1. #7941
    Quote Originally Posted by Post View Post
    This thread is the exact same as it was months ago. People being amazed at how ridiculous this situation is and that the game isn't out yet, other people trying (and failing, looking worse and worse as time goes on) to defend this eternal alpha. It's like a weird time loop in here.
    Quite the opposite
    They are making good progress now, so the naysayers running out of things to bitch about, That's why most of them stopped posting things like "they won't be able to do this or that" and "where is this or that promised feature" because slowly they did overcome the technical difficulties, and features are being added constantly.


    So leaves them with the parroting of "why it's not released yet" and "not enough to show for the money" which both are getting more and more hollow, as they were broken argument from the start
    The dev time is still on par with big projects like Cyberpunk 2077, the money they gathered is gone into the development, financials are public.

  2. #7942
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    Quote Originally Posted by breadisfunny View Post
    and to think not that long ago it was at $186 million. wonder when it'll pass the one billion mark.
    I don't think it gets anywhere near that point.

    Congrats to the 11 fools who made the ignore list, your ignorance knows no bounds, bravo!

  3. #7943
    Quote Originally Posted by Malibutomi View Post
    The dev time is still on par with big projects like Cyberpunk 2077, the money they gathered is gone into the development, financials are public.
    Cyberpunk development isn't riding crowdfunding.

    ..and CD Projekt since 2011 has released: The Witcher 2: Assassins of Kings, The Witcher Adventure Game, The Witcher Battle Arena, The Witcher 3: Wild Hunt, The Witcher 3: Wild Hunt – Hearts of Stone, The Witcher 3: Wild Hunt – Blood and Wine, Gwent: The Witcher Card Game and Thronebreaker: The Witcher Tales.

    Also, you can't really keep bringing up Cyberpunk whenever it feels convenient while claiming that Star Citizen is "special" and shouldn't be compared to anything else =/

  4. #7944
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    Quote Originally Posted by Malibutomi View Post
    Quite the opposite
    They are making good progress now, so the naysayers running out of things to bitch about,.....
    Then why the hell is it still struggling like crazy to hit 60 fps on a 1080? Where the hell is the promised optimization patch, promised in 2017?

    I dont give a shit about the content loop right now, the devs can come up with that later, Im more concerned that games like No Mans Sky runs better on a PS fucking 4 than SC on my brand new PC with a PCIE 1tb HD and a 1080.

  5. #7945
    The Unstoppable Force breadisfunny's Avatar
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    Quote Originally Posted by Rennadrel View Post
    I don't think it gets anywhere near that point.
    at this rate it just might.
    r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
    i will never forgive you for this blizzard.

  6. #7946
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    Quote Originally Posted by Beazy View Post
    Then why the hell is it still struggling like crazy to hit 60 fps on a 1080? Where the hell is the promised optimization patch, promised in 2017?

    I dont give a shit about the content loop right now, the devs can come up with that later, Im more concerned that games like No Mans Sky runs better on a PS fucking 4 than SC on my brand new PC with a PCIE 1tb HD and a 1080.
    mhmm...i just love dishonest, non-analogous and disingenuous statements like these. /sigh

    1. the game is still in alpha, the main optimizations that occur during beta for almost all games have not occured yet, so ofc it won't run at a minimum of 60 fps for all configurations past the recommended setup.

    2. the graphical fidelity between NMS and Star Citizen is really stark so ofc a lower fidelity game like NMS can reach 60 fps on a PS4 (not sure why you think that's a great accomplishment given its pixel density).

    3. the first of the optimization patches for Star Citizen came in Sept. 2018 with alpha patch 3.3. the next one involves Server Object Container Streaming and Server Meshing coming early 2020 or the end of this year i forget. MANY people though, right now, are getting 60 fps consistently so you might want to check Spectrum for tips and further optimizations.

    the fact that any of this even had to be said is sad, but then again professional detractors stay bumping this thread, haha. smh.
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  7. #7947
    Quote Originally Posted by Beazy View Post
    Then why the hell is it still struggling like crazy to hit 60 fps on a 1080? Where the hell is the promised optimization patch, promised in 2017?

    I dont give a shit about the content loop right now, the devs can come up with that later, Im more concerned that games like No Mans Sky runs better on a PS fucking 4 than SC on my brand new PC with a PCIE 1tb HD and a 1080.
    They have been improving performance with things like OCS and Network Bind/Occlusion Culling. However, we probably won't see any big "leaps and bounds" kind of performance improvements until the Server Meshing is up and running. Right now, the servers and network are the bottlenecks, and no matter how powerful your computer is, it can't compensate for the back-end server/networking issues.

    Unfortunately, and fortunately, they've also been adding more and more content to the game, such as Hurston and its 4 moons, and the upcoming ArcCorp with its 2 moons, and there are quite a few more players per instance/shard/whatever than there were 2 years ago. That adds more and more for the servers to process, and without the meshing in place, the servers are having a difficult time trying to keep up. While the meshing needs to be their highest priority, and I'd be surprised if it was not, there are probably only a dozen people or so that are dedicated to that feature; its a specialized skillset, and you can't have too many people working on something at that level without tripping over each other. Meanwhile, the rest of the companies still need to keep making content.
    Last edited by Cyclone Jack; 2019-04-05 at 12:57 AM.

  8. #7948
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    i am def going to earn one of these in game after release, def more my style than an M50, unless the M50 gets the new Origin remake treatment:

    "Cherish the quiet...before my STORM!"

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  9. #7949
    Quote Originally Posted by Beazy View Post
    Then why the hell is it still struggling like crazy to hit 60 fps on a 1080? Where the hell is the promised optimization patch, promised in 2017?

    I dont give a shit about the content loop right now, the devs can come up with that later, Im more concerned that games like No Mans Sky runs better on a PS fucking 4 than SC on my brand new PC with a PCIE 1tb HD and a 1080.
    Depends on your location, but the overall performance was vastly improved last autumn.
    I went from 30-40 at port olisar and moons to 80-100FPS.
    Hurston city is lower, but there they are doing the usual optimizations on the environment so that went up since it's in as well.
    If your pc is still struggling outside of the cities tge problem is on your end.

  10. #7950
    Quote Originally Posted by Malibutomi View Post
    If your pc is still struggling outside of the cities tge problem is on your end.
    Not necessarily, no. I've had plenty of games where my PC met at least the minimum requirements yet struggled with it even in the lowest settings, while other players had worse specs than me, were running them just fine, the best example of this was Dead By Daylight, where in some occasions my game would run 10-25 frames, while a friend of mine was getting easily 60 frames with a setup slightly weaker than mine, and every time I brought it up on a forum to see if I could fix it, I would get that same kind of answer... weeks later down the road they updated the game engine, and my FPS went from 10-25 to +100, just like that.

    It turns out that the problem was that the version of the game engine they were using just didn't really like very specific hardware and that's not the users fault.

  11. #7951
    Quote Originally Posted by Myobi View Post
    Not necessarily, no. I've had plenty of games where my PC met at least the minimum requirements yet struggled with it even in the lowest settings, while other players had worse specs than me, were running them just fine, the best example of this was Dead By Daylight, where in some occasions my game would run 10-25 frames, while a friend of mine was getting easily 60 frames with a setup slightly weaker than mine, and every time I brought it up on a forum to see if I could fix it, I would get that same kind of answer... weeks later down the road they updated the game engine, and my FPS went from 10-25 to +100, just like that.

    It turns out that the problem was that the version of the game engine they were using just didn't really like very specific hardware and that's not the users fault.
    That's a possibility...but a very low one.
    You know if others run the game fine and you don't it's 98% a problem on your end.

  12. #7952
    Quote Originally Posted by Malibutomi View Post
    That's a possibility...but a very low one.
    You know if others run the game fine and you don't it's 98% a problem on your end.
    It's hard to argue against probabilities taken out from where the sun doesn't shine.

  13. #7953
    redpill me on this game

    how do u even get into it? where do u start? what to buy? when, as in wait for discount?
    what is currently available for people to play with?
    what transfers to the finished product? its mmo, is it gonna be pay to play or subscription model?
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  14. #7954
    Quote Originally Posted by Proskill View Post
    redpill me on this game

    how do u even get into it? where do u start? what to buy? when, as in wait for discount?

    ...

    its mmo, is it gonna be pay to play or subscription model?
    "Star Citizen" is two games in one. The game most commonly referred to is Star Citizen, which is a sandbox space simulator MMO. The second game is a scripted singleplayer campaign set in the SC universe called Squadron 42 (which is what I'm here for, though I dabble in Star Citizen as well). Early on in development, the two games were to be the same game, akin to booting up Freelancer and then selecting to play either the campaign or on a multiplayer server, but both games have grown in such scope that they are now being billed as to separate games. Each game costs $45, but you can get both for a $65 bundle. There is no subscription for the game. There is a "pledge store" for those who want to assist in crowdfunding the game beyond just buying the box, where they can throw more money at CIG and get a bigger starting ship in return. All ships are obtainable to those who just buy the base game (ship progression is core part of a space simulator's gameplay loop), and this pledge store will be removed when the game launches. There is no discount for the base game, but every year in November there is a sale for the pledge store to celebrate the game's anniversary since it was first crowdfunded.

    Link to the store here. As a word of advice, the base packages are fine, don't spend drop more than a $100 or $200 on the game unless you have thoroughly researched the game and are invested in it's development. My Origin 315p is nice but I don't need it, dropped money on it because I believe but I'm not putting all of my eggs in one basket like those who spent thousands on their Javelins, but it's their money so they can do whatever the want.

    what is currently available for people to play with?
    Squadron 42 is being tested internally. Star Citizen's alpha is available right now to anyone who buys Star Citizen or pledges for a ship.

    Star Citizen, being a sandbox, is not a content based game, but a system's based game that facilitates gameplay. Current systems are:

    Quote Originally Posted by MrAnderson View Post
    Dogfighting, Multicrew and FPS gameplay


    Mining


    Cargo Hauling


    Delivery Missions


    Bounty Hunting


    Investigation


    & Racing
    There is also FPS combat currently in the game, with armor and weapon progression. I've had a ton of fun boarding ships and stations and engaging in shootouts.


    The single star system currently in the game, the Stanton system, is nearing completion. It was created as a testbed for the other star systems in the game. The next big update will implement gas planet tech (and a new flying gas planet city) for the gas giant, Stanton II. Once that is completed, CIG will have the tools they need to rapidly create more systems in the game, only limited by the rate at which they can create new assets (you don't want to see the Hurston or ArcCorp tilesets reused for every city).

    - - - - - - - - - - - - - Druid / Steam / MyAnimeList / IMDB - - - - - - - - - - - -

  15. #7955
    Quote Originally Posted by Val the Moofia Boss View Post
    Each game costs $45, but you can get both for a $65 bundle. There is no subscription for the game. There is a "pledge store" for those who want to assist in crowdfunding the game beyond just buying the box, where they can throw more money at CIG and get a bigger starting ship in return. All ships are obtainable to those who just buy the base game (ship progression is core part of a space simulator's gameplay loop), and this pledge store will be removed when the game launches. There is no discount for the base game, but every year in November there is a sale for the pledge store to celebrate the game's anniversary since it was first crowdfunded.
    Yes, give them more money because they need to keep throwing it in their giant money pit. Just "throw more money" at them to get a bigger starting ship. Totally won't get blasted out the sky in PvP situations as a base game player.

  16. #7956
    Quote Originally Posted by Proskill View Post
    redpill me on this game

    how do u even get into it? where do u start? what to buy? when, as in wait for discount?
    what is currently available for people to play with?
    what transfers to the finished product? its mmo, is it gonna be pay to play or subscription model?
    Listen to Cypher, take the blue pill and wait for Neo to end the war.

    There is to much uncertainty and past mistakes in this project. Wait for atleast Squadron 42 to finish (the single player game) and see how that turns out. There is no telling if the MMO will release and in what state it will be, at this time.
    It ignores such insignificant forces as time, entropy, and death

  17. #7957
    Quote Originally Posted by Kyanion View Post
    Yes, give them more money because they need to keep throwing it in their giant money pit. Just "throw more money" at them to get a bigger starting ship. Totally won't get blasted out the sky in PvP situations as a base game player.
    and still your giving of misinformation when noone apart from the development team even knows whats going to happen with pvp, if its even slightly like eve then as long as your in secure space your not going to encounter pvp much, along with the you can play SQ42 and it merges in the the PU and your going to have a fairly decent combat ship to start of with.

    They have already said before if your just blowing up randoms in ships, not actually playing the game properly that will be considered griefing and will be acted upon, pirate gameplay in star citizen is nothing like eve, your not going to blow up a cargo ship full of valuable materials when you can board it and take them and the ship but cargo ships can fight back fairly well.

    Ships you can buy are base model, you can upgrade each of those ships massively but will probably lose those upgrades if the ship is destroyed or have to at least pay extra insurance.

    If you actually want to play this game at launch then selling ships was really the only way to generate funds and create the game we all want, the game wouldnt be able to be made without selling ships, PvP can be balanced where as without money the game cant be made.
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  18. #7958
    Quote Originally Posted by kenn9530 View Post
    If you actually want to play this game at launch then selling ships was really the only way to generate funds and create the game we all want, the game wouldnt be able to be made without selling ships, PvP can be balanced where as without money the game cant be made.
    Yeah, if only there were ways to develop video games without pay-2-win elements already in it during "alpha" stages...

  19. #7959
    Quote Originally Posted by Myobi View Post
    Yeah, if only there were ways to develop video games without pay-2-win elements already in it during "alpha" stages...
    It's sad tbh.

    There are devs that will flat out put P2W in games and just let it be.

    Meanwhile CiG and Chris Roberts are so adamant this isn't P2W because literally "lul what are you actually winning?" suddenly changes the factual definitions of it.

  20. #7960
    alright guys, it is done. i bought the game

    any guilds/corporations here that recruit beginners?
    or any solo player that want to make friends with me?
    i have pretty much no clue about the game so any advices are most welcome
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