Oh come on. This is not a case of people starting with a "slight advantage", ie a +3 armor set, You're talking about people having multitudes of ships which, going by current rates, would give them thousands of hours time advantage over someone starting at the same point.
CIG have claimed that selling ships removes the issue of someone starting a game and being years behind other players but in reality they've made it so the game starts with some players having huge advantage from day one, instead of it being something that naturally occurs in the lifespan of a game.
No one expects to log into a game 5 years after its release and be on equal footing with long term players but people damn well expect something close to that if they log in during the first week of a game's launch.
The fact is that they could have easily raised money without selling out, Assume for as moment that they sold 10 different types of ships at $20 a piece.
2 million backers @ $60 = $120 million
50,000 backers buy all 10 ships @ $20 a piece = $10 million
100,000 buy 5 ships @ $20 a piece = $10 million
200,000 buy 1 additional ship = $4 million
Total of $144 million
Each ship could take no more than a couple of days to earn negating a large amount of concern about P2W.
They could also sell various cool looking cosmetic skins for ships, armor, weapons etc if necessary.
The idea that they needed to target whales with ridiculously priced game assets is a complete fallacy.

Recent Blue Posts
Recent Forum Posts
Midnight "brokie edition" start 3 days late
Gathering Profession's catchup mechanic
MMO-Champion





