1. #6121
    From the outside looking in reading all about the latest hustle is fucking riveting. Surely the rubes who put in thousands can't just be going "t-trust me in ten years i will lock into my vr chamber and live the life of a sky pirate forever free, i'll leave you all behind!" forever right? there has to be some point where this snakeoil show has to have them go "okay. i've been scammed" right?

  2. #6122
    Quote Originally Posted by Majestic12 View Post
    Chris really is desperate for money. Charging us, as backers, to watch CitizenCon. How scummy is this shit? Lmao.

    Let's see what CIG can cook up for CitizenCon. The pressure is on. That said, not even sure I will watch it this year of CIG actually will charge for it. So let's wait and see.
    The live opening and closing keynote by Chris Roberts is free for account holders, which is what most people care about anyway. I think there's some motivation this year to avoid Twitch because of the idiots in chat. Keynotes will be uploaded to Youtube the same day. Only the live dev panels cost money for non-subscribers/non-concierge and they will be uploaded to Youtube shortly afterwards anyway. The community meltdown is rather comical though. Another PR disaster.

    As for Cyberpunk 2077, I think CD Project Red are showing up the entire gaming industry to be honest. Very impressive stuff if that vertical slice ends up actually reflecting the finished product. The world building, character animation, and story telling appear to be top-notch as expected although I thought the FPS gameplay looks inferior to the likes of Rage 2 or the new Doom game and the graphics are going to suffer hard because consoles, the lighting looked rather flat in places and the inevitable downgrades are yet to come if they are expecting it run on Xbox One and PS4.

    And for the Cyberpunk 2077 vs Star Citizen development debacle I still think you're underestimating the advantage of being able to start making your game with a inhouse engine and full suite of proven development tools and staff trained to use them compared to just a off the shelf engine that wasn't fit for purpose(no engine was) and very little staff at all.

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    Quote Originally Posted by Roshar View Post
    Hahaha, now the backers or anyone interested in this has to pay an additional $20 to watch the Citizencon stream.....you know, the con where they show the backers how the project's going. You want an update? Pay up. https://www.reddit.com/r/Games/comme...zencon_online/
    No to watch the keynotes it's free for account holders, only watching the dev panels live cost money and they will be uploaded to Youtube later anyway.
    Last edited by CogsNCocks; 2018-08-31 at 10:41 AM.

  3. #6123
    Why would it be a scam for them to have mismanaged the money and just came up short on finishing the project, if that does indeed happen? Plenty of crowdfunded projects have had that happen. Yeah, this would be the most spectacular one by miles in that case, but still doesn't mean it would be a scam. I hope they at least have an "exit plan" where they release SQ42 and any additional sales revenues beyond the backers copies would be used to finish the MMO if it comes to that.

  4. #6124
    Quote Originally Posted by dope_danny View Post
    From the outside looking in reading all about the latest hustle is fucking riveting. Surely the rubes who put in thousands can't just be going "t-trust me in ten years i will lock into my vr chamber and live the life of a sky pirate forever free, i'll leave you all behind!" forever right? there has to be some point where this snakeoil show has to have them go "okay. i've been scammed" right?
    Put down the joint man, that stuff will rot your brain.

  5. #6125
    Quote Originally Posted by Eleccybubb View Post
    Yeah. I'd feel bad for the backers but they knew the shitfest they were getting into when backing this.
    How would they know it's a shitfest before they backed, and why is it a shitfest exactly?

  6. #6126
    Quote Originally Posted by CogsNCocks View Post
    The live opening and closing keynote by Chris Roberts is free for account holders, which is what most people care about anyway. I think there's some motivation this year to avoid Twitch because of the idiots in chat. Keynotes will be uploaded to Youtube the same day. Only the live dev panels cost money for non-subscribers/non-concierge and they will be uploaded to Youtube shortly afterwards anyway. The community meltdown is rather comical though. Another PR disaster.

    As for Cyberpunk 2077, I think CD Project Red are showing up the entire gaming industry to be honest. Very impressive stuff if that vertical slice ends up actually reflecting the finished product. The world building, character animation, and story telling appear to be top-notch as expected although I thought the FPS gameplay looks inferior to the likes of Rage 2 or the new Doom game and the graphics are going to suffer hard because consoles, the lighting looked rather flat in places and the inevitable downgrades are yet to come if they are expecting it run on Xbox One and PS4.

    And for the Cyberpunk 2077 vs Star Citizen development debacle I still think you're underestimating the advantage of being able to start making your game with a inhouse engine and full suite of proven development tools and staff trained to use them compared to just a off the shelf engine that wasn't fit for purpose(no engine was) and very little staff at all.

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    No to watch the keynotes it's free for account holders, only watching the dev panels live cost money and they will be uploaded to Youtube later anyway.
    Why is the keynote the important part?
    Chris has been repeatedly proven to be lying to peoples faces about the state of the game and the development.
    His word isn't worth the paper its written on at this point.
    It ignores such insignificant forces as time, entropy, and death

  7. #6127
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    Quote Originally Posted by Eleccybubb View Post
    But yeah dude. SC community is a bunch of toxic hypocrites. This is known.
    Cause people like you have been such a ray of sunshine in this thread. Right????



  8. #6128
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    Quote Originally Posted by Eleccybubb View Post
    Bruh.

    I'm so sunny I cause forest fires....

    Wait what.

    Anywho you know me. I'm full on critical. Call it bashing if you want to as you are fully entitled to your opinion but I would say it's been fair given the state of the game.

    Can't really say much more than that. However credit where it's due least you are honest with your opinions. I like people who don't sugar coat.
    I think we have been through this before. I Don't really have a problem with people disliking a game and letting others know that. Just gets annoying to see the same arguments over and over. You are pretty much posting exactly what you were posting 1-2 years ago.

    And of course you are free to do that, not saying you aren't. Just some times It annoys me to the point i have to say something.


    Nor am I trying to say anything bad about you. While we disagree about this game there are many things we have agreed on before.

  9. #6129
    Quote Originally Posted by Gorsameth View Post
    Why is the keynote the important part?
    Because it's when they show the good stuff they have been working on. The keynote is scheduled to run for about two hours according to the schedule so they must have a decent amount of stuff to show off. Last year they showed off the very impressive Arccorp planet city demo. Around the same time as Citizencon Star Citizen will be recieving 3.3 PTU the biggest update it's ever had which will include the planet Hurston so I'm sure they will be talking about that as well and it's something alot of people are very excited about. The update 3.3 will also be when the new object container streaming and network bind culling make their long awaited debut. This is the tech that will enable the game to support huge planets, capital ships and help the game run at a acceptable frame rate.

    We haven't seen much of hurston yet, just a few tid bits.

    Concept art of the city of Lorville on Hurston.


    Some building assets for Lorville


    Weather effects on Hurston.
    https://i.giphy.com/2zozXFhgwrW5vGjO1R.mp4
    Last edited by CogsNCocks; 2018-08-31 at 01:10 PM.

  10. #6130
    Quote Originally Posted by CogsNCocks View Post
    Because it's when they show the good stuff they have been working on. The keynote is scheduled to run for about two hours according to the schedule so they must have a decent amount of stuff to show off. Last year they showed off the very impressive Arccorp planet city demo. Around the same time as Citizencon Star Citizen will be recieving 3.3 PTU the biggest update it's ever had which will include the planet Hurston so I'm sure they will be talking about that as well and it's something alot of people are very excited about. The update 3.3 will also be when the new object container streaming and network bind culling make their long awaited debut. This is the tech that will enable the game to support huge planets, capital ships and help the game run at a acceptable frame rate.

    We haven't seen much of hurston yet, just a few tid bits.

    Concept art of the city of Lorville on Hurston.


    Some building assets for Lorville


    Weather effects on Hurston.
    https://i.giphy.com/2zozXFhgwrW5vGjO1R.mp4
    After the game has been in development this long, I don't care about them showing off or talking about anything but a release date. All this work and all this stuff is cool, but ultimately doesn't mean anything until they actually release it rather than taking people's money to put on impressive (and expensive) tech demos.

    This thread alone has been open for 6 years, and all we're still getting from them are screenshots, tech demos and more empty promises after they've failed to meet their own due dates several times. They need to put up or shut up and release a GAME already. Use some of that hoard of cash they're getting to hire a legitimate project manager and game director and get a product out the door.

  11. #6131
    6 years dev time and still getting concept art and tech demos

  12. #6132
    Quote Originally Posted by Katchii View Post
    After the game has been in development this long, I don't care about them showing off or talking about anything but a release date. All this work and all this stuff is cool, but ultimately doesn't mean anything until they actually release it rather than taking people's money to put on impressive (and expensive) tech demos.

    This thread alone has been open for 6 years, and all we're still getting from them are screenshots, tech demos and more empty promises after they've failed to meet their own due dates several times. They need to put up or shut up and release a GAME already. Use some of that hoard of cash they're getting to hire a legitimate project manager and game director and get a product out the door.
    The planet/city featured in the screenshots is being released in October. In fact everything listed under 3.3 should be coming in October. There will be more stuff coming than shown as well.



    Btw are you a backer?

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    Quote Originally Posted by Eleccybubb View Post
    As I said it's funny how a team of less people can pump out AAA games with less money yet these guys can't even stick to a schedule and pump out an Alpha.
    LOL? There's been an alpha released since the beginning of the year.
    Last edited by CogsNCocks; 2018-08-31 at 03:28 PM.

  13. #6133
    Quote Originally Posted by CogsNCocks View Post
    The planet/city featured in the screenshots is being released in October. In fact everything listed under 3.3 should be coming in October. There will be more stuff coming than shown as well.



    Btw are you a backer?

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    LOL? There's been an alpha released since the beginning of the year.
    Your point? I'm glad they're starting to actually hit milestones, but again, until that milestone is a shipping date for the game I don't care. This game has been in development longer than most other AAA titles and has received equivalent (or better) funding. There are a few exceptions that had inordinately long development times as well. So them finally hitting milestones is really not inspiring, because every other video game developer has been doing that successfully for years, it's kind of part of the job of developing a game. So, good for them that they're finally starting to do their job correctly, I guess. If this had been stereotypical project, the company funding it would have cut the project after they failed to hit several milestones and given it to someone else who was more competent to actually get shit done AGES ago, but no, uber fanboi backers just keep throwing money at them for shiny tech demos.

    I am absolutely NOT a backer for this. Why would I give money to a project that isn't delivering an actual product? I'll buy the game when it ships. Not giving them any money until then.

    Don't get me wrong, what they have looks amazing and I'm tentatively excited for the game to release, but the development project has been such an absolute shit show that I have no faith in it. Once the game releases I'll give them a huge thumbs up, until them I just want Chris Roberts and Cloud Imperium to do their jobs and get an actual game out the door.

  14. #6134
    Quote Originally Posted by Katchii View Post
    Your point? I'm glad they're starting to actually hit milestones, but again, until that milestone is a shipping date for the game I don't care. This game has been in development longer than most other AAA titles and has received equivalent (or better) funding. There are a few exceptions that had inordinately long development times as well. So them finally hitting milestones is really not inspiring, because every other video game developer has been doing that successfully for years, it's kind of part of the job of developing a game. So, good for them that they're finally starting to do their job correctly, I guess. If this had been stereotypical project, the company funding it would have cut the project after they failed to hit several milestones and given it to someone else who was more competent to actually get shit done AGES ago, but no, uber fanboi backers just keep throwing money at them for shiny tech demos.

    I am absolutely NOT a backer for this. Why would I give money to a project that isn't delivering an actual product? I'll buy the game when it ships. Not giving them any money until then.

    Don't get me wrong, what they have looks amazing and I'm tentatively excited for the game to release, but the development project has been such an absolute shit show that I have no faith in it. Once the game releases I'll give them a huge thumbs up, until them I just want Chris Roberts and Cloud Imperium to do their jobs and get an actual game out the door.
    I'm utterly astounded by the entitlement and complete cluelessness lol. Good job.

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    Quote Originally Posted by apelsinjuice View Post
    6 years dev time and still getting concept art and tech demos
    The alpha was released at the beginning of the year and has been receiving quarterly updates and minor patches all year.

  15. #6135
    Welp, they already reversed course after the community rioted at the cash grab that was putting the livestream behind a paywall. And Roberts managed to do so with some pretty stunning airheadedness - https://robertsspaceindustries.com/s...con-streaming/

    He thinks they're Blizzard.

  16. #6136
    Quote Originally Posted by CogsNCocks View Post
    I'm utterly astounded by the entitlement and complete cluelessness lol. Good job.
    What entitlement? What cluelessness?

    Expecting a game developer to actually develop and release a game and properly manage their game development is entitlement?

    How am I clueless? (That sounds so stupid, lol)

    The game was announced in 2011, was originally announced to release in 2014 (which they obviously completely botched) and has received nearly (if not more, hard to tell because of how it's being funded) $200 million for development. That puts it in the top 4-5 most expensive video game development costs of all time.

    So again, how is expecting a video game developer that is THAT well funded to actually do their job and properly run their project to get a game out the door entitlement?

    What have I said that makes me "clueless?"

  17. #6137
    Quote Originally Posted by Eleccybubb View Post
    HAHAHAH.

    Mate this company is nowhere near Blizzard. This company is close to the likes of Ubisoft or EA.

    Difference between this company and Blizzard.

    Blizzard for the most part actually release finished products in a suitable timeframe.

    With the exception of the odd game like SC Ghost or that Warcraft text based game. But games always get cancelled. No company has ever not cancelled a game.

    Sorry but his ego is so fucking massive and all because he had some minor success back in the 90s. He's like an actor who had one big role and thinks they are still relevant today. The fact he can sit there and say his company is comparable or even bring up Blizzard is laughable at best.

    Thanks Edge. Been a bit down because I have a broken leg atm but you cheered me up with that link today. <3
    Sorry to hear about your leg, how did you do it?

    Did you fall off your high horse again?

  18. #6138
    Quote Originally Posted by CogsNCocks View Post
    The entire million+ of them? Actually as someone who has interacted with hundreds, if not thousands of members of the SC community both in-game and out, I'm just going to come out and say no you're wrong so very, very wrong. The SC community is by far the best I've ever dealt with by a country mile out of any large gaming community period.
    Of course it's nice and dandy when you're inside the bubble.

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    Quote Originally Posted by CogsNCocks View Post
    The alpha was released at the beginning of the year and has been receiving quarterly updates and minor patches all year.
    It's not alpha when they are still in tool- and system creation phase. That's called pre-alpha. Once they start focusing on proper content creation then we can call it alpha. Right now you have glorified vertical slice.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  19. #6139
    Quote Originally Posted by Wilian View Post
    Of course it's nice and dandy when you're inside the bubble.

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    It's not alpha when they are still in tool- and system creation phase. That's called pre-alpha. Once they start focusing on proper content creation then we can call it alpha. Right now you have glorified vertical slice.
    Proper content creation? There's already over 50 flyable ships in the game, missions with fully voiced and animated quest givers, moons, in October we will have Planets with cities on them, cargo trading, piracy, FPS AI bots with associated missions, planet-side racing, asteroid mining, the list goes on and on. Sounds like proper content creation to me.

  20. #6140
    Quote Originally Posted by CogsNCocks View Post
    in October we will have Planets with cities on them, cargo trading, piracy, FPS AI bots with associated missions, planet-side racing, asteroid mining, the list goes on and on. Sounds like proper content creation to me.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

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