1. #9301
    Hm... so it looks like the the turrets blew up the Cutlass in seconds. Are the turrets set to shoot on any ships that enter within firing range? If so, then getting to the prison as a bounty hunter must be a pain in the ass if you have to land way outside of firing range and run all the way to the prison to camp for escapees. Unless there is a spaceport you can land at and automated transportation back and forth.

    Since the environment is going to be a big deal, can I as a bounty hunter camp wearing heavy armor and wielding a sniper rifle? Or do I need to wear light armor because of the heat?

    So does that mean for escapees, they have to run all of the way out of firing range so they can meet up with their evac ship? Can the escapees even survive that long on the surface? If so, then maybe it'd be better for the evac ship to bring some Dragonflys.



    - - - Updated - - -

    Maybe what you could try doing is having two ships. First, have an agile ship like a M50/300i/Mustang/Arrow/etc go in and catch the attention of the turrets while dodging like hell, while the second ship like a Cutlass comes with the back door open to evac the escapee. That way, the evac ship won't have every turret's fire concentrated on it. Maybe that will give the evac ship enough time?

  2. #9302
    Bloodsail Admiral Odeezee's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    The-D
    Posts
    1,114
    Quote Originally Posted by Majestic12 View Post
    In fact, I doubt any other Star Citizen supporter in this thread agrees with you here. I'm curious of Odezee or Val's opinion on this topic.
    you are both right. deadlines for traditional games either lead to the game not reaching release, being released in an unfinished and poorly received state or releasing on time with most/all the systems, mechanics, gameplay loops, etc in place.

    so if a game is in development and doesn't meet many deadlines, the game is usually scrapped or cut down all at the detriment of the devs and us, the gamers (think Battlefront, all the cancelled EA titles, etc).

    but dev teams also use deadlines as guidelines for what they can accomplish in a given amount of time and make adjustments until they reach release state (think Cyberpunk 2077).

    now due to monetary reasons most deadlines cannot be changed as the goal is not to have a great product but a product that they can sell to recoup the cost of development (i am looking at you NMS and ME: Andromeda) but due to Star Citizen's unique and record-breaking funding and also due to the very nature of it being the most ambitious game ever, they have some latitude in the time department to get the job done.

    we will only know if it was worth it if it ever fully releases or is cancelled, but so far they seem to be making progress, not as much as some may like that we can see in the PU due to their focus being on Squadron 42 (single player companion game), but the devs acknowledged that the roadmap for SQ42 does not accurately represent the current state of the game. they did push back closed beta from 2nd quarter 2020 to 3rd quarter 2020, but that was before 'Rona, so we will just have to wait and see how much of an impact it will have.

    i am not really worried about whether or not they can get it done in a reasonable amount of time as they keep making progress and it's tangible and the next patch pre-alpha 3.9 is looking really, really good from a qol and new gameplay loops (criminal) point of view. and the New Babbage interiors on Microtech are probably the best sci-fi city i have seen in a game, though Cyberpunk is also up there, Wally's Bar is really amazing visually and has great ambiance and once they get subsumption (AI simulation and AI profiles) fully operational it will be amazing to see. i wonder if they will implement something similar to the crowd simulation that Cyberpunk has as it is pretty revolutionary from a immersive standpoint and really sells the universe, though the npcs jogging and exercising in the Commons in New Babbage is like a prelude into what i hope will be a much more systemic system ala Cyberpunk or better knowing CIG and Chris.

    also remember if they can get SQ42 done by summer or next year then we get most of those devs working on Star Citizen, so even more of a reason to see that they can get it done. hopefully they can pick up a few more quality Network Engineers and Gameplay Programmers and we can really get this done faster.

    - - - Updated - - -

    Quote Originally Posted by Val the Moofia Boss View Post
    Hm... so it looks like the the turrets blew up the Cutlass in seconds. Are the turrets set to shoot on any ships that enter within firing range? If so, then getting to the prison as a bounty hunter must be a pain in the ass if you have to land way outside of firing range and run all the way to the prison to camp for escapees.
    you can wait for the bounty outside of turret range or land and then go and use ground vehicles to approach without getting killed by the turrets. not sure if they turrets can be killed, but if you want to get a feel for how the turrets behave you can try the ground missions on Hurston as they have 4 quad distortion canon turrets on them. once you hit Aberdeen's surface you are looking at ~10 mins before you die or cold, heat, thirst or hunger or a combination.
    Last edited by Odeezee; 2020-04-27 at 03:41 AM.
    "Cherish the quiet...before my STORM!"

    For a $5/5000 in-game credit bonus for backing
    Star Citizen (MMO) or Squadron 42 (Single Player/Co-op) use my Referral code: STAR-3QDY-SZBG
    Star Citizen Video Playlist

  3. #9303
    Quote Originally Posted by Odeezee View Post
    once you hit Aberdeen's surface you are looking at ~10 mins before you die or cold, heat, thirst or hunger or a combination.
    Is that when you're escaping in the prison undersuit? Or is 10 minutes regardless of what armor or undersuit you're wearing? If it's the latter, then it looks like camping the prison with a sniper rifle won't be practical, and your only chance will be to camp any ships in the area and shoot any dudes in prison suits approaching them/riding in Dragonfly on the way back.

  4. #9304
    Quote Originally Posted by kenn9530 View Post
    The game is in development and much of what is being developed will not be implemented for a while, they are updating an alpha version of the game of which is extra and overall helps test what actually works with the game or not, and whats a flop about it exactly features get cut and moved all the time in development, cant put in something that isnt working.
    Bullshit. This the story of Star Citizen's life, a perpetual alpha where everything is coming one day *pinky swear*

    Quote Originally Posted by kenn9530 View Post
    Current generation of games is very bland and boring, there are not many games being developed currently that are any different, only games im looking at are new world and whenever the new LOTR MMO comes along, you can like SC or hate it but its pushing things out of the box by miles of what you can do with a game and space games are hard to do correctly.
    Bullshit. Do you even game bro? There are loads of games that are far from bland and boring. Sekiro, Nioh 2, Death Stranding, Half Life Alyx etc etc etc

    Quote Originally Posted by kenn9530 View Post
    The alpha already shows the game going in the right direction. Even if they did spend 14 million in the first quarter thats for the whole development not just what was given in 3.9.
    Bullshit. This is just your bias stopping you from seeing reality. And right direction for whom? Deluded fanbois who understand nothing about game design or game development but are just desperate to get something, anything in return for the $20,000 they stole from their kid's college fund and forked over to some washed-up developer like some chump?
    So much of the game design works against the player, how is that the right direction? Take the recent prison system as an example, even one of the devs said you might be better off logging out than playing the game... what sort of advocation is that for things going in the right direction?

  5. #9305
    Quote Originally Posted by 1001 View Post
    Bullshit. This the story of Star Citizen's life, a perpetual alpha where everything is coming one day *pinky swear*



    Bullshit. Do you even game bro? There are loads of games that are far from bland and boring. Sekiro, Nioh 2, Death Stranding, Half Life Alyx etc etc etc



    Bullshit. This is just your bias stopping you from seeing reality. And right direction for whom? Deluded fanbois who understand nothing about game design or game development but are just desperate to get something, anything in return for the $20,000 they stole from their kid's college fund and forked over to some washed-up developer like some chump?
    So much of the game design works against the player, how is that the right direction? Take the recent prison system as an example, even one of the devs said you might be better off logging out than playing the game... what sort of advocation is that for things going in the right direction?

    You aren't salty at all, are you? Did Chris Roberst personally shit into your cereral or are you just a disgruntled ex-employee?

  6. #9306
    Quote Originally Posted by 1001 View Post
    Bullshit. This the story of Star Citizen's life, a perpetual alpha where everything is coming one day *pinky swear*



    Bullshit. Do you even game bro? There are loads of games that are far from bland and boring. Sekiro, Nioh 2, Death Stranding, Half Life Alyx etc etc etc



    Bullshit. This is just your bias stopping you from seeing reality. And right direction for whom? Deluded fanbois who understand nothing about game design or game development but are just desperate to get something, anything in return for the $20,000 they stole from their kid's college fund and forked over to some washed-up developer like some chump?
    So much of the game design works against the player, how is that the right direction? Take the recent prison system as an example, even one of the devs said you might be better off logging out than playing the game... what sort of advocation is that for things going in the right direction?
    Games like sekiro and that are just copies from previous games like dark souls nothing new or interesting, just the same formula for making games for way too long, most developers play it safe and stick to what they know and it doesnt give gamers anything new so its easy to get bored fast.

    Whats wrong in putting systems inplace for being a bad guy like prisons, it encourages you to play the game properly and not just be a douche for the sake of it, a true pirate would play in a way they wouldnt gain a criminal status in the first place and go after targets to make a profit. The alpha in itself is a large game with more than enough to keep you busy enough, have you even tried patch 3.9 or any recent ones at all.

    Quote Originally Posted by Val the Moofia Boss View Post
    Maybe what you could try doing is having two ships. First, have an agile ship like a M50/300i/Mustang/Arrow/etc go in and catch the attention of the turrets while dodging like hell, while the second ship like a Cutlass comes with the back door open to evac the escapee. That way, the evac ship won't have every turret's fire concentrated on it. Maybe that will give the evac ship enough time?
    carrack has very strong shields so could test it out and see how long it can last, might be able to land and take off with minimal dmg
    Last edited by kenn9530; 2020-04-27 at 07:24 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  7. #9307
    Quote Originally Posted by kenn9530 View Post
    Games like sekiro and that are just copies from previous games like dark souls nothing new or interesting, just the same formula for making games for way too long, most developers play it safe and stick to what they know and it doesnt give gamers anything new so its easy to get bored fast.
    The premise may be similar but enough new things are added to keep them fresh, moreso with Nioh 2 imo than Sekiro but there you go.
    And if you feel this is the case how does that fit with Squadron 42 being a modenization of Wing Commander?

    Quote Originally Posted by kenn9530 View Post
    Whats wrong in putting systems inplace for being a bad guy like prisons, it encourages you to play the game properly and not just be a douche for the sake of it, a true pirate would play in a way they wouldnt gain a criminal status in the first place and go after targets to make a profit. The alpha in itself is a large game with more than enough to keep you busy enough, have you even tried patch 3.9 or any recent ones at all.
    If there was more content to stop people getting bored there would probably be far less trolling. Putting a band aid over the problem is not a fix.

  8. #9308
    Quote Originally Posted by 1001 View Post
    The premise may be similar but enough new things are added to keep them fresh, moreso with Nioh 2 imo than Sekiro but there you go.
    And if you feel this is the case how does that fit with Squadron 42 being a modenization of Wing Commander?



    If there was more content to stop people getting bored there would probably be far less trolling. Putting a band aid over the problem is not a fix.
    SC is an integration of many different things into one of which no other game has done or is doing, and space games are even more challenging to do.

    There was always going to be systems inplace to punish criminals and make it inconvienant for those players, so calling a feature that was actually planned to be in the game is hardly a bandaid, how else would you punish criminals, pretty much any other space game they are almost free to do anything they want with minimal drawbacks.

    Quote Originally Posted by Myobi View Post
    @kenn9530 Holy shit buddy, seems that not even Odeezee is on board with you with your deadline nonsense, no wonder why you went suddenly radio silent about it.
    you already proved yourself wrong when you dont know the definition of a simple word, your the one who even mentioned deadlines of which are irrelevant since you can't guarantee that something will be done by your so called deadline, SC use the term tasks of which can be adjusted as needed. Deadlines just dont work in game development, you can set a goal for something to be done by and is essentially the same but has the extra flexability if needed.
    Last edited by kenn9530; 2020-04-28 at 12:54 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  9. #9309
    Quote Originally Posted by kenn9530 View Post
    SC is an integration of many different things into one of which no other game has done or is doing, and space games are even more challenging to do.
    Words straight from the whiteknight handbook.

    Quote Originally Posted by kenn9530 View Post
    There was always going to be systems inplace to punish criminals and make it inconvienant for those players, so calling a feature that was actually planned to be in the game is hardly a bandaid, how else would you punish criminals, pretty much any other space game they are almost free to do anything they want with minimal drawbacks.
    It's currently a bandaid. It would be far better to have competent AI that, among other things, hunts down criminals. It creates the cat and mouse system which adds far more to the game than what the cheesy prison system does. So much of CIG's design is about wasting time, the ship respawn system, the QT system, the prison system etc.

  10. #9310
    Quote Originally Posted by 1001 View Post
    Words straight from the whiteknight handbook.



    It's currently a bandaid. It would be far better to have competent AI that, among other things, hunts down criminals. It creates the cat and mouse system which adds far more to the game than what the cheesy prison system does. So much of CIG's design is about wasting time, the ship respawn system, the QT system, the prison system etc.
    You do realise you have to be killed within a certain distance of a player who is bounty hunting you or AI security, you get player bounty hunting missions that point to a rough area so players do have to hunt for targets. If you die normally you wont be sent to prison. Eventually you will have to diable and board that ship to capture your target and manually deliver them to prison but you cant do that yet.

    Ships cant just respawn as fast as you want, this game is going for a simulation type experience and would make no sense if you could get an instant replacement, you can own as many ships as you want so your usually going to have a backup, and you dont even need a ship at all to play the game. PLus a large battle wouldnt be fun if you could keep getting replacements anytime you wanted.

    Its a space game so its going to at least take a little while to travel between planets, QT is not really that longer from even 2 opposite ends of a star system and there will be mechanics to use while travelling such as repairing and maint, do you expect to zip around a star system in 1 min.

    Every single game in existance is about wasting time. If your complaing this much about the standard features in most space games then maybe they are not for you so why waste your time complaining about SC.
    Last edited by kenn9530; 2020-04-28 at 05:17 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  11. #9311
    Quote Originally Posted by kenn9530 View Post
    You do realise you have to be killed within a certain distance of a player who is bounty hunting you or AI security, you get player bounty hunting missions that point to a rough area so players do have to hunt for targets. If you die normally you wont be sent to prison. Eventually you will have to diable and board that ship to capture your target and manually deliver them to prison but you cant do that yet.
    If you are killed how the hell do you end up in prison? Isn't dying punishment enough

    Quote Originally Posted by kenn9530 View Post
    Ships cant just respawn as fast as you want, this game is going for a simulation type experience and would make no sense if you could get an instant replacement, you can own as many ships as you want so your usually going to have a backup, and you dont even need a ship at all to play the game. PLus a large battle wouldnt be fun if you could keep getting replacements anytime you wanted.
    Bullshit. They spawn fast if you pay....

    Quote Originally Posted by kenn9530 View Post
    Its a space game so its going to at least take a little while to travel between planets, QT is not really that longer from even 2 opposite ends of a star system and there will be mechanics to use while travelling such as repairing and maint, do you expect to zip around a star system in 1 min.
    What you are missing here is that the distance currently available in game is a fraction of how big some systems are meant to be, travelling to a jump point could take a very long time of just staring a loading screen. Iirc Port Olisar to Daymar is around 140 light seconds and takes small ships almost 15 minutes, the same distance in other games are done in less than a minute. It is pure padding. And changing a fuse in your ship or hunting down some sparks is not going to keep anyone entertained after doing it for the 10th time.

    Quote Originally Posted by kenn9530 View Post
    Every single game in existance is about wasting time. If your complaing this much about the standard features in most space games then maybe they are not for you so why waste your time complaining about SC.
    Most games try to make wasting your time fun, staring at a 15 minute loading screen is nobody's idea of fun...

  12. #9312
    Titan
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    America's Hat
    Posts
    14,141
    Unless your computer is literally a thousand years old, no one has experienced 15 minute loading screens in Star Citizen. I'm running a 6 year old quad core for fuck sake and it loads just fine, no worse than any other recent game that I've played.

  13. #9313
    all of this cements my opinion

    "release the game with X and Y features and add Z feature down the line"

  14. #9314
    Mechagnome Sezerek's Avatar
    10+ Year Old Account
    Join Date
    Aug 2013
    Location
    The Nexus
    Posts
    565
    Quote Originally Posted by Rennadrel View Post
    Unless your computer is literally a thousand years old, no one has experienced 15 minute loading screens in Star Citizen. I'm running a 6 year old quad core for fuck sake and it loads just fine, no worse than any other recent game that I've played.
    you should read that post again

  15. #9315
    Quote Originally Posted by 1001 View Post
    Iirc Port Olisar to Daymar is around 140 light seconds and takes small ships almost 15 minutes, the same distance in other games are done in less than a minute. It is pure padding. And changing a fuse in your ship or hunting down some sparks is not going to keep anyone entertained after doing it for the 10th time.
    You wot? Have you actually played Star Citizen mate? Daymar is a couple of seconds of Quantum travelling with any ship.



    First there's not loading screens while travelling, everything is seamless and you never lose control of your character. Second, commercial flights have been part of the game's design since ever. It's like crying about players having to spend a lot of time running in the WoW alpha before they added option of gryphons into the game.

    If you actually followed Star Citizen development or even played it you'd notice that all big cities already have the commercial flight areas to embark already implemented into the architecture of the space ports. It's in Hurston's main city Lorville here @23:50m:
    Area18 in ArcCorp @23:55 and you can see it also in New Babbage from Microtech here @10:45m: .

    So maybe instead of crying over unspilled milk just enjoy the beauty of what's already here.


  16. #9316
    Its very intresting to see how they managed to turn not releasing into a bussiness model. Perhaps i can learn from their work.

  17. #9317
    Quote Originally Posted by MrAnderson View Post
    You wot? Have you actually played Star Citizen mate? Daymar is a couple of seconds of Quantum travelling with any ship.
    Should have said ArcCorp, not Daymar.

    Quote Originally Posted by MrAnderson View Post
    First there's not loading screens while travelling, everything is seamless and you never lose control of your character. Second,commercial flights have been part of the game's design since ever. It's like crying about players having to spend a lot of time running in the WoW alpha before they added option of gryphons into the game.
    It's no different to a loading screen, just flashing effects on screen for 15 minutes straight. And commercial flights? That's where (one day) you might play barista for NPCs, mixing drinks/fetching snacks? Wooh so much fun fun.
    And no, it's nothing your comparison, like nothing at all

    3 minutes 3 seconds in for your minutes long 80's style loading screen


    Woohoo much fidelity!!!

    Quote Originally Posted by MrAnderson View Post
    If you actually followed Star Citizen development or even played it you'd notice that all big cities already have the commercial flight areas to embark already implemented into the architecture of the space ports. It's in Hurston's main city Lorville here, Area18 in ArcCorp and you can see it also in New Babbage from Microtech here.
    I have a question for you, were you a stand-in on Mean Girls or something? LIke every time you start off with this teenage-antsy bitchiness with your responses. Is that your default or do you have to warm up for that?

    Quote Originally Posted by MrAnderson View Post
    So maybe instead of crying over unspilled milk just enjoy the beauty of what's already here.
    Nah you're alright, I'll take gameplay over graphics.

  18. #9318
    Quote Originally Posted by 1001 View Post
    Should have said ArcCorp, not Daymar.
    How can someone claim to know about the game when they make such a dumb error as mistaking ArcCorp with Daymar?

    Easy, he same one who mistakes loading screens with seamless gameplay mechanics. You're not stuck in quantum travel watching stars go by, you can stop travelling when you want, you can exit your seat, you can manage your inventory, check missions, routes whatever.

    I assume you would also consider taking the gryphon ride in WoW as a loading screen then.

    Quote Originally Posted by 1001 View Post
    Nah you're alright, I'll take gameplay over graphics.
    Same.

    Quote Originally Posted by MrAnderson View Post
    Dogfighting, Multicrew and FPS gameplay


    Mining


    Hand-Mining


    Cargo Hauling


    Delivery Missions


    Bounty Hunting


    Investigation


    Racing


    Prison Escape


    Mercenary
    Everytime someone cries about gameplay I can just quote my old post and update it.
    Last edited by MrAnderson; 2020-04-28 at 05:46 PM.

  19. #9319
    Quote Originally Posted by MrAnderson View Post
    How can someone claim to know about the game when they make such a dumb error as mistaking ArcCorp with Daymar?
    Because there are far more important things going on atm than shitty citizen. Unlike you and your fellow whiteknights I don't treat this thing like a religion.

    Quote Originally Posted by MrAnderson View Post
    Easy, he same one who mistakes loading screens with seamless gameplay mechanics. You're not stuck in quantum travel watching stars go by, you can stop travelling when you want, you can exit your seat, you can manage your inventory, check missions, routes whatever.
    Yeah sure thing, all those wonderful gameplay elements that don't even exist yet and even when they are in place they will be quite forgetable going by what's been done so far

    Quote Originally Posted by MrAnderson View Post
    I assume you would also consider taking the gryphon ride in WoW as a loading screen then.
    Now you're just being stupid.

    Quote Originally Posted by MrAnderson View Post
    Everytime someone cries about gameplay I can just quote my old post and update it.
    Fucking marketing bot.

  20. #9320
    Quote Originally Posted by 1001 View Post
    Because there are far more important things going on atm than shitty citizen. Unlike you and your fellow whiteknights I don't treat this thing like a religion.
    You sure? Your jimmies seemed to get rustled by a simple travelling mechanic to the point you mix Tokyo with Arizona.

    Quote Originally Posted by 1001 View Post
    Now you're just being stupid.
    Yes, yes you were, and got mad at me for pointing out that stupidity.

    You don't consider a loading screen the fast auto-travelling in WoW by catching a gryphon (which you can't cancel mid flight) but you call the fast travelling in Star Citizen (which you can stop at any time) a loading screen.

    Quote Originally Posted by 1001 View Post
    Fucking marketing bot.
    You could do better than that. As someone who doesn't treat Star Citizen like a religion that is.

    3.9 is open for everyone on the PTU (search on youtube on how to copy your account):



    Enjoy!
    Last edited by MrAnderson; 2020-04-28 at 08:12 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •