i post screenshots does not invalidate gameplay videos or vice versa. THIS is why i called you out, you are literally arguing with yourself. NO ONE said that gameplay is not important so you even bringing it up was irrelevant. every AtV showcases some form of gameplay mechanics and i post those, so why complain? meh, nevermind you just want something to gripe about because the current 2.6.3 alpha test build has gameplay mechanics in it and you do not even acknowledge that, but w/e do you. smh.
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I'll start with the top of this page with his GIFs from 2 weeks ago.
Those two GIFs of the derelict ships shows what you could find and interact with in the universe. And to a potential extent, what might happen with your own ships when they blow up. We do know that you're supposed to be able to salvage ships when you destroy them.
Onto the pictures of the new ground based vehicle. These show that there are ground based vehicles, and IIRC, will be specific reasons to use a buggy over a flying vehicle for the planetside activities. Although he didn't post them, there is an anti-aircraft version of one of those buggies too, so you can even use it to defend from hostiles buzzing around your place.
As for the kiosks, that is actually flat-out a game mechanic system. It'll be used as part of the shopping/economy system. It'll be used to purchase/manage items from shops or your own items/ships that you own among a few other things mentioned about halfway through the video.
But lastly, do remember. This thread isn't just for people that already follow the project. It's also for new people to see and understand what they might see in the game with a quick glimpse.
EDIT: Not to mention, some/a lot of peopel do care about the graphics. "Fidelity" is one of the selling points of this game.
Last edited by masterhorus8; 2017-07-27 at 04:54 PM.
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dude wtf are you talking about? how does an image create confusion? the very image that you claim was somehow confusing actually describes exactly what you wanted me to add, as an image in itself; it is a ground vehicle you can use on planets because guess what? it's a ground vehicle being used by a player/npc on a planetary body. wow...and don't act like you were just asking a question and needed some clarification, you straight up dissed the picture as you thought that it did not hold any gameplay value, which of course, unless your eyes were closed, it did. smh.
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New PC Gamer article from someone that went into the studio and got to mess around with 3.0:
*Note: if these pictures are too big...not sure how to make them smaller. I can switch to links if needed.
http://i.imgur.com/6AAwcGe.jpg
http://i.imgur.com/LIQGxID.jpg
http://i.imgur.com/trru48X.jpg
I'll just put this here regardless, so people don't need to right-click and open picture in new tab.
Last edited by masterhorus8; 2017-07-27 at 11:25 PM.
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you make no sense. it's not my fault you messed up and instead of acknowledging it, you decided to double down then move the goalposts. when did i ever say that the "game can do no wrong"? you were just trying to make an issue of content that you felt was inferior to that which you were interested in. so your mentality is if you don't like it then it doesn't matter??!!! haha. you can ignore me or not i really don't care, but it does not change the fact that you were wrong. plain and simple. and what makes you think that graphics alone are the main thing? why do i need to add a description for something that is self explanatory? and stop acting like i should educate you on the game when you are the one that drew ridiculous conclusions all on your own. do you think that the artists are also the ones designing game mechanics? or should they only release art assets when they explicitly show gameplay mechanics at the same time? if so how would you show that in a screenshot? yeah, you didn't think your stance through now did you and be glad that Masterhorus8 is here, because i will not coddle you.
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if that's what you think then that's on you. i asked him why he was stressing over images yet claims to be interested in gameplay, then asked him how do you show gameplay in images and does the image not actually show potential gameplay. so basically my issue with him was his confusing stance on something self-evident, couldn't care less if he ignores the images, CIG, the game or me, his lack of reasoning is what got me that and the fact that he didn't even answer the questions i asked him but instead went on a rant, so i obliged.
anyway, new AtV's up today:
best parts for me were the Miles Eckhart showcase and the persistence deep-dive. i want to see how they handle Mile's logic seeing as he is duplicitous and how that impacts the actual mission giving process and how they will handle over-crowding around him, etc. the persistence showcased really promising tech and the way it's being handled in this game gives it such scalability and varying applicability to different game mechanics! i also want to see just how fast they can pump out the Cyclone, i know the ship pipeline has the best cadence of all the pipelines but i'm timing them on this one, haha.
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Just throwing this out there: If you don't find someone's posts relevant, keep it to yourself and/or block them. Tired of seeing 1 person's post devolve into 3 pages of meta shitposting. Nobody cares for you repeating for the Nth time why you hate the game. We get it. We've heard it. Repeatedly. If you don't have (new) constructive criticism to make, just don't post at all.