It's 18% finished after 6 years, make of that what you will: https://starcitizentracker.github.io/
It's 18% finished after 6 years, make of that what you will: https://starcitizentracker.github.io/
It ignores such insignificant forces as time, entropy, and death
That's exactly what the majority of the Studios do to release their games in the appointed deadlines. That's why you get Elites, Sea of Thieves, NMS and other half-asset games disguised as "full-experiences" and charged as such. Cue in the DLC's.
CIG having so much financial backing allows them that luxury of taking their time to focus on making the fundamental base tech altogether as a cohesive whole.
That's why they could deliver the 2 huge updates in one sitting in 2.0 and 3.0! Those were big chunks of tech and features delivered in one go that combined all the modules into one single Universe.
Features that other games are still dreaming about implementing are already working very well in Star Citizen.
Now that they have these foundations of the universe laid out and the delta patching they can easily deliver incremental patches with the quarterly release schedule and that's what they are doing.
101 Game Development done right.
This is a specious argument. NMS was smoke and mirrors from the get-go, deadlines had nothing to do with it. Sea of Thieves was simply underwhelming, it wasn't due to deadlines. Can't speak to Elite, but last I recall that was well received when it launched and has done well since then.
Deadlines matter. Deadlines allow for forward planning and keep things on track. Deadlines ensure that you don't go ludicrously overbudget because you just keep expanding and expanding with no regard for what that will do to budgets, timelines, and the added complexities of simply trying to fit more things together without breaking everything.
Deadlines are super important, and any employee/company routinely missing deadlines, self-imposed or not, should be rightfully looked upon with skepticism.
But for how much longer? How much longer are whales going to throw money at the game? What happens if they run out of money and need to seek private investment due to them not being able to meet their deadlines and overscoping the game?
I'm not super familiar with what was in those respective patches, but that's simply hitting a major milestone in development. That's standard stuff, unless there was something unique I'm unaware of.
Features like?... I mean, most of the stuff I've seen is cool, but just about all of it exists in other games. It may not all exist together in other games, but it exists.
Disagree strongly. The only reason this is working is because of the whales that continue to spend thousands and thousands on the game. This isn't remotely game development done right, and while I'm sure plenty of developers would love a blank check and no deadlines when working on a game, it's not a good way to develop a game.
there is only a small minority that actually spends thousands on the ship packages, between the amount of accounts and money raised it averages out at 100 bucks each account spent, this isnt a typical game being developed either as it had to be built from the ground up while trying to make the game at the same time so that has extended development time by a few years.
Trying to get everything into one game is a massive undertaking and they are not even that far behind on typical game development, game has had 5-6 years proper development time with some major changes that set back things along the way.
Many games these days are released way too early with little to no content and missing features, i am happy to wait that little bit longer for star citizen to be released as complete as possible.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I see that built-from-ground-up argument thrown around routinely. LUCKILY - we have a direct comparison! Kingdom Come: Deliverance came to KS the same year as Star Citizen, and CIG was even founded a year earlier than Warhorse! Now let's forget about comparing scopes of KCD and SC, but let's be more modest. Compare the scope of SQ42 and KCD. I'd very much argue that KCD has a much bigger scope.
Both studios had to grow from nothing and start working from nothing. One delivered a game after 6 years of development, one has a pretty long way to go to do the same.
I'm willing to accept some arguments about why SC's development is so shit, but this isn't one of them.
Thats why they shouldnt have tried to get everything in one go. The base game first then all the extra bullshit. Instead they went for extra bullshit first, base game last. And now they will suffer from development hell. The people here making excuses for that are the first to demonize other studios for long development cycles or development hell.