Aw man . . . . All the cool shit in the next patch is . . . delayed.
None, its all been delayed.
I'm not even surprised anymore. . . I've pretty much accepted that my 70 dollars was for nothing. The people running this shit show are not fit to run a fucking McDonalds. . . . Ive been waiting for the performance tuning patch for like 5 years. . . . Ive built two computers since and none can run it decently.
It's about time they took some of that $200+ million dollars and hired a game director that knows what the fuck they're doing. The team making the game is obviously capable of making something, as the stuff they've put out show, but the directions they're getting on how to make this into an actual game seem to be non-existent.
So some of the update has been delayed by a month or so... so what? OCS has been in development for three years an extra month isn't going to kill anyone. There's still a fair amount of stuff coming with 3.3 anyway as originally said and then OCS and Hurston/Moons and new space stations come a bit after. Both the non-OCS and OCS builds are going into ETF testing any moment now but they want to take some extra time to make sure OCS is super stable and working as intended. CIG want to make sure that the LIVE build is getting more stable over time and not go backwards on the improvements that came with 3.2.
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That's why they brought in Erin Roberts as studio director who has a billion dollars worth of successful titles under his belt as a producer and studio director. Then you have the senior producer Eric Kieron Davis who's credits include almost EVERY single Blizzard title and cinematic from Wrath of the Lich King and onwards until he left Blizzard and joined CIG around the time production for Legion was begining. I can go on and on here so just let me know if you need me to list some more people...
You people just can't handle open development. There's always going to be setbacks along the road with projects that have major R&D components. The very nature of R&D is that you are dealing with unknowns. Unknowns in time and complexity.
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You've never played the game, you don't have a clue what sort of state its in and neither do you have any idea what's coming with 3.3 and 3.3.5. Didn't your mother tell you not to talk twaddle when you were a child?
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No one wants you playing the game anyway, so keep far away please.
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Complete rubbish.
Last edited by CogsNCocks; 2018-09-22 at 02:17 AM.
The roadmap is based around aggressively set internal JIRA agile development targets. They aren't release dates in a typical sense like you get with commercial game or DLC launches. I mean yeah, we all know CR was way over optimistic a few years ago with release windows along with the scope of the project changing, but that has nothing to do with how the roadmap functions today. So people who want to treat the roadmap like it's a release schedule for EA or Activisions latest reskinned release aren't fit to handle open development. You also dishonestely left out the part where I talked about R&D, get out of here with your cherry picking.
Last edited by CogsNCocks; 2018-09-22 at 01:05 AM.
Those were perfectly adequate responses to those bullshit posts, there was more than a single post as well, there was a few I responded too. Low effort posts deserve low effort responses.
I just told you what the roadmap is. Go and do some research on agile and scrum development methodolgies and hopefully the light bulb goes on.Also, I don’t think anyone is saying that these are final release dates, but a roadmap is still is a list of project goals, goals that they keep missing by months over and over…
ok.As for the, “get out of here”. No dude, you are the one who seems to have a problem, not me.
Last edited by CogsNCocks; 2018-09-22 at 01:58 AM.
All entries in 3.3 are targets are still scheduled for the 3.3 release around the Citizencon event. Even the planets and moons in the delayed 3.3.5 are pretty much there now, but are dependent on OCS before they can be included in the live release. There's also lots of polish and improvements coming that aren't even listed on the roadmap. 3.3 is coming in October and 3.3.5 is scheduled for November, not exactly a massive delay to get worked up about anyway. So you can take your lies and go crawl back underneath your rock.
They aren't opinions, they are demonstrable falsehoods. Even opinions need to be backed by solid reasoning otherwise they should be just dismissed as bullshit.
Thanks for admitting you don't have a clue about software development.Ah, yes, the good old “just go google it!” technique, I’m starting to understand why you stick to silly insults now.
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Translation: The vast majority of stuff is scheduled to be released on time as I've just shown. You claimed everything had been delayed and CIG were incapable of meeting any of their own self-imposed deadlines which is demonstrably false. CIG have already successfully met plenty of deadlines throughout this year as well.
Liars don't deserve anything less. Your idea of a normal discussion is one where you get to spout off any bullshit you feel like and expect to to be taken seriously anyway. No.Unless those ALSO get pushed back. Love the insults though. Can't have a normal discussion can you?
Last edited by CogsNCocks; 2018-09-22 at 02:39 AM.
Fact: They pushed back the dates on yet another patch.
You think with their track record they will meet their next release date targets and push nothing back? LOL. Okay.
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Did they or did they not push back content of a patch. Again. Well?
Nope, 3.3 is still scheduled on time to be released in October.
You're moving the goalposts now, another dishonest tactic. Your original claim was that they missed all deadlines which has been shown to be wrong. As for your new question, yes some content has been delayed for a few weeks, so what?Did they or did they not push back content of a patch. Again. Well?
I'm asking a simple question. Did they or did they not miss a deadline? Is this the first time it has happened? Do they have a track record of missing timetables?
So what? It is just showing how incompetent they are at setting deadlines. It shows potential customers just how inept they have been.
Nope your opening statement a few posts back was this.
Which is wrong, CIG have met plenty of deadlines this year. Now you're just trying to move goalposts and it's not on sonAnd they manage to miss like every one of them.
So what? It is just showing how incompetent they are at setting deadlines. It shows potential customers just how inept they have been.
Here's the caveat for potential customers on how to use the roadmap.
https://robertsspaceindustries.com/r...r-Citizen/info
If you can't handle that, then you're not fit for open development. Forget about the game and come back when SQ42 is released.
Quality will always be our number one goal.
When we initially set out on this journey we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowd funding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
This roadmap focuses on big features, but is not fully exhaustive.
There are a lot of behind-the-scenes work and smaller tasks that will be happening as well as on-going improvements to existing features. This is also not intended to be a final list, there will potentially be additional features added down the line and features may shift in their projected release.
The roadmap data is pulled directly from the internal project management database.
In the spirit of transparency, the data found on this page is pulled directly from JIRA, our internal database that we are using to plan and manage the project. Feature progress and release plans will be updated here in an automated fashion, once per week.
Future work estimates are just that: estimates.
All estimates are based on our knowledge and experience but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features.
Internal schedules, the ones you will now be privy to, tend to have aggressive dates.
This helps to help the team focus and scope their tasks, especially in the case of tech development. Every team needs target dates, so you may see dates adjust when we get more accurate information and understanding of what’s needed to be completed.
The polish phase is always hard to estimate, increasingly so in online and multiplayer situations.
The complexity and the difficulty in testing at a large scale make it harder to reproduce and isolate bugs to fix them. We base our estimates, again, on our experience, but we also know that it’s possible for a single bug to cause a delay of days or weeks when a hundred others might be fixed instantly.
This roadmap doesn’t cover everything being worked on across Cloud Imperium Games.
The roadmap is meant to highlight our aims for the remainder of the year on the Persistent Universe. Although technology is shared between the two games, this does not currently reflect the Squadron 42 roadmap.
Terminology
The status of each Feature in the roadmap indicates where it is in the development process. Here is a handy list of terms used on each card and their meaning.
Scheduled The feature is planned but not in development.
In Development The feature is being actively developed.
Polish Work is complete and undergoing playtests and QA.
Completed The feature is considered complete.
Released The feature is shipped as part of a public release.
So wait, is CogsNCocks the ministabber/Slipmat of Star Citizen?
If it's true that their roadmap is based on JIRA they really should rework that. I work with JIRA daily and if the targeted crowd is the consumer, it should pass through some form of filtering first. Otherwise it does more damage than good.
That said, it's down to the project manager not to set unrealistic dates on everything that they know they can't meet.
It seems they're mixing PR with actual targeted release dates. What could possibly go wrong there, I wonder?