1. #9601
    Quote Originally Posted by kenn9530 View Post
    I said in the same area not standing still and even in classic there is a large performance drop so its far from ideal, WoW has had 20 years and still is unable to guarantee smooth gameplay. Its one of the biggest problems any developer has.
    I hope you realize, though, that a Space MMO which is limited to ... 50 people per server seems like a waste of time, better change that to single-player with possibility to coop with friends, they'll probably save thousands of development hours.

  2. #9602
    Quote Originally Posted by 1001 View Post
    snip
    They are different versions of space engineers with a very small playerbase in a single solar system so not really the same at all, main gameplay is building stuff and getting resources to build stuff, if you want to build stuff space engineers is miles better.

    Quote Originally Posted by Ophenia View Post
    I hope you realize, though, that a Space MMO which is limited to ... 50 people per server seems like a waste of time, better change that to single-player with possibility to coop with friends, they'll probably save thousands of development hours.
    its not going to be limited to just 50 players though, they are making tech so there is one universe where everyone is in it
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  3. #9603
    Quote Originally Posted by kenn9530 View Post
    They are different versions of space engineers with a very small playerbase in a single solar system so not really the same at all, main gameplay is building stuff and getting resources to build stuff, if you want to build stuff space engineers is miles better.
    Don't move the goalposts.

    You said "They are making tech to handle hundreds of players in multiple different ships to at the same time, blah blah, no other company is doing that" to which I gave a couple of examples of companies doing exactly that.

    Making it about the size of the game or the type of gameplay involved is completely irrelevant to your initial claim.

  4. #9604
    Quote Originally Posted by 1001 View Post
    Don't move the goalposts.

    You said "They are making tech to handle hundreds of players in multiple different ships to at the same time, blah blah, no other company is doing that" to which I gave a couple of examples of companies doing exactly that.

    Making it about the size of the game or the type of gameplay involved is completely irrelevant to your initial claim.
    They are not doing it the same as star citizen, in a large space battle against say 10 javelins each ship will be split up on different servers but they all interact with each other so servers can handle everything which improves performance no matter how many are in the same area, other games are not doing that so performance suffers much more.

    SC with server meshing has higher possabilities for large scale space battles over any other space game.
    Last edited by kenn9530; 2020-05-22 at 08:28 AM.
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  5. #9605
    Quote Originally Posted by kenn9530 View Post
    They are not doing it the same as star citizen, in a large space battle against say 10 javelins each ship will be split up on different servers but they all interact with each other so servers can handle everything which improves performance no matter how many are in the same area, other games are not doing that so performance suffers much more.
    Here's NovaQuark's server tech video showing how their server count will increase to spread the load as well as communicating with each other to handle an increasing player density.

    It is almost identical to what CIG proposed, except NQ have it working. Enjoy



    Quote Originally Posted by kenn9530 View Post
    SC with server meshing has higher possabilities for large scale space battles over any other space game.
    A case of believe it when you see it if there ever was one. They have struggled for years with their networking and can barely get 50 players running on a single server.

  6. #9606
    Quote Originally Posted by 1001 View Post
    snip
    Server meshing is a completely different thing than what dual universe or anyone else is doing, other games just add more server capacity to lighten the load a little but at a certain point that no longer works, server meshing proactively will group players up in servers or split them apart whenever needed. It also removes the need to have dedicated servers for certain areas of a game. Even if server meshing was impossible it would be more than fine to have instances of at least 100 players for SC.

    They constantly have 50 players running of any number of servers even being unoptimised so your wrong.
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  7. #9607
    Quote Originally Posted by kenn9530 View Post
    Server meshing is a completely different thing than what dual universe or anyone else is doing, other games just add more server capacity to lighten the load a little but at a certain point that no longer works, server meshing proactively will group players up in servers or split them apart whenever needed. It also removes the need to have dedicated servers for certain areas of a game. Even if server meshing was impossible it would be more than fine to have instances of at least 100 players for SC.
    Keep it koming, kenn the know-it-all kontrarian... it's clear you just can't be bothered to watch the video. Instead it's fingers in your ears, eyes shut and singing lalalala

    Quote Originally Posted by kenn9530 View Post
    They constantly have 50 players running of any number of servers even being unoptimised so your wrong.
    Haha, the servers stuggle as more people join, this is something they have talked about for years and it's why they have tried creating all sorts of tech to relieve the load. Because it causes instability all over the place.

    Quote Originally Posted by kenn9530 View Post
    so your wrong.
    The depth and quality of your arguments in 3 words.

  8. #9608
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    Quote Originally Posted by 1001 View Post

    It is almost identical to what CIG proposed, except NQ have it working. Enjoy
    Damn, thats nice and clean. Look at that zoom out at the end.

    As much as I talk shit about SC, it really bums me out they arent this far in net code development after 8ish years.

    If only we could find a way to get rid of CRobberts and his family, we could actually get real work done on the game. . .

  9. #9609
    Quote Originally Posted by Beazy View Post
    Damn, thats nice and clean. Look at that zoom out at the end.

    As much as I talk shit about SC, it really bums me out they arent this far in net code development after 8ish years.

    If only we could find a way to get rid of CRobberts and his family, we could actually get real work done on the game. . .
    Chris Roberts is his own biggest obstacle and he either doesn't realise it or is too arrogant to do something about it. Either way people who want to see a game shipped in reasonable time in a reasonable state are the losers.

  10. #9610
    New Patch is Live: https://robertsspaceindustries.com/s...71-patch-notes

    The Free Fly event should start at 3pm Pacific Time where the game becomes Free To Play and they let players fly multiple ships along the week.

  11. #9611
    If you're a new player and have questions about how to play the game, BoredGamer has a new player's guide.




    Tips:
    • The best way to make money is through trading. The bigger the ship and the more capital you have, the more profit you can make. Use Gallog.co to find the best trade routes for your ship and the money you have. Be warned, that if your ship blows up or you disconnect while in flight, you lose all cargo onboard your ship and thus all of the money you've invested in the cargo.
    • If you need capital to buy cargo for trading, you can go to Hurston and do illicit delivery missions for 15k a mission. Go to Hurston, open up your Mobiglass, select CONTRACTS, select the PERSONAL tab, select DELIVERY, and then accept the missions that take you to Reclamation & Disposal Orinth. You'll probably want to quantum travel to Everus Harbor and then AFK for about 5 or 10 minutes while your ship travels to the outpost. Pick up the boxes. Fly to Lyria and drop them off, pick up more deliveries, drop those off, and so on. Once you had around 100k you should start trading.
    • If you want to do space combat, this video explains how ship customization works. Use Erkul.games for building your ship's loadout. Use this website to find where each component can be bought from. A few tips: if you're in a small or medium sized ship (no larger than a freelancer or a cutlass) with two shield generators, you'll generally want to have one shield be the Mirage (fastest shield regen rate) and the other be the Palisade (highest shield HP). They are the best shield combo and far better than simply stacking the max amount of shield HP.

  12. #9612
    Quote Originally Posted by 1001 View Post
    snip
    Duel universe operates using dynamic space splitting, only the borders of the servers actually move depending on playerbase, while it is similar to part of what server meshing is, it is only half of what they want to do in SC, SC servers will follow the physics grid with players and merge when close enough. Dual universe the planets dont actually move while in SC they do so thats even more work to make things work the way they should.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  13. #9613
    Quote Originally Posted by kenn9530 View Post
    Duel universe operates using dynamic space splitting, only the borders of the servers actually move depending on playerbase, while it is similar to part of what server meshing is, it is only half of what they want to do in SC, SC servers will follow the physics grid with players and merge when close enough. Dual universe the planets dont actually move while in SC they do so thats even more work to make things work the way they should.
    Kenn, if it is the finer details that are so important you need to state them when you 1st make your comments. Using them as an out makes it looks like you are grasping for differences.
    NQ use a system very similar to what CIG has planned, yes there are differences, obviously there are going to be differences, but it is a mesh setup to handle load and density to enable a single shard world.

    Back to the bolded part.

    What they want to do.

    That is the key point here. Want and able are 2 totally different things. The whole project was sold on a thousand ideas of what they want to do....

    CIG have struggled for years with their zone system, merging people, buggys, dragonflys or small ships into different physics grids has been very problematic. And this is just on a single server with no communication to other servers, no mesh setup to deal with etc.

    Clive and his team have struggled for years with networking and yet somehow people honestly believe that they are going to create a system, the likes of which no one has seen before, that handles their zone system across multiple servers, performing flawlessly merging missiles, people, ships, planets etc.

    Right....

    They said their AI will be indistinguishable from players and well... can anyone honestly say they have succeeded there?

  14. #9614
    Quote Originally Posted by 1001 View Post
    They said their AI will be indistinguishable from players and well... can anyone honestly say they have succeeded there?
    That mainly only concerns AI that would be flying around space primarily, but even now if you wear some normal clothes and sit next to a bunch of AI you cant tell if they are a player or not. You can't even tell straight away if your fighting a player in space either.

    Server meshing is going to happen but the system they will use first as a stepping stone is similar to what dual universe uses, they dont want static borders for servers as it is not very efficiant, the servers are only going to load up areas where players are so its much more effective and if your engage combat you will be in the same server as the player your attacking to make it as smooth as possible.

    The servers now are dealing with hundreds of AI along with the players so they are doing a very reasonable job as it is, with vulcan and server OCS that will reduced the strain further and almost be ready for server meshing.
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  15. #9615
    Quote Originally Posted by kenn9530 View Post
    That mainly only concerns AI that would be flying around space primarily, but even now if you wear some normal clothes and sit next to a bunch of AI you cant tell if they are a player or not.
    Right now AI stick out like a sore thumb.

    Players don't dress like AI in Star Citizen, nor do they act like AI. Players don't sit in place or scroll down their mouse wheel to walk at a slow pace, nor try to walk along a straight line indicative of an AI path, nor do they dress in normal clothes. Players where fancy armor, sprint in to their destination as quickly as possible, are staring down at their mobiglass (AI don't do this), and so on. Not to mention that if you simply hold F, you can see that he is a player simply by the fact he glows when you mouseover him (and AI don't).

  16. #9616
    Quote Originally Posted by Val the Moofia Boss View Post
    Right now AI stick out like a sore thumb.

    Players don't dress like AI in Star Citizen, nor do they act like AI. Players don't sit in place or scroll down their mouse wheel to walk at a slow pace, nor try to walk along a straight line indicative of an AI path, nor do they dress in normal clothes. Players where fancy armor, sprint in to their destination as quickly as possible, are staring down at their mobiglass (AI don't do this), and so on. Not to mention that if you simply hold F, you can see that he is a player simply by the fact he glows when you mouseover him (and AI don't).
    Players do dress in normal clothes there are players who take the space suits off when going around cities, AI in cities is mostly for the atmoshere and it will be a long time before an AI can fully act like a player, just looking you cant tell the difference and they can easily allow NPCs in cities to wear space suits, your not going to run around pressing F on everything in a city are you. Space you have to really pay attention to notice if your attacking a player or an NPC, players often jump in while your in the middle of a mission.

    The AI your going to have a hard time knowing if its a player are mostly to do with spaceships.
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  17. #9617
    Quote Originally Posted by kenn9530 View Post
    That mainly only concerns AI that would be flying around space primarily, but even now if you wear some normal clothes and sit next to a bunch of AI you cant tell if they are a player or not. You can't even tell straight away if your fighting a player in space either.
    I could do that in Assassin Creed multiplayer since the series implemented it. Real breakthrough...

  18. #9618
    space games star citizen and eve online is hard for me, i dont play star citizen much,i love play fifa ultimate team now,many players trade fifa coins fifa accounts on player to player trade platform to make money.
    Last edited by devilzxlin; 2020-07-04 at 02:15 AM.

  19. #9619
    Quote Originally Posted by kenn9530 View Post
    That mainly only concerns AI that would be flying around space primarily, but even now if you wear some normal clothes and sit next to a bunch of AI you cant tell if they are a player or not. You can't even tell straight away if your fighting a player in space either.
    LOL They don't mean indistinguishable in looks....

    They mean in performance, in their routines, in their abilities. The way the NPCs function is obviously what they talk about, not their fucking fashion sense

  20. #9620
    Quote Originally Posted by Aliven View Post
    I could do that in Assassin Creed multiplayer since the series implemented it. Real breakthrough...
    There is only 1 player in assasins creed not a universe that will have countless AI, and whoever said anything about a breakthrough, the point brought up was being able to tell an AI apart or not, no matter how good the AI is you will usually always be able to tell eventually.

    Quote Originally Posted by 1001 View Post
    LOL They don't mean indistinguishable in looks....

    They mean in performance, in their routines, in their abilities. The way the NPCs function is obviously what they talk about, not their fucking fashion sense
    The performance will improve even further with vulcan and server OCS, what do you want from an AI there is only so much they can do while walking around a city, the AI thats actually relevant is ones you engage while on missions along with the ones that would be flying around the universe doing whatever job.
    Last edited by kenn9530; 2020-05-24 at 04:45 AM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

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