1. #6221
    Moderator chazus's Avatar
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    Quote Originally Posted by Kyanion View Post
    Is it really transparency if they miss them all? Sounds like incompetence to me. They should set some realistic goals. But that isn't what they are about.
    There's no such thing as 'realistic goals'. You're asking for something that doesn't happen.

    Quote Originally Posted by Eleccybubb View Post
    It is sheer incompetence. Plain and simple. Name one big developer that wouldn't get this much criticism for missing deadlines. Hint... they wouldn't.

    If this was EA, Blizzard, Ubisoft, Activision or Square there would be a shitshow.
    The only difference between CiG and all those... Is they don't show you what's going on. All of those developers in the background ARE a shitshow. Game development in general is a shitshow. CiG is just the only company so far that's actually made that process transparent.
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  2. #6222
    Quote Originally Posted by CogsNCocks View Post
    Just wow lol. When do we ever get see internal deadlines of any of those companies you mention? I can tell you, it's never! I can also tell you that those companies miss internal deadlines all the time.
    Yeah not shit because those companies aren't stupid enough to post deadlines that they know they are likely to miss over and over. Way to blaze the trail Star Citizen!

    - - - Updated - - -

    Quote Originally Posted by CogsNCocks View Post
    As I explained a few pages back, they are using Agile development methodologies which involves purposely setting overly ambitious goals. It's accepted as part of the process that you're not going to reach every goal you planned for but the idea is that you should be more productive than setting more easily predictable goals and timelines. This methodology is quite popular in the software development industry.
    And someone explained to you how Jira works and just buzzword setting 'agile' dev goals means fucking nothing. All it shows is that they set deadlines and miss them and miss them BADLY.

    - - - Updated - - -

    Quote Originally Posted by chazus View Post
    There's no such thing as 'realistic goals'. You're asking for something that doesn't happen.
    Then maybe they should blaze the trail and not set a goal that is batshit insane. All they do is post up these huge roadmaps and then whiff everything. All it shows is that "We can't meet any deadline we set. Please don't give us money." That is what I see. They have a bad reputation for MANY reasons, this is one of the main ones.

  3. #6223
    Moderator chazus's Avatar
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    Quote Originally Posted by Kyanion View Post
    Then maybe they should blaze the trail and not set a goal that is batshit insane. All they do is post up these huge roadmaps and then whiff everything. All it shows is that "We can't meet any deadline we set. Please don't give us money." That is what I see. They have a bad reputation for MANY reasons, this is one of the main ones.
    It's a difficult place they've put themselves in. I think part of it is because they wanted to do 'things' different, for once. On one hand, it's fantastic, because you know exactly where they're at, what they're doing, what is done and what isn't......... But the problem is, their audience they give that to are not the people you probably want to do that.

    There's a reason other companies don't do that. Specifically because people will nitpick and complain. Ignorance is bliss. I applaud them for the transparency, but part of the problem is that nobody else does this... So people assume they're doing awful at their job, when they're doing no worse than anyone else.

    it's the whole "Seeing where your burger comes from" dilemma.
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  4. #6224
    Quote Originally Posted by Kyanion View Post
    Yeah not shit because those companies aren't stupid enough to post deadlines that they know they are likely to miss over and over. Way to blaze the trail Star Citizen!

    - - - Updated - - -
    The community asked them to show their plans and progress in a more detailed way and CIG obliged! Fancy that eh? A game company actually listening and implementing their customers requests. Blizzard could learn a thing or two about that from what I hear...


    And someone explained to you how Jira works and just buzzword setting 'agile' dev goals means fucking nothing. All it shows is that they set deadlines and miss them and miss them BADLY.
    I've been developing software for almost twenty years and managed to teach myself how Jira works thankyou very much. I just told you what a deadline is in software development but you as a non-developer keep insisting it's something else. We don't even call them deadlines, they are called milestones due to their rather malleable nature compared to the rigid inflexibility of a deadline. This whole deadline debacle is a bit of red herring to begin with actually.

  5. #6225
    Quote Originally Posted by chazus View Post
    It's a difficult place they've put themselves in. I think part of it is because they wanted to do 'things' different, for once. On one hand, it's fantastic, because you know exactly where they're at, what they're doing, what is done and what isn't......... But the problem is, their audience they give that to are not the people you probably want to do that.
    No, the problem is you DON'T know exactly where they're at. Why is that? They never make any deadline, ever. So what happens? Their audience gets pissed the fuck off. I think they also get pissed the fuck off at the feature creep, but hey, new pretty ship you may get one day.

    - - - Updated - - -

    Quote Originally Posted by CogsNCocks View Post
    The community asked them to show their plans and progress in a more detailed way and CIG obliged! Fancy that eh? A game company actually listening and implementing their customers requests. Blizzard could learn a thing or two about that from what I hear...
    Blizzard actually has a game from what I hear...more than one actually. Fancy that eh?

  6. #6226
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    Quote Originally Posted by Kyanion View Post
    No, the problem is you DON'T know exactly where they're at. Why is that? They never make any deadline, ever. So what happens? Their audience gets pissed the fuck off. I think they also get pissed the fuck off at the feature creep, but hey, new pretty ship you may get one day.
    I don't disagree with feature creep. They have added way too much stuff that probably should have been an expansion or DLC. That said, most studios don't hit any deadlines. People outside the studio just don't know it. And with as much stuff as there is, thats a LOT of deadlines to miss.

    People just get all bent out of shape about it, knowing exactly what they were getting into (or, maybe not, at the time)
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  7. #6227
    Quote Originally Posted by chazus View Post
    I don't disagree with feature creep. They have added way too much stuff that probably should have been an expansion or DLC. That said, most studios don't hit any deadlines. People outside the studio just don't know it. And with as much stuff as there is, thats a LOT of deadlines to miss.

    People just get all bent out of shape about it, knowing exactly what they were getting into (or, maybe not, at the time)
    I get that many studios don't hit their deadlines and hell some never hit them and the game gets canned. The problem is Star Citizen has taken in a fuckton of money and then puts out these roadmaps and then just looks really bad as they miss deadline after deadline. You'd think that public perception would bury these idiots who have no clue but no, people keep throwing money as these virtual ships they may never get. It really is fascinating to watch in that regard.

    If I had money on this project I'd be pretty pissed off, but I wouldn't have ever backed something like this in the first place, too ambitious for a company that really has done nothing but talk big and feature creep themselves to the grandest of scales.

  8. #6228
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    really dope update on Squadron 42, i HIGHLY recommend clicking each image for an HD version! (provided by TheBlueFan on Reddit)

    Squadron 42 Update Email

    Taken from the link above:





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  9. #6229
    They gave a brief summary of the technical progress S42 has made, but they made no mention on the actual story content. Last time I checked, Chris Roberts said that the story would be about 20 hours long. Given how rich the SC universe has been shaping up to be, I'd be incredibly disappointed if RSI neglected to focus on telling a comprehensive singleplayer story within it. 20 hours is way, way too short; you can't possibly expect to develop more than a brief pass at a couple planets at most, let alone tell compelling character arcs for anyone else besides the main character(s) (probably Mark Hamil's character, if he isn't a disposable mentor character that is). I know they said they weren't going to talk about the big spoilers, but come on man; tell us what the actual singleplayer campaign details outside of "blow up Vanduul with AI squadmates". Who are the characters? Which worlds are we going to explore? How in depth will the civilizations of these worlds be explored? What about the politics of the Imperium? Will the story take time to breathe and give us a decent amount of time to explore in between missions and get a feel for life inside the Imperium and inside the navy? Will we get to form relationships with the crew members of the Idris the squadron is based on, or will they just be nameless workman NPCs in the background? Will the antagonists be characterized beyond just being generic aliens you shoot?

    It'll be a massive shame if it's just another tacked on singeplayer campaign like the CoD and Halo games.

  10. #6230
    Over 9000! zealo's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    They gave a brief summary of the technical progress S42 has made, but they made no mention on the actual story content. Last time I checked, Chris Roberts said that the story would be about 20 hours long. Given how rich the SC universe has been shaping up to be, I'd be incredibly disappointed if RSI neglected to focus on telling a comprehensive singleplayer story within it. 20 hours is way, way too short; you can't possibly expect to develop more than a brief pass at a couple planets at most, let alone tell compelling character arcs for anyone else besides the main character(s) (probably Mark Hamil's character, if he isn't a disposable mentor character that is). I know they said they weren't going to talk about the big spoilers, but come on man; tell us what the actual singleplayer campaign details outside of "blow up Vanduul with AI squadmates". Who are the characters? Which worlds are we going to explore? How in depth will the civilizations of these worlds be explored? What about the politics of the Imperium? Will the story take time to breathe and give us a decent amount of time to explore in between missions and get a feel for life inside the Imperium and inside the navy? Will we get to form relationships with the crew members of the Idris the squadron is based on, or will they just be nameless workman NPCs in the background? Will the antagonists be characterized beyond just being generic aliens you shoot?

    It'll be a massive shame if it's just another tacked on singeplayer campaign like the CoD and Halo games.
    20 hours is plenty for a mission focused single player campaign. Most CoD campaigns barely get above 5-6.

    If they actually put out a somewhat decent single player game at all, that'd be a massive improvement over the current state of things.

  11. #6231
    Was that for all of SQ42 then? Because I thought they mentioned something about releasing multiple story arcs.

  12. #6232
    Bloodsail Admiral Odeezee's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    It'll be a massive shame if it's just another tacked on single-player campaign like the CoD and Halo games.
    i highly suggest you watch the vertical slice for Squadron 42 from last year with the Chris Roberts (Boss), Sean Tracy (Tech Director) and David Haddock (Narrative Director) they speak to most, if not all, of your concerns and SQ42 is a single-player game so the story cannot be tacked on like it is for CoD seeing as CoD these days is just a small scale multiplayer shooter.



    FOIP is turning out to be really great. i saw this live it was HILARIOUS!

    https://clips.twitch.tv/HyperObeseClipsmomBibleThump
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  13. #6233
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    Quote Originally Posted by chazus View Post
    I see lots of people complaining about "They have X money". You cant just throw money at something and make it work.

    That said, given the scope of the project... I'm not surprised. I'm also still excited. I recently got gifted a Mercury Star Runner for my birthday and I can't wait to run it. They've made expectations quite clear, I'm not sure why people are so bent out of shape. They've done an impressive job of setting roadmaps and what to expect.
    Careful, anyone who support this game in any way is supposedly crazy and out of their mind.

  14. #6234
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    Quote Originally Posted by Eleccybubb View Post
    Maybe if the devs had actually given something decent to show after 7 years and if people didn't display cultist like behaviour towards rabidly defending it like it's gonna be "out of this world/a genre changer" and other asinine crap then we wouldn't call them crazy.

    After 7 years and consistent delays people have every right to be critical. There is no excuse for the fact the game has been delayed this often and the "scope" argument falls flat on it's face every time.

    And no not everyone is like that in this thread.

    You are free to support the game. Just know that what you are supporting has it's fair share of issues and right now that is where a good chunk of discussion will head until CiG get their heads out of their backsides and get some competency.
    Thank you for proving my point. Back to not posting in this thread for awhile again.

  15. #6235
    So that's what they've been spending people's money on, fees for superstars.

  16. #6236
    Bloodsail Admiral Odeezee's Avatar
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    Alpha 3.3 PTU is now open to all backers!!!!!

    Sneak Peak of the new DNA Character Customization UI:



    Aegis Valkyrie flyover
    "Cherish the quiet...before my STORM!"

    For a $5/5000 in-game credit bonus for backing
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  17. #6237
    Quote Originally Posted by Odeezee View Post
    i highly suggest you watch the vertical slice for Squadron 42 from last year with the Chris Roberts (Boss), Sean Tracy (Tech Director) and David Haddock (Narrative Director) they speak to most, if not all, of your concerns and SQ42 is a single-player game so the story cannot be tacked on like it is for CoD seeing as CoD these days is just a small scale multiplayer shooter.



    FOIP is turning out to be really great. i saw this live it was HILARIOUS!

    https://clips.twitch.tv/HyperObeseClipsmomBibleThump
    Thanks for the link! I somehow missed this in my subscriptions feed. Looking great!

  18. #6238
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    Quote Originally Posted by stellvia View Post
    Was that for all of SQ42 then? Because I thought they mentioned something about releasing multiple story arcs.
    The game was slated to be released in chapters a long time ago, not sure if that is still their plan though.

    - - - Updated - - -

    Quote Originally Posted by chazus View Post
    I see lots of people complaining about "They have X money". You cant just throw money at something and make it work.

    That said, given the scope of the project... I'm not surprised. I'm also still excited. I recently got gifted a Mercury Star Runner for my birthday and I can't wait to run it. They've made expectations quite clear, I'm not sure why people are so bent out of shape. They've done an impressive job of setting roadmaps and what to expect.
    I'm still looking forward to the game, but the feature creep was ridiculous when they had so many stretch goals. I think it's important that at the very least, they get many of these features in though, because I would assume that trying to add them later to a completed project would take every bit as long to design and get working correctly as it does to make it part of the game from the outset.

  19. #6239
    Moderator chazus's Avatar
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    Quote Originally Posted by UnifiedDivide View Post
    I just want to clarify this little bit. Does this mean you simply couldn't wait until you got home or whatever to enjoy it or, does it mean you can't do anything with it yet and can't wait to actually be able to?
    The Mercury Star Runner is still in design phase. Until it's complete (later this year), I'm provided with a somewhat similar ship (two actually) until then. Right now I've got a 4 seater MISC Freelancer as a loaner.
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  20. #6240
    Quote Originally Posted by Iseeyou View Post
    The community keeps delivering insane stuff.

    The Aldnoah.Zero parallels are striking indeed

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