Hey folks, let's keep discussion on Star Citizen and not let this thread go into SC vs. ED discussion, please. Comparisons are unavoidable, but let's try to keep things on-topic as much as possible. Thanks, y'all.
Well...yes.
They are both out for one thing, both released. Both have many features SC is touting and more to come.
And they're doing it without $150 million dollars.
SC has performance and network issues and is buggy. Its in Alpha so those can be forgiven. And while Elite and NMS both have their pwn issues, those are also being addressed.
Not to mention Elite got a likely boost in the Chinese market.
For $150 million in funding and going on 6 years of development, SC doesn't have a lot to show. I think 3.0 will be the make or break point for many....people want to see actual gameplay and not just pretty ships.
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No. It doesn't.
SC is still in Alpha and most of the gameplay mechanics such as tradung and questing aren't implemented. You have a few modules acting as tech demonstrators showing off FPS combat, space travel and combat, a couple of open areas and a bit more.
SC promises a lot and as I'm a fan of the genre I hope it succeeds. But so far it hasn't delivered and shows every sign of being in trouble. Not to the degree Derek Snart might suggest, but enough.
But when SC gets trade and an economy and salvaging and mining and everything else....then it'll have what ED does now. Abput the only two big features SC has promised that ED doesn't have right now are atmosphetic flight and FPS combat.
And both of those are on the ToDo list.
Now...you might not like Elite or its style. Fair enough. I understand that. The game can feel empty at times. It can be repetitive and grindy. That doesn't mean SC will be different or an improvememt. Nor does it mean ED has no content.
So....Arena Combat is content, but Conflict Zones are not?
Fighting is content...but trading, mining, piracy is not?
A City to explore is content...but a galaxy to explore is not?
And somehow, I'm not sure you understand what a Persistent Universe is.
As it is...what I am pointing out is that there is nothing SC is attempting that is unique or groundbreaking. CIG have IMO made mistakes and squandered money, esoecially at thd start.
And unfortunately some of those continue to hurt....I am convinced the decision to use CryEngine rather than develop their own engine, especially once feature bloat crept in, was a huge mistake and one that is hindering development even now. I believe they should have switched to their own engine as it is often harder and more complex to modify an existing engine.
That is what others games did. Elite uses a special engine developed by Frontier. Hello Games developed their own engine for NMS and while the game has problems, I've heard little but praise for the engine.
$150 million raised...six years in....and CIG still don't have the engine working the way they want?
CIG have made mistakes....but there really isn't anything unique about SC except the marketing and hype. That means the game they want to deliver CAN be delivered
Last edited by KyrtF; 2017-08-01 at 10:10 PM.
Seriously. Better not give a date at all and say ''When it's donetm'' than to constantly change the date of your bleeding alpha release.
I guess that's a consequence of the crowdfunding. People want to know what happens behind the scenes and how their money is being used. Problem is, a project as seemingly ambitious as Star Citizen isn't a nice, straight line. You will eat snags, and it appears the devs hit more than a few of them.
I say its better to wait, then trowing money into this game right now.
It could end up like that megaman ripoff.
Unfinished, buggy bad gameplay and so on.
Combat in current state is still worse than x-3 one:
vs
(you can see the second space combat feels a lot more like one)
Don't sweat the details!!!
Instancing is something separate from persistence. Instancing at the moment is just the servers with whatever the current cap on number of players is. Persistence is where if you do something or leave something somewhere, it will remain there once you log back into that instance. Right now, things disappear after a while or when someone logs out.
Example: WoW has its own "persistency". When you complete quests, they're done. You can't go back and do them again. I think, technically, even inventory would be considered persistent. Wouldn't want all of your Epics to disappear when you log out, would you?
Last edited by masterhorus8; 2017-08-01 at 11:13 PM.
10
If I park a Dragonfly inside my Cutlass and log off, when I log on next the Dragonfly will no longer be inside my Cutlass. If I fly my Cutlass to another station, I can request my Dragonfly from that new station even though I left at the one I just left. If I fly away with your 300i and log off, when I log on next I will not have your 300i. There is no persistence. This is scheduled for 3.0.
I just realized what a moron Chris Roberts is. That's why I turned against SC. The guy can't be honest for one second during events and it is infuriating plus disrespectful. My money was gone the moment I backed SC and we'll be lucky if we get anything playable for it at this rate.