1. #9241
    Quote Originally Posted by Claymore View Post
    So... to be perfectly blunt, my biggest problem with Star Citizen is that to play the game, you basically have to "buy" a ship. But since I haven't gotten to play with a ship, I don't know what to even look for. So what winds up happening, is that I just don't pay to play the game, because the choice they've offered is insurmountable.

    I would be *WAY* more interested if they just said "Hey, drop $20 and you can play the game, you just don't get a ship to start out with".

    The fact of the matter is, if I get a ship, I want it to feel like MY ship. Like I earned it for myself, and actually chose it. But without playing the game, you have no way to knowing the value of any of these ships. It's weird, but that's just how the game feels right now. I want to jump into the alpha/beta/whatever it is now, but I also think it's crazy that I'm first asked to make such a potentially important decision, with no context.
    There are free-fly events where you can just load up the game and try it out.

  2. #9242
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    How about no? How about developers just start releasing games in a decent state at launch? How about developers being honest about what they are selling you instead? At best, NMS should be an example of what you should do AFTER fucking up big time...

    No duh thats obvious dude, credit is still where credit is due. The fact they were able to redeem the game itself is still a good thing. Try to lighten up a little.
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  3. #9243
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    Quote Originally Posted by Claymore View Post
    So... to be perfectly blunt, my biggest problem with Star Citizen is that to play the game, you basically have to "buy" a ship. But since I haven't gotten to play with a ship, I don't know what to even look for. So what winds up happening, is that I just don't pay to play the game, because the choice they've offered is insurmountable.

    I would be *WAY* more interested if they just said "Hey, drop $20 and you can play the game, you just don't get a ship to start out with".

    The fact of the matter is, if I get a ship, I want it to feel like MY ship. Like I earned it for myself, and actually chose it. But without playing the game, you have no way to knowing the value of any of these ships. It's weird, but that's just how the game feels right now. I want to jump into the alpha/beta/whatever it is now, but I also think it's crazy that I'm first asked to make such a potentially important decision, with no context.
    SC was never marketed as a free to play game, and the initial pledge package is cheaper than the vast majority of AAA games these days. Keep an eye out for the Free Fly weekends that pop up, they happen pretty regularly.

  4. #9244
    Quote Originally Posted by Rennadrel View Post
    SC was never marketed as a free to play game, and the initial pledge package is cheaper than the vast majority of AAA games these days. Keep an eye out for the Free Fly weekends that pop up, they happen pretty regularly.
    All true, but when being presented with different options, you're still asked to make a choice. In all honesty, I'd almost be more inclined to spend $40 if it *didn't* come with anything, simply because it removes that aspect of decision-making. Am I going to reflect back in a few months and think "Man, I should've picked one of the other ships"? That's my concern.

    As for the free-play weekends, I did indeed jump into one back in November. I was extremely impressed with what I experienced, even though my laptop really couldn't run it very well (I plan to upgrade my desktop at some point, so not a huge concern). I still wasn't able to experience flying a ship, though, which was a bit of a bummer.

    All in all, it left a positive impression, but I still can't justify dropping the money when I don't know which ship I "should" pick. Like I said, that's why I think they should consider offering a lower package that doesn't include anything, just to get a more "pure" experience, and not being weighed-down by "did I make the right choice?".

  5. #9245
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by Claymore View Post
    All true, but when being presented with different options, you're still asked to make a choice. In all honesty, I'd almost be more inclined to spend $40 if it *didn't* come with anything, simply because it removes that aspect of decision-making. Am I going to reflect back in a few months and think "Man, I should've picked one of the other ships"? That's my concern.

    As for the free-play weekends, I did indeed jump into one back in November. I was extremely impressed with what I experienced, even though my laptop really couldn't run it very well (I plan to upgrade my desktop at some point, so not a huge concern). I still wasn't able to experience flying a ship, though, which was a bit of a bummer.

    All in all, it left a positive impression, but I still can't justify dropping the money when I don't know which ship I "should" pick. Like I said, that's why I think they should consider offering a lower package that doesn't include anything, just to get a more "pure" experience, and not being weighed-down by "did I make the right choice?".
    Your starter ship isn't that big of a deal. It's your starter ship. It's okay if you start with an Aurora, because you're going to upgrade out of it once you earn enough UEC ingame to rent or buy bigger ships.

    Before the Star Citizen/SQ42 package split, the base package into Star Citizen costed $45 and came with the Aurora (has a bed, can carry multiple people, and has a cargo bay). Today, the cheapest Star Citizen packages are $45 and come with either an Aurora or the Mustang (single seater fighter, no bed or cargo bay). If you had to pick between the two, I'd say go for the Aurora, for the advantages of being able to haul stuff, carry passengers, and using the bed to log off away from a hangar.

    If you are willing to throw in an extra $20, you can upgrade your Aurora/Mustang to either an Avenger or an Origin 300 variant, which have the agile characteristics of fighters and hauling capabilities. The 300 series has a really nice, unobstructed cockpit view, and also has a bed for logging out. IMO, the 315p is the best, as it comes with 12 SCU of cargo space, making it the most versatile ship for me. I can make a lot of money off of hauling and quickly upgrade to a rental Freelancer, or I can do combat missions.

    That being said, I will once again say that like all early access games, you should only throw money at the project if you are satisfied with what you see right now. Assume that the current version of the game is the final version. If you don't like it right now, you should hold off.

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  6. #9246
    so u can exchange your starter ship (in my case its mustang) for any other minus the price of the starter ship. can u do that later on as well? say i exchange mustang for titan, can i later exchange titan for cutlass black minus the titan price? talking about real money
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  7. #9247
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by Proskill View Post
    so u can exchange your starter ship (in my case its mustang) for any other minus the price of the starter ship. can u do that later on as well? say i exchange mustang for titan, can i later exchange titan for cutlass black minus the titan price? talking about real money
    Yes, you can upgrade your ship to a bigger ship, minus the price of the ship you are upgrading from. In your case, going from a Titan to a Cutlass Black would cost $50. Go to https://robertsspaceindustries.com/pledge and select "ship upgrades". The screen will look like this:



    If you want LTI on your ship, wait for an anniversary sale and buy an LTI item, then upgrade it to the ship you want. It will keep the LTI.

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  8. #9248
    Quote Originally Posted by Val the Moofia Boss View Post
    If you want LTI on your ship, wait for an anniversary sale and buy an LTI item, then upgrade it to the ship you want. It will keep the LTI.
    what is LTI and when is the anniversary sale?

    also, 300i or titan? pros and cons?
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  9. #9249
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    Quote Originally Posted by Proskill View Post
    what is LTI and when is the anniversary sale?
    LTI is Lifetime Insurance.

    In Star Citizen, you have to insure your ships. If your ship blows up and doesn't have insurance, you can't respawn it. It's gone. You'll have to buy or rent a new ship.

    By default, your ships come with a few months of insurance, more than enough time to earn enough money to buy new ships or renew your insurance.

    However, there is a prestigious insurance plan called LTI, which lasts forever. If you have a ship with LIT, you will never have to pay insurance on it. You can crash however many times you want and still respawn it.

    There are only two ways to get LTI: 1. buy a ship when it first goes concept sale (almost all of the ships in Star Citizen are well past that stage), or 2. buy an anniversary ship. The anniversary is in mid November, and you have to check every day for the duration of the event because they offer different anniversary ships every day. Last year, they were selling cheap LTI hoverbikes for $45, which could be pretty much upgraded into any ship you wanted with LTI.

    - - - Updated - - -

    also, 300i or titan? pros and cons?
    Avenger Titan:
    • + Fast and very agile, pretty hard to hit unless you are using gimballed weapons or missiles
    • + High firepower for a small ship (Only Hornets and Anvils are better)
    • + 8 SCU cargo space (a lot for a small ship)
    • + has walk in cargo bay. You can drive a hoverbike or a buggy into it.
    • + Room to carry passengers
    • + Bed you can log out from (meaning the next time you log on, you will log in your ship where it was. Otherwise, you log back at the last station you left from).
    • + Ejection seat

    • - The walk in cargo bay is a vulnerability, as people can rush up the ramp and into your ship when you're not looking. They can then try to kill you and hijack your ship. Traders and bounty targets are the most vulnerable here.


    Origin 300 series
    • + Fast and agile (hard to hit without gimballed weapons or missiles)
    • + 8 SCU (a lot for a small ship)
    • + Room to carry passengers
    • + Also has room to place more boxes inside, outside of the 12 SCU cargo bay.
    • + Bed you can log out from
    • + Has a bathroom you can hide in (not that useful because it is very difficult for people to actually infiltrate your ship in the first place)
    • + Is really hard for intruders to infiltrate, due to the only way in out or being a retractable ladder.
    • + Has an unobstructed cockpit view.
    • + Ejection seat

    • +/-Moderate firepower for a small ship

    • - The cargo bay cannot carry a hoverbike or a buggy.
    • - People enter the ship by going up a ladder. If you are trying to run away from pursuers on foot, they can shoot you while you are entering your ship. In an Avenger, you can quickly walk up the ramp and close it behind you.


    The 300i has two variants: the 315p (which is my preferred ship), and the 325a.

    315p
    • + Has 12 SCU (huge amount of cargo space for a small ship. You will struggle to fill it all with Laranite and Aluminum at first).
    • +/- trades the nose weapon slot for a tractor beam (not functional at the moment)

    325a
    • + Has Avenger esque firepower.


    If you are going to upgrade to a Cutlass or a Freelancer, know that ramps are a vulnerability on large ships, as the ramps move slowly enough and the entry is large enough that people can pretty easily get in. Furthermore, there are spaces on those ships for infiltrators to hide in, such as the turrets (or if you have cargo, hiding behind your cargo). You'll either need to use ladders (such as on the Freelancer), or get in the habit of watching your cargo ramp close all the way and checking your ship before taking off, lest your ship loaded with cargo gets hijacked.
    Last edited by Val the Moofia Boss; 2020-02-25 at 10:46 PM.

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  10. #9250
    Bloodsail Admiral Odeezee's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    I think people may be disappointed with the Carrack. It has been touted as "a hero ship", like Serenity, your home away from home. A spaceship your family hangs out in, with shuttles/vehicle bays for exploring and all that jazz.

    Except it's just that; a larger ship with vehicle bays and such. It's not the hero ship with plot armor that miraculously evades and survives everything thrown at it. It's not the ship that always blows up the enemy. It's not the "do everything" ship. It's just another larger ship. The Carrack has been in development for so long, I'm afraid the hype may have gone to people's heads, and what they imagine won't line up with reality.
    bruh/bruhette copy your account to the PTU and update it, this patch is pretty f*cking dope. i only have a starter package, but playing the Carrack showed me the progression for a gamer like myself at release; do mercenary missions, bounty missions, story missions and get currency then buy a Carrack (with a Pisces and Rover?), a Cyclone, and a Yellow Jacket Dragonfly in-game.

    on the PTU i logged on, bought a Yellow Jacket and an CYC and put them in the Carrack then bought an 85x and put that in it too and went out to do some bunker missions. i would park about 2-4 clicks out in a valley so as not to get fired upon by the turrets then go to the ship's armory, stock up on firearms and get on my Yellow Jacket and head out to the bunker. they have put gimbled scatter-guns on them now (or maybe it's just the Yellow Jacket that has them), but they shred the turrets. then i went inside and did the missions. it was a very satisfying gameloop even though the current FPS AI is not fully done yet. once the AI is more formidable it will be even more satisfying.

    the ship feels pretty good to me, though it feels sparse in some sections but jam packed in others just right in others. it is definitely a home away from home. the engineer aboard the ship is going to have a blast once that gameplay comes online. as well as the drone operators. i think they should do another pass before full game release on it and add more stuff in some rooms that feel barren like the repair shop and give functionality to the panels in the Cartography room. but like i said check it out for yourself while you can on the PTU, the devs also give you like 15 million in credits so buying small ships/arms should not be a problem.
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  11. #9251
    Part 2 of a deep dive into the technical marvels of Star Citizen by Digital Foundry:


    Part1: https://www.youtube.com/watch?v=TUFcerTa6Ho

    Some kind of prelude: https://www.youtube.com/watch?v=OngP6uEfQoE

  12. #9252
    That was actually a pretty good video. The first one they did was OK, but this one went into some good detail, especially on the texture stuff. Thanks for the link.

  13. #9253
    Quote Originally Posted by Proskill View Post
    what is LTI and when is the anniversary sale?

    also, 300i or titan? pros and cons?
    You can also go grey market and buy them. You can find bargains there from time to time. I traded there a few years ago.

    https://www.reddit.com/r/Starcitizen_trades/

  14. #9254
    Titan Val the Moofia Boss's Avatar
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    Livestream showing off the amazing tech they use to rapidly create planets.


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  15. #9255
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    Quote Originally Posted by Val the Moofia Boss View Post
    Livestream showing off the amazing tech they use to rapidly create planets.

    yeah, it's pretty sick. i hope that by the end of the year the Planet Tech will have matured enough and have enough of a database of different biomes to start ramping up star system creation once they are done with the Stanton System this year. i wonder if they are going to do with a procedural distribution of fauna once Planet Tech is done as it's love to see flying, swimming, and walking/sliding/floating creatures in-game soon. the weather and Actor Status system coming in a month looks sick af too.

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  16. #9256
    Quote Originally Posted by Odeezee View Post
    yeah, it's pretty sick. i hope that by the end of the year the Planet Tech will have matured enough and have enough of a database of different biomes to start ramping up star system creation once they are done with the Stanton System this year.
    [X] Doubt

    People have been saying variations of the above since 2016

  17. #9257
    Quote Originally Posted by Odeezee View Post
    yeah, it's pretty sick. i hope that by the end of the year the Planet Tech will have matured enough and have enough of a database of different biomes to start ramping up star system creation once they are done with the Stanton System this year.
    Unlikely. The next system is Pyro, and only a few of the bodies there will be able to use Planet Tech v4. Most of the bodies will require special tech.

  18. #9258
    Quote Originally Posted by Val the Moofia Boss View Post
    LTI is Lifetime Insurance.

    In Star Citizen, you have to insure your ships. If your ship blows up and doesn't have insurance, you can't respawn it. It's gone. You'll have to buy or rent a new ship.

    By default, your ships come with a few months of insurance, more than enough time to earn enough money to buy new ships or renew your insurance.

    However, there is a prestigious insurance plan called LTI, which lasts forever. If you have a ship with LIT, you will never have to pay insurance on it. You can crash however many times you want and still respawn it.

    There are only two ways to get LTI: 1. buy a ship when it first goes concept sale (almost all of the ships in Star Citizen are well past that stage), or 2. buy an anniversary ship. The anniversary is in mid November, and you have to check every day for the duration of the event because they offer different anniversary ships every day. Last year, they were selling cheap LTI hoverbikes for $45, which could be pretty much upgraded into any ship you wanted with LTI.

    - - - Updated - - -

    If you are going to upgrade to a Cutlass or a Freelancer, know that ramps are a vulnerability on large ships, as the ramps move slowly enough and the entry is large enough that people can pretty easily get in. Furthermore, there are spaces on those ships for infiltrators to hide in, such as the turrets (or if you have cargo, hiding behind your cargo). You'll either need to use ladders (such as on the Freelancer), or get in the habit of watching your cargo ramp close all the way and checking your ship before taking off, lest your ship loaded with cargo gets hijacked.
    what? u can lose your ship permanently? eve online style? ive got my mustang (starter ship) destroyed several times, also supposedly after my insurance period
    so how does it work exactly?
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  19. #9259
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by Proskill View Post
    ive got my mustang (starter ship) destroyed several times, also supposedly after my insurance period
    The insurance system hasn't been implemented yet, and the insurance on your starter Mustang is 3 months.

    so how does it work exactly?
    See my prior post.

    Once the insurance system goes is implemented, if your ship doesn't have insurance and it blows up, you won't be able to reclaim/respawn your ship at a hangar terminal like you do to respawn your ship right now. It'll be gone forever. However, if you do have insurance (you'll be able to pay ingame UEC to renew your insurance), then you can just go to a hangar terminal, reclaim/respawn your ship, and off you go, just like it is right no ingame.

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  20. #9260
    Quote Originally Posted by Val the Moofia Boss View Post
    The insurance system hasn't been implemented yet, and the insurance on your starter Mustang is 3 months.



    See my prior post.

    Once the insurance system goes is implemented, if your ship doesn't have insurance and it blows up, you won't be able to reclaim/respawn your ship at a hangar terminal like you do to respawn your ship right now. It'll be gone forever. However, if you do have insurance (you'll be able to pay ingame UEC to renew your insurance), then you can just go to a hangar terminal, reclaim/respawn your ship, and off you go, just like it is right no ingame.
    im pretty sure there was a mention somewhere if you paid real money for the ship you would never lose it, you just have to make sure its insured ingame to be able to use it again even without LTI

    Quote Originally Posted by Proskill View Post
    what? u can lose your ship permanently? eve online style? ive got my mustang (starter ship) destroyed several times, also supposedly after my insurance period
    so how does it work exactly?
    any ship you paid real money for you should never lose but if you buy a ship ingame and it gets blown up without insurance then you would lose it then.
    Last edited by kenn9530; 2020-03-03 at 03:19 AM.
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