What he actually said was that when he realised what CR was doing, he moved to get his money back.
You don't have to be Evovati. There are leaks up on YouTube.Oh no I I don't doubt you at all, I know for a fact that you are lying, you are not Evocati and you never played the 3.0. You are lying, like usual. You're FUD is getting more and more pathetic as it goes, wonder how much low can it go.
They aren't flattering.
We also have the performance during GC17 and the devs confirming some of the issues in ATV.
Ultimately, the problem isn't the bugs or performance issues. Its pre-Alpha. Those things are expected.Pointing out that it has bugs and poor performance only reinforces your ignorance and overall bullshitery. If I would have to bet I would say you have never even reported one bug for Star Citizen, that's how much you care about it's development.
What IS wrong about the project is...
1. Six years and counting of development with at least $110 million spent and CIG dtill have not finished the engine, have a poor flight model, have non viable netcode, and can't seem to get even the most basic systems working correctly
2. Chris Roberts priorities, which sees him appear more worried about needless cosmetic detail than core systems. CIG has created a lot of stuff that by rights should not exist until CIG have an engine in place and they have locked down the core mechanics. Neat as FOIP might be, CIG shouldn't even be touching such technologies until the engine and netcode are in place. Thanks to this mismanagement, CIG are having to rework assets and have already tossed work from third party developers who weren't kept up to date with engine changes.
3. The way CIG are treating their backers. Look at how often they've changed the TOS for example. Look at what they have changed. Chris Roberts got up on stage last year and flat out lied. There's no other way to describe it. CIG are making it more difficult for themselves to be held accountable, cutting back on their promises and you all are letting them away with it.
And if you can't have fun even when testing....THIS IS A GAME. It should be fun. If a playtest version isn't fun, somethings gone wrong.
Apparently, given your list, more than you can do in SC.Well but I was being objective, objectively what can you actually DO in Elite besides Flying Space ships (shoot stuff, mine stuff, scoop stuff, transport stuff, land on stuff) and Driving a buggy?
Even if that were true, at least those games are released and working.Both games turned out to be extremely boring at launch and never actually made an impact since that. They went from arguably hundreds of thousands of active players to just hundreds in a relatively short time because the game lacked engaging mechanics.
And SCs "first impression"? Thanks to CIG stupid decision to open up the game to "play" during Alpha, its first impression has been, is and will be that of a poorly performing bug ridden mess with a toxic community and no help for the new player.Yes they keep improving the game but you only have one First Impression and they blew it. The damage is done. They will now dwindle from update to update but will never really pick up from that and become a powerhouse in the gaming scene.
How do you think SC is going to recover from that? Especially when CIG keep hyping new patches that have the same problems...or create demos for cons that are in some ways even worse?
ED and NMS have a player base. But people like you need to realise the space sim market is a niche market. Expectations of getting 5 or 10 million players as some of you seem to suggest are VASTLY overblown, more so SC is only going to launch on one platform.
A lot of players interested in SC have already paid for the game. If SC matches the numbers ED or NMS have, it'll be lucky. Thanks to their plan, interest is already waning. I'm sure 3.0 will cause a big buzz at cc17 but the real test will be how much it will raise in 2018.
Star Citizen is already falling behind the curve. The graphics issued at GC 17 were showing their age. Only the planets looked decent. There are games from 2013 that look better than SC does now.
And for a game whose sole legitimate claim to "excellence", the one real aspect which separated it from ED and NMS and the rest was its attention to graphical detail....that its graphics looked so poor is a huge problem.
You really need to stop thinking of Star Citizen as something special and look at it as if it were any other game.
A game that has spent 6 years in development...a game that has had $110 million spent on it...a game that is being worked on by almost 400 people and a number of third developers...a game which has switched engines...a game which has spent so long in development the models it has are now outdated...a game which is still in the pre-Alpha state, working towards finishing its engine and adding in netcode and which still hasn't even gotten its physics grids working properly.
Elite Dangerous could add space legs tomorrow if it so chose. A SRV type drone with a telepresence system and a capacity for HoloMe, and the use of weapons equipment and armour.
Refining the system would take longer but the system itself would be doable. There are single devs able to create FPS systems these days and do so with decent graphics and gameplay.
FD wants to do things better than that and ultimately, they've realised something CIG and especially Chris Roberts hasn't. That game design has limits. That game development has its own costs vs benefit rationale. That you cannot add everything you want to a game bevause there will always be more. That simulation is fine...but ultimately, a game needs to be fun.
You might like to think both hames are dwindling...but both are still selling and both are still being improved.

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