1. #4981
    Quote Originally Posted by Malibutomi View Post
    So CIG again did a 90+ player server stress test.
    Looks promising. Ofc some idiots (and you know who) try to spin it as doomandgloom because of low FPS.
    Seems they don't know what a stress test is.
    Something you do in Beta to ensure the servers and network can stand the load of a full play session.

    Why CIG are bothering to stress test a game that is in pre-Alpha, with server code that hasn't started development and with netcode that is due to be replaced, without allowing the players to actually stress the game by actually "playing" it escapes me.

    Well...it doesn't. It's a marketing exercise but it isn't going to do anything to further development of the game.

  2. #4982
    90 people they can probably do internally, esp with the size of their studio.
    Normally you stress test in beta because you can't get a few thousand people internally.
    It ignores such insignificant forces as time, entropy, and death

  3. #4983
    Personally I was very much looking forward to this game when first announced. With all the delays the excitement though, the excitement is getting less and less every day. I am worried that is being vaporware right now that it will end up, with so much anticipation around it that it can never live up to the hype, and become yet another Duke Nukem Forever or Daikatana.

  4. #4984
    Quote Originally Posted by Malibutomi View Post
    So CIG again did a 90+ player server stress test.
    Looks promising. Ofc some idiots (and you know who) try to spin it as doomandgloom because of low FPS.
    Seems they don't know what a stress test is.
    What exactly is it that looks "promising"? The fact that when you look at other people your FPS drops to 3? That you have to look at empty space to get decent framerate?

    Nice strawman, by the way.

  5. #4985
    Quote Originally Posted by Majestic12 View Post
    What exactly is it that looks "promising"? The fact that when you look at other people your FPS drops to 3? That you have to look at empty space to get decent framerate?

    Nice strawman, by the way.
    It's steps forward showing improvements, even if they're small (they'd had smaller numbers earlier, no?). Stress tests aren't supposed to be super stable, that's kinda by design.

  6. #4986
    Quote Originally Posted by Malibutomi View Post
    So CIG again did a 90+ player server stress test. Looks promising.
    90 players could be a stress test for a single-player game like Skyrim, in 2012.
    But it is an MMO and it is 2018.

  7. #4987
    Quote Originally Posted by Myobi View Post
    Regardless of being a market strategy or not, I really don’t see the problem with it…

    Isn’t it what people often want in crowdfunded projects? To be able to take part and watch how the bloody thing evolves and whatnot? Lag, FPS issues, crazy ass bugs are also to be expected, don’t see the surprise there either… as long as that’s gone when/if the games gets released.
    The problem is preAlpha is the wrong time to be doing this. CIG are spending so much time and effort polishing assets that will need to be reworked in a couple of years that the rest of the game is being delayed. Bughunts, polish, asset creation and more is not something CIG should be doing. Focussing on getting their engine finished is what they should be doing. What is the point, for example, of stress testing a netcode that is due to be replaced? This is only wasting time and money on what is ultimately a pointless exercise.
    Last edited by KyrtF; 2017-11-17 at 04:14 AM.

  8. #4988
    Quote Originally Posted by MrAnderson View Post
    My initial interest in this game back in 2012 was to help make a game neglected by the industry usual's. Since one of the genre defining father's, Chris Roberts was having a go at it I choose to back it. My interest in SC nowadays is as strong as ever, seeing this "dream" game come to life bit by bit thanks to the staggering support of gamers from around the world is not only a blessing for the gaming world but a continuous slap in the face of the diehard haters and doubters that are feasting their throats with crow-pie.
    For someone who claims to have never played any CR games much less known about the man, to immediately calling him a "genre defining father" is such an amazing leap of faith, it's almost cult-like.
    When we looked at the relics of the precursors, we saw the height civilization can attain.
    When we looked at their ruins, we marked the danger of that height.
    - Keeper Annals

  9. #4989
    Deleted
    Quote Originally Posted by corebit View Post
    For someone who claims to have never played any CR games much less known about the man, to immediately calling him a "genre defining father" is such an amazing leap of faith, it's almost cult-like.
    he is just a paid CIG shill, i think its pretty obvious. but he is fun, i laugh every time i read his posts.

  10. #4990
    Bloodsail Admiral Odeezee's Avatar
    15+ Year Old Account
    Join Date
    Jul 2009
    Location
    The-D
    Posts
    1,114
    Quote Originally Posted by Myobi View Post
    “attack” o.O; C’mon dude, both “sides” *cough* have been doing that the entire thread…
    haha, gotta love that false equivocation, smh.

    Anyway, back on topic news from the past week that i came across that those interested in the game may be interested in.

    Pretty Good Gaming's Citizencon impressions:



    Loremaker's Guide to the Galaxy:



    the Latest AtV showcasing Procedural City building tech and Burndown:



    Evocati 93 Player Stress Test Video Play
    "Cherish the quiet...before my STORM!"

    For a $5/5000 in-game credit bonus for backing
    Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
    Star Citizen Video Playlist

  11. #4991
    Quote Originally Posted by Gorsameth View Post
    90 people they can probably do internally, esp with the size of their studio.
    Normally you stress test in beta because you can't get a few thousand people internally.
    Given that they are working on the server mesh, they need to know how to implement the servers step in step out, so they need to know what 1 server can or cannot do. Hence they need to do stress testing to workfrom the data.

    - - - Updated - - -

    Quote Originally Posted by Majestic12 View Post
    What exactly is it that looks "promising"? The fact that when you look at other people your FPS drops to 3? That you have to look at empty space to get decent framerate?

    Nice strawman, by the way.
    Well this is exactly what i mean be "try to spin it as doomandgloom" mate...thanks for being a good example of it.
    The sole purpos of stress testing is to bring the server to it's knees..complaining about FPS in this scenario shows total lack of understanding and/or immense amount of ignorance.

  12. #4992
    Quote Originally Posted by Malibutomi View Post
    Given that they are working on the server mesh, they need to know how to implement the servers step in step out, so they need to know what 1 server can or cannot do. Hence they need to do stress testing to workfrom the data.
    This would be the same server mesh system a developer admitted just a couple of weeks back hadn't even started development?

    Stress tests are usually done at the end of the Beta period because the idea is to see how the servers and network will fare.

    The server code COG will be using hasn't started development
    The netcode in 3.0 is due to be replaced
    The Evocati aren't allowed to "play" the game...instead they are just following a set of instructions. CIG could get the same results ftom a set of bots.

    Well this is exactly what i mean be "try to spin it as doomandgloom" mate...thanks for being a good example of it.
    The sole purpos of stress testing is to bring the server to it's knees..complaining about FPS in this scenario shows total lack of understanding and/or immense amount of ignorance.
    The problem being that its falling to its knees with just 90 people

  13. #4993
    Quote Originally Posted by Malibutomi View Post
    Given that they are working on the server mesh, they need to know how to implement the servers step in step out, so they need to know what 1 server can or cannot do. Hence they need to do stress testing to workfrom the data.
    My point isn't so much about 'why are they testing this' but mostly 'why are they using the public for this when they easily have the numbers to test this internally'.

    And the answer is "a marketing move to draw attention away from issues".
    It ignores such insignificant forces as time, entropy, and death

  14. #4994
    Quote Originally Posted by Malibutomi View Post
    Given that they are working on the server mesh, they need to know how to implement the servers step in step out, so they need to know what 1 server can or cannot do. Hence they need to do stress testing to workfrom the data.

    - - - Updated - - -



    Well this is exactly what i mean be "try to spin it as doomandgloom" mate...thanks for being a good example of it.
    The sole purpos of stress testing is to bring the server to it's knees..complaining about FPS in this scenario shows total lack of understanding and/or immense amount of ignorance.
    They're not bringing the server to its kees though, they're bringing the clients to their knees.
    I can agree that it's a step forward, but nothing about the current results is surprising, groundbreaking or even promising.

  15. #4995
    Quote Originally Posted by Gorsameth View Post
    My point isn't so much about 'why are they testing this' but mostly 'why are they using the public for this when they easily have the numbers to test this internally'.

    And the answer is "a marketing move to draw attention away from issues".
    Well first of all i don't think they have 90 QA people alltogether, secondly it wasn't about putting 90 but as much players in one spot as possible...means if it would be possible all evocatis could have been there, but the server crashed above 90 something.

    That's the whole point of the Evocati, to have a bigger group because their QA team is small.

    Yes they could get 150 mixed employees together once or twice but not constantly.

    Also they using the Evocati for a long time so the marketing move theory is simply dumb imho.

  16. #4996
    Quote Originally Posted by Malibutomi View Post
    Well first of all i don't think they have 90 QA people alltogether, secondly it wasn't about putting 90 but as much players in one spot as possible...means if it would be possible all evocatis could have been there, but the server crashed above 90 something.

    That's the whole point of the Evocati, to have a bigger group because their QA team is small.

    Yes they could get 150 mixed employees together once or twice but not constantly.

    Also they using the Evocati for a long time so the marketing move theory is simply dumb imho.
    They don't need 90 QA people. They send out an internal email asking employees to log on at X time and voila. But your right. how could a company of 300+ manage such a feat.
    It ignores such insignificant forces as time, entropy, and death

  17. #4997
    Quote Originally Posted by Gorsameth View Post
    They don't need 90 QA people. They send out an internal email asking employees to log on at X time and voila. But your right. how could a company of 300+ manage such a feat.
    Yeah read my second to last sentence pls.
    Also why took your employees from your work if you have free QA people (Evocati)

  18. #4998
    Bloodsail Admiral Odeezee's Avatar
    15+ Year Old Account
    Join Date
    Jul 2009
    Location
    The-D
    Posts
    1,114
    Quote Originally Posted by Myobi View Post
    Oh please, you really want me to go back and start quoting posts from people like you and Anderson that often flip out at the “negativity” thrown at the project and just lash out on people accusing them of being ignorant, dumb, trolls and whatnot instead of addressing their points properly?

    You can attempt to justify is however you like it, fact is, the obnoxious behavior is there regardless the individuals opinion.
    you do realize what false equivocation is, right? you saying both sides lash out is just a statement made without context. why you would do that? idk. just because both sides lash out does not mean that both sides are equal in doing so and it also acts as though there is justification on both sides, which there is not as detractors of the game offer very little, if any, evidence to corroborate their claims.

    this is a thread to discuss Star Citizen and it's development, tell me how throwing in speculation and conjecture based off of false premises helps any fact based discussion? you have people who audaciously claim that CR is a poor project manager, how the fuck would they know that? are they a current/former employee who would be privy to the knowledge required to make that judgement? what proof do they have? not liking someone is not evidence, misunderstanding something is not evidence, and so because they have zero evidence why even bring it up in the first place? exactly! this is why those of us who support the game get ticked off because it's an onslaught of the same re-hashed, tired and debunked points of contention the detractors have, which then overshadows any meaningful discussion about the game. so no, your statement was falsely equivocating.
    "Cherish the quiet...before my STORM!"

    For a $5/5000 in-game credit bonus for backing
    Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
    Star Citizen Video Playlist

  19. #4999
    Quote Originally Posted by Odeezee View Post
    you have people who audaciously claim that CR is a poor project manager, how the fuck would they know that? are they a current/former employee who would be privy to the knowledge required to make that judgement? what proof do they have?
    That you have to ask shows you haven't really been reading these posts or even following the development of the game.

    Chris Roberts failings as a manager include...but are not limited to...

    Deciding to change the type of game being produced without adequate planning
    Failing to ensure adequate communication with third party developers leading directly to years of work being thrown out and the waste of millions of dollars
    Continually underestimating the amount of work, time and money required to meet his projects milestones
    Failure to ensure his development teams are following best practise for game development
    Abdicating responsibility by holding a public poll

  20. #5000
    Bloodsail Admiral Odeezee's Avatar
    15+ Year Old Account
    Join Date
    Jul 2009
    Location
    The-D
    Posts
    1,114
    Quote Originally Posted by Myobi View Post
    ~snip~
    first of all, you seem to be conflating things that i was not arguing. idc if people hate or love the game, meaningful discussion does not hinge on that. what it does hinge on are facts and when people try and push their own theories, speculation and out and out lies as fact is where any meaningful discussion is lost. my observation was that the side with by far the largest amount of non-factual arguments is that of the detractors, so trying to equate both sides as being offenders does not give context or nuance as to severity and frequency, as well as egregiousness of the claims.
    "Cherish the quiet...before my STORM!"

    For a $5/5000 in-game credit bonus for backing
    Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
    Star Citizen Video Playlist

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •