Originally Posted by
Val the Moofia Boss
From what I've seen, people tend to discuss the game during the first few weeks of a new major patch. Then people drift away for a few months until the next patch.
Right now, Star Citizen is in a borderline unplayable state due to the constant server crashes, which restricts a lot of the activities you can do. No point in trading or mining if you're just going to lose your cargo investment or all of the ore you mined. That just leaves doing the coordinated takedown missions around Hurston, for 16k-20k credits every 3 minutes effortlessly butchering poor NPC Mustangs/Auroras/Reliants and the occasional Retailator. It gets stale after a few hours, and unless you have the will to spend upwards of 30 hours farming those coordinated takedowns to buy a Caterpillar and fill it up with the most profitable cargo to start endgame trading... only to either 1. lose that cargo in server crash or 2. lose your Caterpillar in server wipe in a few months. There just isn't a reason to play the game for the long term right now.
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As for the sandbox nature of the game, it's really hamstrung by 1. the server cap of 50 players and 2. the armistice zones. Want to be a bounty hunter? Why bother when 80% of the time the bounty is either 1. chilling out in GRIM Hex or 2. logs out before you reach him. Want to be a pirate? Well too bad piracy is rather borked at the moment. Sure you can EMP shut down ships but without physicalized cargo to steal, why bother? Trying to attend an organized group event is a huge, massive pain in the ass due to the party invite system not working half of the time, being unable to join the server the group is on most of the time, and the aforementioned servers crashing. There is nothing new player interaction wise to do in 2020 that you probably haven't already done in 2015.
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If CIG can even add as much as 200 players per server, and remove armistice zones, that will breathe life into the game. People will log in and find places bustling with activity, rife with the potential for exciting things to happen at any moment. Potential criminals walking in their midst, with bounty hunters following suit, a gunbattle waiting to break out at any moment. Daring escapes from cities and stations. People constantly bumping into each other, an interaction waiting to happen. Battles can escalate as people can call out for help and bring their friends. Fleet battles, and so on.
However, given the speed at which CIG is implementing those features, none of what I just described will happen for years. The removal of armistice zones is years away at this point, and who knows if CIG will ever get their servers fixed or raise the player cap, let alone implement their server meshing idea. They said they had a "working prototype as of early 2019", but there is a doubt in the back of my mind that thinks that is just as likely to be true as CIG pushing out SQ42 in 2014/15/16/17/18/19/20.
"It's just right around the corner!"