That's true, even moving platforms in 2d games are pretty much primitive physics grids. What's your point exactly? There's still no other game that lets you put a bunch of players onto a big ship that's the size of an FPS level and fly around in it. That's a big part of what Star Citizen is about, fufilling the fantasy of having your own massive capital ship and it wasn't long ago that many naysayers such as yourself said it couldn't be done.
Yes, lol. Freelancer is a great game, it's one of my favourites.At this point, SC is basically freelancer 2.0. Hopefully, it wont end in a same way.
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Yes, and when you're standing on the deck of a space station and one of those ships packed with players flies past in the blink of an eye it's astonishing. If you've ever had to deal with the networking code that comes with your average game engine you would know that it's nothing short of a miracle that the servers don't implode keeping everything in sync. The handful of networking engineers they have working on the game must be some of the best in the business.

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