1. #4401
    I don't really keep up with this game but how close is it to actually being a released game and not some crowd funded "someday release - just keep sending us your money" game?

  2. #4402
    Quote Originally Posted by Majestic12 View Post
    One thing I don't get is why CIG don't let us play what they're showing offline. Examples: Official PU(you can with a workaround, but nothing official), Homestead and now this local 3.0 build. I get that it's handcrafted and made specifically for events, but why are they never released so we can try them too?

    This year will by the trend just be another offline demo that we never get to try. It will be full of "flashy" stuff that we'll never see again(such as the sandworm). I feel like we deserve to play them. It's not like releasing them takes a lot of resources.
    Because those are super restricted builds that are often tailored specifically for those shows. They don't want to release that out in the wild where they won't have control over it because it lets players do all kinds of shit they don't want.

    Often times, the seams holding those demos together are super obvious the second you go "out of bounds" for what they want you to do.

  3. #4403
    Quote Originally Posted by Eleccybubb View Post
    Honestly. More of the "someday release - just keep sending us your money" game.

    Even backers are starting to get pissed and are getting refunds.
    It looks like an interesting game but that was the gist I was hearing online as well. Thought I'd ask here about it.

    There are some very interesting articles out there as well about this game and how things have progressed. It's got some age on the article but it was interesting if you are kinda new to the game itself.

    http://www.kotaku.co.uk/2016/09/23/i...f-star-citizen

  4. #4404
    Pandaren Monk masterhorus8's Avatar
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    Quote Originally Posted by quras View Post
    It looks like an interesting game but that was the gist I was hearing online as well. Thought I'd ask here about it.

    There are some very interesting articles out there as well about this game and how things have progressed. It's got some age on the article but it was interesting if you are kinda new to the game itself.

    http://www.kotaku.co.uk/2016/09/23/i...f-star-citizen
    A lot of articles (dare I say "most"?) are click-baity garbage pieces that failed to do any amount of research whatsoever. But that one is one of the more well researched ones (a bit surprising, considering the site that it's on).
    10

  5. #4405
    Quote Originally Posted by quras View Post
    I don't really keep up with this game but how close is it to actually being a released game and not some crowd funded "someday release - just keep sending us your money" game?
    Unless they cut corners and content, I'd be surprised if its out before 2020.

    - - - Updated - - -

    Quote Originally Posted by masterhorus8 View Post
    They aren't claiming to have invented it
    From the transcript....again

    "This is built on top of some new tech we have called the Render to Texture System"

    This isn't new tech and what they are calling it and describing it is the same as the RTT system that has been around for at least 20 years. They don't get naming rights for a system that was developed by someone else decades ago.

  6. #4406
    Pandaren Monk masterhorus8's Avatar
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    Quote Originally Posted by KyrtF View Post
    From the transcript....again

    "This is built on top of some new tech we have called the Render to Texture System"

    This isn't new tech and what they are calling it and describing it is the same as the RTT system that has been around for at least 20 years. They don't get naming rights for a system that was developed by someone else decades ago.
    I'll go slow for you again.

    RTT. Is. Part. Of. The. System.
    RTT. Is. Not. The. System. Itself.
    The. System. Is. Named. After. The. Main. Part. Of. The. System.
    The. System. Is. The. New. Tech. Because. It. Didn't. Exist. In. The. Engine. Before.

    You're the only person saying that CIG is claiming to have invented it. Even in the den of the cultists on reddit, there are only 3 threads going over the RTT and not a single person thinks CIG is claiming to have invented it.
    Last edited by masterhorus8; 2017-08-23 at 09:03 PM.
    10

  7. #4407
    Titan Tierbook's Avatar
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    Quote Originally Posted by KyrtF View Post
    Unless they cut corners and content, I'd be surprised if its out before 2020.

    - - - Updated - - -



    From the transcript....again

    "This is built on top of some new tech we have called the Render to Texture System"

    This isn't new tech and what they are calling it and describing it is the same as the RTT system that has been around for at least 20 years. They don't get naming rights for a system that was developed by someone else decades ago.
    Conflating what they said to them claiming to have invented the systems is the equivalent of a thinking a Movie being billed as 'the world premier' is the channel saying the filmed and created the movie..... even when it was in theaters about a year ago.
    Quote Originally Posted by Connal View Post
    I'd never compare him to Hitler, Hitler was actually well educated, and by all accounts pretty intelligent.

  8. #4408
    Quote Originally Posted by quras View Post
    It looks like an interesting game but that was the gist I was hearing online as well. Thought I'd ask here about it.

    There are some very interesting articles out there as well about this game and how things have progressed. It's got some age on the article but it was interesting if you are kinda new to the game itself.

    http://www.kotaku.co.uk/2016/09/23/i...f-star-citizen
    I would recommend keeping a slight eye on the game so you know if it ever releases and then you can check if it is worth buying.
    Due to all the things going on around the development I could never advise someone to buy into the game at this time.
    It ignores such insignificant forces as time, entropy, and death

  9. #4409
    Quote Originally Posted by masterhorus8 View Post
    I'll go slow for you again.

    RTT. Is. Part. Of. The. System.
    RTT. Is. Not. The. System. Itself.
    The. System. Is. Named. After. The. Main. Part. Of. The. System.
    The. System. Is. The. New. Tech. Because. It. Didn't. Exist. In. The. Engine. Before.
    It's a system they named after RTT...but it works just like RTT, and does everything RTT does. But it's NEW and EXCITING because it's part of a SYSTEM which they call the RTT SYSTEM.

    And it does everything RTT does. But it's newer so its not the same. So when CIG are talking about building the "Secondary Viewpoint" system around the "new" RTT System...which is identical to the old RTT system that has been in use for a couple of decades but which they decided to call the RTT system anyway...they weren't actually talking about the existing RTT system that everyone uses, they were talking about a new RTT system that they developed which is only based upon the old RTT system and it is this new and exciting RTT system that we should all be excited about because it allow CIG to do everything the old RTT system does.

    Got it.

    OTOH - CIG could simply not have claimed RTT was new and could have foregone the entire part where they decided that they were going to call their new system the RTT System. They could have told the truth - that RTT technology is old, but they have finally managed to integrate it into the game.

    Quote Originally Posted by Tierbook View Post
    Conflating what they said to them claiming to have invented the systems is the equivalent of a thinking a Movie being billed as 'the world premier' is the channel saying the filmed and created the movie..... even when it was in theaters about a year ago.
    They described twenty year old technology as new, and then claimed that they gave it the name "RTT System". Neither is true.

  10. #4410
    Pandaren Monk masterhorus8's Avatar
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    Quote Originally Posted by Gorsameth View Post
    I would recommend keeping a slight eye on the game so you know if it ever releases and then you can check if it is worth buying.
    Due to all the things going on around the development I could never advise someone to buy into the game at this time.
    This. Just keep an eye on things. The only way I'd recommend dropping any quantity of money would be if they had zero care for $60 and/or really wanted to get their hands on the development stages of the project. But even then, for the latter, I'd rather recommend waiting for a Free Fly event, which there might be one happening soon. They usually do one around events like Gamescom.
    10

  11. #4411
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    Quote Originally Posted by KyrtF View Post
    Unless they cut corners and content, I'd be surprised if its out before 2020.

    - - - Updated - - -



    From the transcript....again

    "This is built on top of some new tech we have called the Render to Texture System"

    This isn't new tech and what they are calling it and describing it is the same as the RTT system that has been around for at least 20 years. They don't get naming rights for a system that was developed by someone else decades ago.
    Even if it is a concept that existed previously you still need programmers to sit there and write their own implementation of it if their engine lacks support for it, which is what this "new" should be read as.

    Anyone who isn't intentionally looking for a reason to be upset has no reason to be this petty about something like this. CIGs ability to so consistently miss internal deadlines they set for themselves is what deserves criticism and scepticism, not choosing to use the word "new" about an implementation of a graphics concept they're working on in a press release.

  12. #4412
    Quote Originally Posted by KyrtF View Post
    It's a system they named after RTT...but it works just like RTT, and does everything RTT does. But it's NEW and EXCITING because it's part of a SYSTEM which they call the RTT SYSTEM.
    Their RTT also controls their holographic projections. Does that still make it exactly the same as every other RTT?

    Its also "New and Exciting" because the engine could not previously do RTT, and by adding it to the engine they can do new and exciting things with it that they previously could not.

    This isn't a hard concept, you're just hellbent on nitpicking a transcript, but w/e, have a good day nonetheless.

  13. #4413
    The presentation is done.

    Missed the start but....a mixed bag.

    There are still plenty of issues to address.
    Graphics and animation still need work. Parts of it were very jerky and given I'd expect a top line rig to be used for the demo, that is worrying.
    Plenty of sync issues...worrying given that they were on the same network do they can't really blame lag.
    The landscapes do look nice but maybe it was just the feed, I thought the character and ship graphics were starting to look dated.
    There wasn't really much new on show here. A few more NPCs, a new mission, FOIP....
    The use of face and eye tracking tech might be nice if they can get it working across a network but the FOIP concept again adds little or nothing to the game and right now it looks weird. It needs refining and it might need to be dropped depending on bandwidth needs.
    Nice to see the use of VOIP but thats going to cause bandwidth headaches as well. VOIP alone could swamp some users connection.
    Demonstrating that persistence still isn't in that build of the game isn't helping especially given CR mentioned it.
    The run felt very scripted and rehearsed...not the demo (which obviously wasn't tested enough) but the speeches and retorts. Make obvious setup comment...wait a second due to delay...enter scripted supposedly funny comeback. Not good.
    Plenty of bugs still left in the system to work out and the hi point was a sales pitch to buy the new cameras.

    And, unless I missed it...still no mention of S42.

    So...another handcrafted scripted demo that ultimately demonstrated nothing new as far as gameplay. A bit of a mess and a bit of a disappointment. Not as bad as it could have been but it could have and should have been far better.

    I'd hoped for something more substantial.

    - - - Updated - - -

    Quote Originally Posted by Cyclone Jack View Post
    Their RTT also controls their holographic projections. Does that still make it exactly the same as every other RTT?
    Ummm...yes. They're manipulating graphics as textures to create holograms. Thats the point of RTT...it offers up all sorts of interesting tricks to developers.

    Its also "New and Exciting" because the engine could not previously do RTT, and by adding it to the engine they can do new and exciting things with it that they previously could not.

    This isn't a hard concept, you're just hellbent on nitpicking a transcript, but w/e, have a good day nonetheless.
    They are not saying "We have finally managed to integrate RTT tech into our engine and this will allow us to do all sorts of visual tricks".
    They are saying "We have this new tech we have decided to call RTT"

    The former is likely what they did. The latter is indicating that this is a tech they developed and named. And no....creating a system where textures are applied to character skeletons for a hologram effect does not make it a new technology either.
    Last edited by KyrtF; 2017-08-26 at 12:42 AM.

  14. #4414
    Demo was very dissapointing. They just keep adding useless fluff to the game such as facial expressions. The roleplaying was bad, can't believe they went for that after the original Star Marine RP demo.

    When you peel off the graphics SC has nothing. No groundbreaking systems in play. No amazing gameplay. Just a Castle made out of air really.

  15. #4415
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    Quote Originally Posted by Majestic12 View Post
    Demo was very dissapointing. They just keep adding useless fluff to the game such as facial expressions. The roleplaying was bad, can't believe they went for that after the original Star Marine RP demo.

    When you peel off the graphics SC has nothing. No groundbreaking systems in play. No amazing gameplay. Just a Castle made out of air really.
    If you say so..... but it's more a matter of bringing a lot of things together and putting it in space that's new. You can argue that other games have tried to do so but you can also argue that Call of Duty, whatever the fuck the next one is, is ground breaking so ya.....
    Quote Originally Posted by Connal View Post
    I'd never compare him to Hitler, Hitler was actually well educated, and by all accounts pretty intelligent.

  16. #4416
    Quote Originally Posted by Tierbook View Post
    If you say so..... but it's more a matter of bringing a lot of things together and putting it in space that's new. You can argue that other games have tried to do so but you can also argue that Call of Duty, whatever the fuck the next one is, is ground breaking so ya.....
    But I don't see that as being "new" either.

    Neither in concept or practise. NMS has FPS and the space game. ED has a very well developed space game and has plans to eventually add atmospheric landings and FPS.

    Both games are also being improved upon and far better now than they were at launch.

    SC isn't adding any new concepts. Even FOIP....which is an interesting addition if nothing else...isn't new. Indeed, one gets the idea that CR saw STBC and said " I want THAT in SC as well".

    Meanwhile, during the demo last night, there were sync issues and voice delays between players using what I presume were the most powerful PCs CIG could supply and who were on the same network in a build which should have been designed to put SC in the best possible light.

    This to me says quite a bit about SCs code and efficiency and underlines how much work the foundation of the game still needs. I do not think it wise of CIG to be spending bandwidth on frivolities until they know how much bandwidth they will have...and they can't know that until they get their netcode up and running. And that won't be in 3.0.

    Yes...its one thing to make plans for; quite another to devote development resources towards such features and base major announcements around them.

    Does SC offer new gameplay or concepts or a bigger scale? Not really. The most that can be said is that it offers a different graphical style.

    But Fast Forward to 2020 to when it is likely to be released.

    Assume NMS and ED are still around, as seems likely.

    Both of those games would have continued to develop and progress. Both are likely to have improved their multi player experience. ED is likely to have added planetary landings at least, and FPS movement is one of the goals they want.

    What will SC offer over those games to attract new players?

    Now...I am not trying to run the project down. I really want to play the game. But the more time passes without anything meaningful happening...the more CIG concentrates on cosmetic fluff as opposed to the central core game and the foundations...the harder it is to escape the feeling they are just stringing us along for more ship sales.

    And this new FOIP system is just that...cosmetic. And requires a webcam and lo! CIG just happen to have a special one you can use. And with all the bugs and problems that were on show last night, they have better things to work on.
    Last edited by KyrtF; 2017-08-26 at 08:57 AM.

  17. #4417
    Quote Originally Posted by KyrtF View Post
    But I don't see that as being "new" either.

    Neither in concept or practise. NMS has FPS and the space game. ED has a very well developed space game and has plans to eventually add atmospheric landings and FPS.

    Both games are also being improved upon and far better now than they were at launch.

    SC isn't adding any new concepts. Even FOIP....which is an interesting addition if nothing else...isn't new. Indeed, one gets the idea that CR saw STBC and said " I want THAT in SC as well".

    Meanwhile, during the demo last night, there were sync issues and voice delays between players using what I presume were the most powerful PCs CIG could supply and who were on the same network in a build which should have been designed to put SC in the best possible light.

    This to me says quite a bit about SCs code and efficiency and underlines how much work the foundation of the game still needs. I do not think it wise of CIG to be spending bandwidth on frivolities until they know how much bandwidth they will have...and they can't know that until they get their netcode up and running. And that won't be in 3.0.

    Yes...its one thing to make plans for; quite another to devote development resources towards such features and base major announcements around them.

    Does SC offer new gameplay or concepts or a bigger scale? Not really. The most that can be said is that it offers a different graphical style.

    But Fast Forward to 2020 to when it is likely to be released.

    Assume NMS and ED are still around, as seems likely.

    Both of those games would have continued to develop and progress. Both are likely to have improved their multi player experience. ED is likely to have added planetary landings at least, and FPS movement is one of the goals they want.

    What will SC offer over those games to attract new players?

    Now...I am not trying to run the project down. I really want to play the game. But the more time passes without anything meaningful happening...the more CIG concentrates on cosmetic fluff as opposed to the central core game and the foundations...the harder it is to escape the feeling they are just stringing us along for more ship sales.

    And this new FOIP system is just that...cosmetic. And requires a webcam and lo! CIG just happen to have a special one you can use. And with all the bugs and problems that were on show last night, they have better things to work on.
    Star citizen is doing the complete package, all other games similar are just bolting things on afterwards at much less quality.

    Star citizen worlds are hand crafted where as every other game is just an equation to produce a mass amount of worlds which no real difference on them.

    The level of detail in everything in the game is far ahead of anything these other games put out.

    Yes its taking a long time to be made but its well on time if you gave the game a proper development time from the beginning, 5-7 years is the usual time you would need and its just into year 6, and im sure it should be almost ready by around the year 8 mark.

    Im happy to wait longer for a complete game and not some half assed conception like all other games before.

    This game will be a fully immersive space game where as the others are just realsonable facilities of what a space game should be, there is more detail in some of the large ships in SC then there is in the complete game of ED and NMS of which i have played both.

    Some features you may think are not relevant but without all the little things you wouldn't get a proper experience, squadron 42 will most likely launch ahead of the PU so people can get stuck in while they complete the PU, the origional kickstarter was just for a squadron 42 game and that would of been much easier and quicker to complete than having to create a PU also.

    The game will get finished, it may take a little longer but it should be worth the wait, there is plenty of other games to play in the meantime and once 3.0 is released then the game should start proceeding a little faster.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  18. #4418
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    Quote Originally Posted by kenn9530 View Post
    Star citizen is doing the complete package, all other games similar are just bolting things on afterwards at much less quality.

    Star citizen worlds are hand crafted where as every other game is just an equation to produce a mass amount of worlds which no real difference on them.

    The level of detail in everything in the game is far ahead of anything these other games put out.

    Yes its taking a long time to be made but its well on time if you gave the game a proper development time from the beginning, 5-7 years is the usual time you would need and its just into year 6, and im sure it should be almost ready by around the year 8 mark.

    Im happy to wait longer for a complete game and not some half assed conception like all other games before.

    This game will be a fully immersive space game where as the others are just realsonable facilities of what a space game should be, there is more detail in some of the large ships in SC then there is in the complete game of ED and NMS of which i have played both.

    Some features you may think are not relevant but without all the little things you wouldn't get a proper experience, squadron 42 will most likely launch ahead of the PU so people can get stuck in while they complete the PU, the origional kickstarter was just for a squadron 42 game and that would of been much easier and quicker to complete than having to create a PU also.

    The game will get finished, it may take a little longer but it should be worth the wait, there is plenty of other games to play in the meantime and once 3.0 is released then the game should start proceeding a little faster.
    Damn the Kool-Aid is strong with this one.

  19. #4419
    Quote Originally Posted by kenn9530 View Post
    ... there is more detail in some of the large ships in SC then there is in the complete game of ED and NMS of which i have played both.
    Lol frak off.

    Quote Originally Posted by kenn9530 View Post
    ... the origional kickstarter was just for a squadron 42 game and that would of been much easier and quicker to complete than having to create a PU also.
    False. The kickstarter was always for SQ42 and a persistant universe hosted by CIG (the MMO).

  20. #4420
    I rewatched the demo this morning. There's just a really... fake atmosphere about everything that I can't shake.
    Scripted events, players looking at the Rover and when it bugs out, the player quickly looks away as if he's been instructed to hide it. It wasn't as bad as the Morrow tour when the looking felt very unnatural, but it was still there. Chris complaining about loading screens being shown. It just seems like a very sensitive environment.

    After the crash and the restart, you could really see the true state of the game. AI bugging out all of a sudden.

    Everything about the demo is handcrafted and carefully nitpicked to be presented as functioning when it is not.

    The fact that Chris said the super 3.0 would be out last december... Rofl. This alone should make people worried of the state of the project. They can't finish it.

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