How about if it is out and fun?
SC has a "fully realized first person experience" that offers no gameplay or content and currently, even the mechanics aren't fully fleshed out.what about content roll-out? well one game has released a full cockpit experience (including VR), flight combat and limited exploration on barren planetary bodies without atmosphere's even though planetary bodies have been out for over 2 years now. the other game has a fully realized first person experience (fps, eva, interactions), flight combat with and functioning flight model (though still being iterated on as, you know, the game is still in development) and is on the cusp of introducing planetary bodies with atmospheres.
Problem of course is that it is NOT being done right....and that is a big part of the reason why its development is so slow.you can say what you want about SC taking its sweet time (that was the whole point of going with crowd-funding to get it done right and not just fast)
You lot are paying for vague promises and the idea that the game will be what each individual believes it to be. By not defining the gameplay mechanics to any great degree Chris Roberts is allowing every backer the dream that the game will be everything they want it to be.but you have to admit that for a single platform game, it's dominating the fully released E: D (3 platform game) in sales/funding. and while E: D may have more concurrent players (it's fully released after all so that should be expected) it does not make as much per month than a game still in development. all i am saying is that while many E: D proponents tout the FDev model for releasing a barebones game and then adding to it, the gamer base does not agree with that since it is still losing out to a game with a different development model that's still in heavy pre-release development.
He is a fast talking snake oil salesman. Already Star Citizen will launch with only about one tenth of the content originally promised....at most. And he's already pushing the idea od adding features and content later.
Was there any point to the vote to hold out for a "complete" game if Chris Roberts is simply going to drag out development to get more backers money and then deliver the gimped product the backers didn't want?
Which developmental model is better depends on what you want.do not misunderstand me, i am not saying that E: D is bad in anyway, just that the mental gymnastic required to say that E: D has the better development model when the market itself disagrees, is intellectually dishonest at best.
EDs model delivered a flawed but complete game.
SCs model delivered a couple of tech demos and placed $160 million in CIGs bank account, some of which they apparently used to license the Star Citizen IP off Chris Roberts and more of which they used to buy F42 off his brother Erin.
So...the players did better out of EDs developmental model, but all they've gained from that of Star Citizens model so far is a tech demo snd a bunch of empty promises. Conversely, CIG, Chris Roberts and Erin Roberts have all apparently earned multiple millions as a result of their crowdfunding model so I would assume they are quite happy with it.
For what is a niche genre, ED isn't doing that bad. Anyone expecting Star Citizen to be a massive hit is likely in for huge disappointment. Whether you see it as an MMO or a space sim, it's a niche genre.remember that E: D is in a better position atm than Star Citizen since it is a released title, but has failed to capitalize on that so far.
Its a space sim (niche genre) with first person MMO capabilities (niche genre). People interested in an FPS game will not be interested in the MMO or Space sim aspects. Those will actively deter such folk.also to say that Star Citizen has captured all the potential customer base that it ever will is another disingenuous statement as Star Citizen will be an actual MMO unlike E: D, as well as having fully on fps there are still more markets to tap into for Star Citizen. remember it's not yet released, so wait until it is released and see how it's marketed, word of mouth, etc before making such declarative statements especially with nothing to back that up with.
Marketed also assumes CIG has a marketing budget....unfortunately, the more we learn, the less that seems likely. Word of mouth and press attention is what has got SC its current audience....anyone those can reach HAS been reached. Backer numbers aren't increasing, funding is on a steady downward trend and even the number of google searches are down.
Give SC the extra three or so years it'll take to get to anywhere near a "complete" state for a "full" release. People aren't getting more interested and there is no other market to really pitch to without CIG spending huge amounts of money on a marketing campaign.
Money it doesn't have.
What demographic do you think Star Citizen is going to appeal to? FPS players won't like the MMO aspects and MMO players won't like many of the mechanics CR has pitched for the game.
SC appeals to Space Sim fans...and we'll appreciate the variety afforded by space legs.
SC will appeal to MMO players...but only if CIG drops or changes some of the mechanics CR has pushed. A lot of what CR values has been tried...has been pushed...and found to be unpopular.
So....those 1.8 million backers CIG has listed on its site? That's about 3/4 of SCs audience. And a good many of them backed S42 rather than SC.
Pushing the point....suppose CR pushes 3.0 as the "MVP". The de facto end product.
How many players do you think will stick around?
No....if CIG wants to expand much beyond the current backer base, then it'll need a very expensive marketing campaign. It doesn't have the money for one.
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Star Citizen FPS will require them to play a space sim and MMO.
Will ***ANY*** FPS junky be really interested in that?
Star Citizen...**IF** it lives up to its promise will offer FPS fans little that FPS games such as COD won't better. What it will offer players is variety...and it'll attract players who like space sims and MMOs and don't hate either genre.

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