
Originally Posted by
KyrtF
If you want to speak about the present tense....sure.
Its got a basic FPS system in a dedicated separate game module that as yet isn't truly integrated into the main game...ED has a working and likeable flight model, mining, trading, and more.
ED **PLANS** to have FPS...Star Citizen **PLANS** to have everything else ED has.
What is the point you are trying to make? Star Citizen...right now and despite several people arguing to the contrary...Star Citizen does NOT have it all, and won't for quite some time. Basic gameloops are still missing, basic game mechanics haven't been implemented and frank, IMO, some of the game mechanics that have been discussed appear to be terrible and ill thought out - there is a slight possibility CIG can make them work, but no one else has so I'm not holding my breath.
All Star Citizen has right now is a basic FPS game with some flight capability. If that is all you wanted, Infinite Warfare is a better option.
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Routine...as in normal. Expected. In common use.
What do you think it means? It doesn't matter how much hype CIG gives features such as RaaT or Serialised Variables. These are pretty normal and routine.
Just about EVERY game has an original implementation of a concept. Star Citizen is no exception. Nailing an "original implementation of a particular iteration of that concept" is not, however, innovation. It isn't creating new tech. It isn't being at the cutting edge of the forefront of game development. At best, it is refining what has already been done.
With graphics that were good four years ago and swiftly becoming normal or aged today. That the problem with developing assets early on. They age. They need to be redone. Reworked. Adding more time and money to the project. There is nothing in Star Citizen that is new...it's all been done before.
But that "bad design" is making its way into Star Citizen. In fact, a lot of what CIG promises or talks about wrt game mechanics and design is WORSE than the games you are trying to defend. And you don't seem worried about it. It's a bit like travel times. Ten minute travel times in ED is bad and boring and makes the game empty - but ten minute travel times in SC are good because you fly point to point and have no interaction with the rets of the universe other than Final Fantasy style random encounters.
If you get bored with ED doing all of this, what makes you think Star Citizen will be any different? Star Citizen with its multi crew design makes things worse by splitting mechanics and gameplay one person can do and spread it out between several players. You keep saying you find the playstyle of ED boring...but similar gameplay in SC makes you excited?
By necessity - SC is going to be just as grindy as ED. If you find ED grindy, you'll find SC grindy...simply because there are only so many types of activity you can do.