
But from what I have read you can't, if someone lends you a prospector you cannot mine with it, it doesn't work unless you are the owner. It's obviously a bug but it still stops people from doing an activity and taking part in the main content of this patch unless they have spent $180 on a ship.
Twerk covered this here https://www.twitch.tv/videos/280005637?t=888s
Hopefully in game ship purchases will arrive in 3.3 but it keeps getting bumped back, was slated for 3.1, then 3.2 and now 3.3 and the whole showroom thing just feels like another delay tactic, kiosk renting would be absolutely fine for the interim period.
Based on the relative prices of the Prospector vs Hornet and such, you should be able to afford a Prospector ingame in only a few days. There may even be ways to mine without one like mounting a mining laser on a Mustang or Avenger and having a Hull pick up the ore. Or maybe they will even introduce ship loans.
RMT ship sales won't continue into the released game.
In case you haven't noticed, Cyberpunk is the new feelgood-meme that SC backers throw around to convince people that nothing of Star Citizen being finished or released is fine. The first one was GTA5 but that dwindled away after the SC fans ran out of years in the comparison.
Prepare yourself mentally for a long year of Cyberpunk comparisons in this thread. We'll have to wait until that gets out before they stop.

In that case there's hope yet for Duke Nukem Forever... but what happens after that?
There was a bit of talk on Spectrum about earnings, they said that from their metrics people played for 30-40 mins a day and based on that they wanted an item to be earned every 3 days (so 90 mins - 120 mins for an item) but they were referring to handguns in that example.
Say a handgun costs 5000 UEC and it takes 100 mins to earn one, a $180 ship (180,000 UEC) would take 3600 mins, so 60 hours (or 20 days for someone who plays 3 hours a night or 100 days using their playtime metrics!). However, that also ignores that they had previously talked about ship prices ramping up very quickly.
Last edited by 1001; 2018-07-04 at 03:00 PM.
/agree but you are fighting a futile fight as the many repeat posters don't want information, facts or context, they just want to feel vindicated in their preconceived notions, misunderstandings and biases.
this is such a laughable comparison to even make. do people just enjoy not thinking honestly and logically or what? how does comparing TTK in various priced ships provide any actually applicable point of comparison for the ships and the game at large? comparing a cargo/explorer ship to a support EMP ship to 2 mid-heavy fighters is nonsensical to say the least. so the Super Hornet kills a target faster than an Aurora, okay then by the same token how much cargo can a Super Hornet carry or how far out into deep space can it go without needing to refuel or even allow you to safely log out. ships have roles in Star Citizen so compare ships of the same class and role not just mashing them up to try and push a false narrative.
so much misinformation and intellectual dishonesty, why though? can't you make a cogent point without resorting to gross hyperbole and outright lies? i mean you say people put more "faith" in CDPR yet Star Citizen/Squadron 42 nears the $200 million mark, i mean it's not even a logical statement that you can make honestly because that shows A LOT of people have faith in it. haha. and then the whole the tech is not new blah, blah. some tech is not new, true but a lot is and also this type of game is unprecedented as it incorporates many different genres into one seamless experience and as such they need to take existing tech and re-imagine it for the context of the game they are trying to make.
you are fighting a futile fight my friend. people who with either misinformation or biases don't want the truth, they want to feel "good" about their own belief system and facts, context and reason only get in the way. i mean i read someone state that the game will never be released yet they have increased their patch cadence this year to quarterly releases and have just released the 2nd quarter release a few days ago. /shrug this is the age we live in where people don't take the time to know what they are talking about before they speak even though there is so much factual information out there. shame really.
for those celebrating it, Happy 4th of July!
Last edited by Odeezee; 2018-07-04 at 06:54 PM.
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
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Haha. DPS is a legit comparison, all the other things you listed are completely irrelevant, I guess you know this and that's why you're acting so bolshie, trying to twist it all around and claim the false narrative bullcrap. Typical fake news cryboy tactics.
If paying additional money means you get better DPS for fighter size ships then it's a perfectly fine comparison to make and paying to get more DPS is what most people consider as pay to win.
His point is you can't compare just size, you need to consider role as well. A Prospector is the same length as a Hornet, but you wouldn't expect a Prospector to have anywhere near the same TTK as a Hornet. It can mine though, and you can log out in it too, neither of which a Hornet can do. The Aurora is actually quite a bit smaller, only being 18m in length compared to 24m for the Hornet/Prospector as well.
If they actually want to compare their so-called revolutionary game to Duke Nukem freaking Forever, well, they are free to do so but that is hardly an endorsement.
And yeah, I don't expect the finished game (if it ever comes) to not be grindy. It's an mmo after all, comes with the territory. I wonder what the monetization model will be with a live release. Probably boosts and the like, but they will want to hold on to the whales that bought these thousand dollar ships so I doubt that the post-launch microtransactions will not feature player power.
case in point. thank-you for proving my point that you cannot even make a logical point of comparison. /sigh. and it's also apparent that irony is completely lost on you. smh.
he already knows that, but thinks he has a legitimate point comparing things that were not meant to even be compared in the context of the game as a whole; "oh look i bought an Idris, for however much it costs, surely that means i can mine, race, explore, salvage, refuel, etc better and more efficiently than any other ship in the verse just because it cost more monies".
"Cherish the quiet...before my STORM!"
For a $5/5000 in-game credit bonus for backing Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
Star Citizen Video Playlist

Are we really going to say that a ship 4-6m shorter cannot be part of a comparison? The Aurora LN's role is classed as a 'dedicated combat fighter' ship so it's perfectly fine being used in a DPS comparison with the Sabre and Superhornet.
All I'm hearing is waah waah waah....
Hello my dudes. Can anyone provide a TLDR of where the game is at, and how much enjoyment/value I'd get out of a purchase? Thanks in advance!
Game is still in alpha, they just released a new update that made the game much more playable and enjoyable while adding a new feature (Mining). If you have a good cpu and gpu along with at least 16gigs of ram and a SSD It's very much worth it if you enjoy space games!
Mind you that starter ship's are very limited in what they can and that it's still not possible to buy ship's with ingame money although it's possible to fly ship's from other players with their consent or without by borrowing them.
BoredGamer released a basic newbie video explaining it in more depth:
It's 18% finished after 6 years, make of that what you will: https://starcitizentracker.github.io/
