1. #9641
    The budget discussion has gone on for more than long enough, and has veered off-topic. Please take it to tells if you would like to continue that discussion, otherwise back on topic please.

  2. #9642
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    Oh look, what a surprise this Friday May 16th, 2020 is for the road map update. Weeks, upon weeks of cards getting removed, not just for the upcoming patch but for every patch since at least 3.7, yet nothing removed this week. They even last week or so, pushed back 4.0 because they feel unless they have more than 1 system going to 4.0 is not momentous enough to change the iteration from 3 to 4.

    But oh wait a minute, what is coming up in the next 6 days? Oh it is "Fleet Week" one of several sales they have for the ships they sell.

    Now I wonder why 6 days before May 22nd, 2020 (when Fleet Week Starts, and sales prices for ships starts) they would not remove cards from the road map like they have been constantly for 6 months to a year. I wonder when CR will realize he has gone to the well 1 too many times before he sees sand instead of water.

  3. #9643
    Quote Originally Posted by Antipathy1018 View Post
    Oh look, what a surprise this Friday May 16th, 2020 is for the road map update. Weeks, upon weeks of cards getting removed, not just for the upcoming patch but for every patch since at least 3.7, yet nothing removed this week. They even last week or so, pushed back 4.0 because they feel unless they have more than 1 system going to 4.0 is not momentous enough to change the iteration from 3 to 4.

    But oh wait a minute, what is coming up in the next 6 days? Oh it is "Fleet Week" one of several sales they have for the ships they sell.

    Now I wonder why 6 days before May 22nd, 2020 (when Fleet Week Starts, and sales prices for ships starts) they would not remove cards from the road map like they have been constantly for 6 months to a year. I wonder when CR will realize he has gone to the well 1 too many times before he sees sand instead of water.
    Complaining about a company giving a Free2Play to everyone for a whole week, now that's peachy.


    Hyped for ToW Evocati testing later today!

  4. #9644
    "Launch Week"

    I guess that's what you'd call wishful thinking.

  5. #9645
    Lets play. How many of these kenn can fill?

    Modern gaming apologist: I once tasted diarrhea so shit is fine.

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  6. #9646
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    I said I was going to take a break from the game. Welp, I was too determined to try to do some bounty hunting, so I came back.

    I decided to upgrade from the 315p to the 325a. I realized that I wasn't really using by 8 SCU of cargo space anyway, and I'd get more use out of the extra turret slot and the missiles. It was only $5 to upgrade so no biggie. (I briefly toyed with going to the Anvil Arrow, since I had a lot of fun when I rented it last year. Unfortunately, the Arrow simply has too many downsides. No internal cabin space to put stuff or carry passengers, no bed to log out from, and only a single shield generator).

    I once again began doing delivery missions to save up the UEC to buy the best loadout for the 325a. Fortunately I only had a single 30k this time. I mainly had problems purchasing the components from the terminals. When I clicked "confirm" to purchase the items, the terminal would sit there spinning for several seconds, and then it'd time out and tell me that my purchase didn't go through. Looking at the UEC counter in the top right, my balance didn't change... but when I backed away from the terminal to check my mobiglass, it showed that the cost had been deducted from my balance... even though sometimes it didn't buy the component so I had to go back and try again.

    Anyway, so I got my gimballed NDB-30, my gimballed Scorpion GT2-15s, my Palisade and Mirage shields and my slipstream powerplant and my ZeroRush and SnowBlind coolers and my Spark I missiles and my Arrestor missiles. All set to do some bounty hunting around Hurston. Fortunately it seems like the bounty missions actually worked this time around, with the correct criminal mob spawning at the destination. With my gimballed weapons I easily tore the bounty target apart, and with my shields I didn't get so much as a scratch. I took on several more bounty targets, but I never got a contract that was for more than 3.5k. What happened to the 8k bounties that took you to Delamar? Anyway, I tried using my missiles, but they wouldn't lock on for some reason. Yes, I checked my keybinds and I was pressing the correct button (rebound it to mouse button 4, on the side of my mouse, rather than the mouse wheel, which was awkward to press). When I pressed the button, I'd here an error sound, so it seems like I'm not meeting the proper conditions to lock on to the target? I tried at different ranges, from 5,000 meters out down to within 1,000 meters. Didn't work.

    Bounties seem like a waste of time ATM. Seems like the delievery missions that earn you 15,300 UEC per dropoff are the fastest and most reliable way to make money ATM, since FPS combat is finnicky due to the latency and trading is a bad idea since your cargo will be eaten by 30ks.

    I decided to go to New Babbage to take that picture, but there was a snowstorm so I couldn't get a good looking picture. I landed the ship and logged out in my bed, then logged on, hoping to get another server at a different time of day (in retrospect, I think the rotation of the planets are synced across all of the servers anyway). When I logged back on, however, my ships was in the middle of the sun, so I had to quantum drive all the way back to New Babbage. Fortunately I didn't explode exitting the sun's surface (unlike the situation with planets where if you try to fly out from inside a planet you will explode).

    It was while flying to microTech that I realized the 325a had a flaw. It has a tiny quantum fuel tank! I had to make a stop at a Rest & Relax station to refuel (thankfully the refuelling button actually worked this time around). In my 315p, I never had to worry about fuel. I could fly from Crusader to Hurston to ArcCorp without having to worry about fuel. Guess if I'm going to have to stop to refuel a lot anyway, I mind as well make use of those ballistics and missiles.

    Made it to New Babbage. Took a picture (it was nighttime but I'm not waiting until daytime). I think I'm well and truly done for now until they retune the payout from bounties, or PvP heats up (I haven't seen a single player bounty contract, seems like everybody learned their lesson from prison. Then again, it's hardly lucrative being a criminal right now due to how finnicky the FPS combat is). If an explorable Idris (or, possibly... an IDRIS EVENT?!?!) shows up during the fleet week, I might check it out.


    Last edited by Val the Moofia Boss; 2020-05-17 at 10:04 PM.

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  7. #9647
    Chris is probably sweating over Unreal Engine 5 now. If and by the time CIG is done with their tech, it will be obsolete.

  8. #9648
    Quote Originally Posted by Majestic12 View Post
    Chris is probably sweating over Unreal Engine 5 now. If and by the time CIG is done with their tech, it will be obsolete.
    lumberyard looks at least as good as UE5. ive never seen textures so sharp in any other game than SC
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  9. #9649
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    Quote Originally Posted by Majestic12 View Post
    Chris is probably sweating over Unreal Engine 5 now. If and by the time CIG is done with their tech, it will be obsolete.
    You seem to misunderstand. An engine is a base to build off of. The developer still has to build everything else that their game requires, and the tech CIG has developed for Star Citizen is incredibly impressive. If the team switched to Unreal, they would have to spend years rebuilding this tech all over again. But I won't repeat what others have said far better.


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  10. #9650
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    Epic Games also doesn't have the financial resources to fund the development of the game further even if they managed to get Chris Roberts to switch engines, even though they've already done it once before and look at where it's gotten them. Because I can assure you that he would demand money as compensation, and considering the costs already incurred by SC's development over the last 7 years, it would have to be at least double what they've crowd funded.

  11. #9651
    Quote Originally Posted by Proskill View Post
    lumberyard looks at least as good as UE5. ive never seen textures so sharp in any other game than SC
    Looks, indeed. That's the only thing SC has. It's a screenshot simulator. Meanwhile, they have insane difficulty putting together any sort of game.

    For context, Star Citizen as a project came about in the UE 3 days. UE5 shows that now there's not much CryEngine and Lumberyard has left to boast about.

    If and by the time SC gets out, it will be dated as hell. It's just another example of how the project has failed to deliver. It should've been out years ago, then we had something to talk about, yet we're in 2020 and it's likely even the SQ42 beta will be pushed out of this year. That alone tells you how SC is doing as a project.

  12. #9652
    Quote Originally Posted by Rennadrel View Post
    Epic Games also doesn't have the financial resources to fund the development of the game further even if they managed to get Chris Roberts to switch engines, even though they've already done it once before and look at where it's gotten them. Because I can assure you that he would demand money as compensation, and considering the costs already incurred by SC's development over the last 7 years, it would have to be at least double what they've crowd funded.
    Uh...yeah, they do. Epic is rolling in money, dude. As for the switch, I'm not sure how the revenue share would work with crowdfunding, but if they weren't actively taking money for the game they could freely use UE5 to build it, there's no licensing fee and Epic only starts taking a cut after $1M in sales now.

    This is nonsense. There won't be a switch to begin with, you don't switch from an engine you've been working with and customizing for 7+ years to something completely different and have to start all over again. But if it was something like that was possible it the payments to Epic would only be in the form of royalties from using their engine.

    Quote Originally Posted by Majestic12 View Post
    For context, Star Citizen as a project came about in the UE 3 days. UE5 shows that now there's not much CryEngine and Lumberyard has left to boast about.

    If and by the time SC gets out, it will be dated as hell. It's just another example of how the project has failed to deliver.
    Yes, but with qualifications. UE4 was shown off in mid 2012 and was released in 2014, so your timeline is accurate but at the same time UE3 was at the end of its lifecycle and IIRC was less licensed at the time. With the new generation of consoles a lot of the bigger publishers moved to in-house engines for the most part.

    Beyond that, engines aren't just for pretty pixels and lighting. There's a ton under the hood that players never see, from tools for the devs to backend networking etc. etc. (shit that's way over my head), and while we know that UE5 is capable of some insanely impressive visuals we don't know how it might work for SC/SQ42 beyond "it could make it look pretty".

    Don't hate on "older" engines, even, because some can be impressively updated. I think WoW is still running on the skeleton of the OG WC3 engine, and that's supposedly getting freakin ray-traced shadows for Shadowlands. CoD was originally built on a modified id Tech 3 engine until 2005, after which point they used the same engine (with updates) up through 2018.

    Just based on visual fidelity that the game is capable of delivering alone (regardless of if you need a quantum computer to render it at max settings), its visuals are looking to be on-par/better than the early installments for next-gen. If you're going on visuals alone, we've still got quite a few years before it might start looking dated.

  13. #9653
    Quote Originally Posted by Majestic12 View Post
    Looks, indeed. That's the only thing SC has. It's a screenshot simulator. Meanwhile, they have insane difficulty putting together any sort of game.

    For context, Star Citizen as a project came about in the UE 3 days. UE5 shows that now there's not much CryEngine and Lumberyard has left to boast about.

    If and by the time SC gets out, it will be dated as hell. It's just another example of how the project has failed to deliver. It should've been out years ago, then we had something to talk about, yet we're in 2020 and it's likely even the SQ42 beta will be pushed out of this year. That alone tells you how SC is doing as a project.
    New engines that have yet to be properly tested are not always a good thing and could lead to a ton of work to make a game work, it will be a long time before games start coming out with the UE5 engine, you use any reason at all to insult the game, also its reasonable to assume there may be a delay on SQ42 by maybe 6 months due to whats going on.
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  14. #9654
    Quote Originally Posted by Majestic12 View Post
    Chris is probably sweating over Unreal Engine 5 now. If and by the time CIG is done with their tech, it will be obsolete.
    Yeah right... Whenever a new shiny comes out your ilk always says that...

    Just change NMS/COD/MassEffect with whatever new shiny comes out.

    Seems you're the ones sweating year after year for seeing Star Citizen engine do everything you said to be impossible.
    Oh the irony.

  15. #9655
    don't ME andromeda used Frosbite, owned by EA ? ^^

  16. #9656
    Quote Originally Posted by Xeenith View Post
    don't ME andromeda used Frosbite, owned by EA ? ^^
    Yeap... they tried going the Star Citizen way making procedural planets for exploration but eventually abandoned it.

  17. #9657
    as much as the game interest me, I'll be waiting until SQ42 is out. I had way too many games I was hyped about, bought my way into beta and never played much the final version. lots of times I lost 60-70€ for a short beta and not much more.

    a friend of mine went in 6 monthes from "base beta acces" to "spent 1500€ at least" and I find that crazy... mostly because the big ship need a lot of people to really work as intended from everything I read from the alpha.

  18. #9658
    Quote Originally Posted by Xeenith View Post
    as much as the game interest me, I'll be waiting until SQ42 is out. I had way too many games I was hyped about, bought my way into beta and never played much the final version. lots of times I lost 60-70€ for a short beta and not much more.

    a friend of mine went in 6 monthes from "base beta acces" to "spent 1500€ at least" and I find that crazy... mostly because the big ship need a lot of people to really work as intended from everything I read from the alpha.
    good chance there will be a free fly event on friday so you can try it, you dont need to spend anything more than the base starter package and if you have a few friends you dont even need a ship.

    the current version is just as much a game now as many others currently available but there will be lots more added to it.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  19. #9659
    I believe its better that it gets dated. More people will be able to play it with their hardware by the time game is released.
    It can be improved again years after release.

    Not everyone can renew their parts every year. I won't pay for what I can't play.
    I don't want a mmo that only GTX 10080ti super uber OC GPU owners can play. Need as many players possible.
    Got 3/3 Improved Blizzard but they still fail.

  20. #9660
    Titan Val the Moofia Boss's Avatar
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    Quote Originally Posted by kenn9530 View Post
    good chance there will be a free fly event on friday so you can try it
    I'm not sure if trying to bring in new players right now with a free fly event would be a good idea. The patch is too buggy and too unstable. 30ks every half an hour, many missions are broken, ships destroyed and unable to be reclaimed, and so on. Just a couple minutes ago, me and dude were taking off from Port Olisar in Pieces and then we spontaneously exploded (no, we did not collide with the station or a ship). While within the armistice zone. Using the free fly event to give non-backers a look into the game right now is just going to give bad first impressions and drive people away. They need to until the servers have been stabilize and most of the gamebreaking bugs have been fixed.

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