It's data taken from the official funding tracker along with CIG financials:
https://docs.google.com/spreadsheets...gid=1694467207
https://cloudimperiumgames.com/blog/...017-financials
It's data taken from the official funding tracker along with CIG financials:
https://docs.google.com/spreadsheets...gid=1694467207
https://cloudimperiumgames.com/blog/...017-financials
Funding tracker: https://robertsspaceindustries.com/funding-goals
Getting $2.6M a month in the begging bowl is impressive. The amount they pull in yearly is around $37M but the operating costs for the year are $45M+ and growing...
They have traditionaly "weaker" months and "stronger" ones. Last quarter of the year is usually their strongest one whille summer months (vacations) or early in the year the slowest ones.
Still compared with prior years this has been their best year yet which shouldn't come as a surprise since the game's performance improoved a lot and more content keeps getting added regularly.
That's true but they are still running a deficit as can be seen from their own publishings.
2017 income = $43.8M of which $3M in subs and $5.8M other.
2017 expenditure = $48.8M, a shortfall of $5M
The financials show that subs/other remain very linear for 2015, 2016 and 2017 while in house salaries are increasing yearly, $30M in 2017 up from $21M in 2015 with headcount increasing significantly in each subsequent year, 363 in 2017, 475 in 2018 and 530 in 2019.
Using 2017 salaries divided by headcount equals average of $82,500, multiply that by the current headcount equals $43.8M, an increase in salary costs of $13.8M over 2017
It's not that linear, taxes play a big part. Their biggest workforce is based on UK which by coincidence (or not) has also a great tax relief for video-games.
Considering they are making Squadron 42 along with Star Citizen and huge games can usually take thousands of dev's them being (only) at 500~ it's only natural that they keep hiring!
Last edited by MrAnderson; 2019-07-15 at 06:05 PM.
not sure on how many staff are on the payroll these days but there are 103 openings throughout all the areas for CiG, im fairly sure there are good for funding at this point as long as it remains steady, to release both games and development costs should drop massively at that point.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
what exclusive content are you refering to in the origional kickstarter, there were backing packages which included up to 5 ships and there were like 100 idris sold at some point, all the more expensive ships in any package was the constellation and the idris was just an addon, the project has changed but as long as origional kickstarter backers get what they backed for it shouldnt be an issue.
Like it or hate it this games needs money and im sure the game couldnt be operated with the current staffing levels from game/cosmetics alone or it would take much longer to complete, this is the largest scale project done so far in gaming, some other space genre games coming along may be good but what im wanting is that game that has a little bit of everything in it.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
the only item that can be considered exclusive is lifetime insurance of which origional backers still get all those benefits for all the ships they got, and LTI is still exclusive these days with only rare chances to get it, everyone should have equal access to getting things in a game, i dont have LTI at all and it doesnt bother me in the slightest.
And how much money would they have raised without selling ships, this game probably couldnt be made without all that extra income unless backed by an established studio from the beginning.
Whatever chris decides is best for the game he has every right to do it, good or bad decisions included, time will tell if those decisions benefit the game or not.
Most ships also start of with class C modules, with certain ships already being equiped with B class modules, but any upgrades on the ships are not covered by insurance currently.
Last edited by kenn9530; 2019-07-15 at 09:46 PM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
If you are going to link the page you could at least... I don't know... read the whole thing?
Or is this another Myobi doesn't agree so it doesn't matter what it says?Why are you offering the limited ships again?
Although we have offered the limited ships for sale half a dozen times at this point, the subject continues to be raised on the forums. We are aware that the original Kickstarter page states that these ships would not be sold again. Had we the ability to edit this page, we would add the following information: We made a mistake! The concept was that for the ships with a specified inventory (Scythe and Idris-M), we were only ever going to sell that quantity – hence the never sell it again wording, but the other ships that were not quantity limited were meant to be limited in that we would have them for sale for limited durations, so they would be a scarce commodity. Unfortunately our wording did not communicate this and the impression on our original post was that everything offered for limited sale would not be sold again. We subsequently corrected this to clarify that we were really talking about the ships that were offered with finite quantities but the issue has continued to be raised. This is our official stance on this so please bookmark this post for future forum debate!
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
and the origional kickstarter changed massively so what does it matter if they changed things around, the longer you have backed the more things you get of which are mostly cosmetic that cant be earnt by others, im sure wow at one point said it would never sell ingame currency but now it does, companies evolve over time or they would fail and things in the past once said cant be undone.
And where were they going to get that money, no other company would even attempt something like SC its too much of a risk, and other games like ED are much easier to make considering its just mostly a sit in the cockpit game with the occasional planet landing, what other way would you suggest raising money and how long would people contribute for only cosmetic perks, the game would never get enough funding or be completed to the level we want the game to be.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
From the subreddit
From imminent collapse fantasies to eternal development ones.
We've gone full circle now.
Oh I'm ok with fantasy jokes because it's implied and understood as being what it is. A funny and innocuous joke.
It's only when people try to pretend their fantasies are real that it stops being a joke to become a farse.
Well that's good because that is exactly what Star Citizen is, a fantasy joke