1. #12141
    Quote Originally Posted by kenn9530 View Post
    All you are doing is making an assumtion, you have no facts because in reality
    Dude you live in the assumption world. You spout opinions thinking they are facts. You love to assume what SC will have in the future and think it is in the game now. As if games deliver everything they promise, get real.

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    Quote Originally Posted by kenn9530 View Post
    Its chris roberts if players backed him they were backing him to make his dream game regardless of what it took to develop it, his reputation was already well known so you cant complain when he does the same things when he said thats what he was going to do, he has stated many times that he will not release anything that he isnt happy with so you just have to accept everything that goes along with CR making this game.
    That is such bullshit. You don't have to accept everything that goes along with it. You shouldn't accept missed deadlines, pushed back features, constant delays and lies. You think every backer believes the same bullshit you do? Fuck no they don't. Look at the forums on CIG's side, plenty of jokes get made about the fucking trainwreck this game is.

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    Quote Originally Posted by kenn9530 View Post
    Pre production is not part of how long it takes to develop a game, production is the only part thats counted as how long a game takes to develop, in any case for at least half of SC development it has not been full development so its going to increase the amount of time to actually make the game, until you have a company and money along with staff your not really able to actually develop a game properly.
    Well you and Anderson differ on preproduction dates then, because when he spouts the link for the world's record for longest game in development guess what that is including, oh yeah, pre-production.

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    Quote Originally Posted by kenn9530 View Post
    You dont judge a game until you play the final product, if you do then your just making a biased opinion.
    And this is your biggest delusion here. You think people don't play a game in Alpha or Beta and make a final judgement on the game? Think again. There is no bias involved. If I play a game in Alpha and I don't like it then I either get my money back or I'm done with the game. Do I come back to the game after it has ACTUALLY launched? Sometimes, usually not though. You get one chance to make a first and lasting impression in the world of gaming with me.

    If companies don't want to get judged so harshly then, DO NOT RELEASE A GAME IN ALPHA/BETA states! It is that simple! They released in Alpha so they could use this MASSIVE CASH SHOP, simple as that.

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    Quote Originally Posted by Katchii View Post
    snip
    I love the self-owning Gotchas that he does though. Look at what ED, WoW, Cyberpunk, GTA5, RDR2 and others do! See, SC is like them or better!!! Except that SC is not released, not even close to release and is buggy as all hell. But sure if you want SC judged against those games I have no problem, SC is no where close to a single one of those games and is a laughing stock even more than Cyberpunk's shitty launch.

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    Quote Originally Posted by Katchii View Post
    If you're judging a game based on a version that doesn't exist yet, that's biased too.

    The only accurate judgement or critique of a game (or anything) is of what's in front of you.
    I love how SC can be judged on what it will have versus what released games have now! Like we can't talk about what WoW will have or what Cyberpunk or ED will have because that isn't fair to SC. It only goes one way for them. I know I'll laugh even harder when SC ever does release in like 2026 and tons of features are missing at launch.

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    Quote Originally Posted by MrAnderson View Post
    The "gotcha" is you having a hard time acknowledging that those things get in the way of releasing the game for the sake of being angry.
    I don't know how many more times it needs to explained that these features are developed by different people at their own pace.
    Hey whatever you say man, if you think defending SC's T-posing AI is less important than making sure they can properly go to sleep and go to the bathroom that is on you. Neither one of those things is very important in the grand scheme of what is really wrong with SC right though. But hey keep comparing SC to released games, I know I and many others here enjoy the laughs.

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    Quote Originally Posted by UnifiedDivide View Post
    Either way, we can at least confirm you have a biased opinion.
    Thanks for showing those quotes, made my day!

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    Quote Originally Posted by kenn9530 View Post
    Your the one who lacks a basic understanding of game development. SC didnt really start any work on developing the game until after the kickstarter so anything before that is not actual development on the game.
    So the things they made for the Kickstarter don't count? Nice try. Wrong, but nice try.

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    Quote Originally Posted by kenn9530 View Post
    An alpha version of the game and the final version may be vastly different so to judge solely on a development version is just completely biased, even though the alpha version is pretty good as it stands.
    Translation: Biased to judge on a development version of the game.
    Then: Judges the development version of the game as 'pretty good'


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    Quote Originally Posted by kenn9530 View Post
    Your still making judgements on a game of which is not usually in the hands of the players at this point, the only version of the game that matters is the final product, a game in development is not supposed to be polished or have all its core systems in place or even remotely playable.
    Wrong and many a game has failed in the alpha/beta stage because they were judged on what was currently available. They failed to get enough funding to continue the game or abandoned it because it wasn't good enough. Just being alpha does not give you a free pass and you know this, but because it is SC they can do no wrong.

    Sounds like paid shilling to me.

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    Quote Originally Posted by UnifiedDivide View Post
    Again, stripping out the bullshit where you're still wrong and somehow manage to dismiss all work done on SC before/during the KS because it fits your ridiculous narrative, do you not realise that this is a vastly moronic approach to take?

    You are arguing every post based on the end result, what you believe you'll get in several more years. Everyone else, not including people like MrAnderson, is arguing based on what they can see/hear//read/physically play, literally whatever actually exists of the game right now, including interviews with the man in charge of this whole operation. Your approach is the epitome of a biased opinion. You argue based on a dream, while others argue based on reality.
    I know it is so frustrating that this type of open shilling for the game is allowed. It is one thing to defend SC because there might be a good game underneath all of the bullshit one day, but to just blindly accept any and all things SC does and then attack people who are critical of what is there RIGHT NOW after the amount of time and money invested is fucking insane.
    Last edited by Kyanion; 2021-05-14 at 07:03 PM.

  2. #12142
    Quote Originally Posted by MrAnderson View Post
    The "gotcha" is you having a hard time acknowledging that those things get in the way of releasing the game for the sake of being angry.
    I don't know how many more times it needs to explained that these features are developed by different people at their own pace.

    Reminds me of the "You're All Fired" GIF:
    https://gfycat.com/partialneatasianelephant
    I've been programming professionally for over 12 years now. I've worked on game projects (none of which were released in the end, but considering we are talking about SC, that seems to be irrelevant). Any programmer worth his salt can switch specialization around assignment, even if he's not going to be the world's leading expert, he'll get it done in one way or another. That's pretty much how 99% of gamedev works anyway, get it done now and fix it later.

    There's no such thing as an AI team that would be incapable of doing something else. If that was the case, the entire team should be fired on the spot.

  3. #12143
    Quote Originally Posted by Kyanion View Post
    Hey whatever you say man, if you think defending SC's T-posing AI is less important than making sure they can properly go to sleep and go to the bathroom that is on you. Neither one of those things is very important in the grand scheme of what is really wrong with SC right though. But hey keep comparing SC to released games, I know I and many others here enjoy the laughs.
    T-posing has nothing to do with AI.

    This is the issue of armchair developers, don't even know the very basics but preach like they could run the studio.

    *enjoys the laughs

    Reputation AMA Recap: https://robertsspaceindustries.com/c...stem-AMA-Recap

    Like expected, since there's no levels in Star Citizen, Reputation will be the main progression system.

    Q- Will some ships be „locked“ behind a reputation wall, so that you need a specific amount of positive reputation with a Company or Organisation, to be able to buy it?

    If yes, whats happens if one already pledged for that Ship?

    Could they still use the ship right away or must they also meet the Reputation requirements like the one who wants to buy it in Game?


    Rob Reininger:

    We are looking to gate many things in the game, both items as well as ships, behind the reputation system.

    We have to remember that without a leveling system, reputation is one of our more significant progression in our game, if not THE most, so now that it’s in, we will be looking to get this hooked into all forms of rewards mechanisms moving forward.

    As for what happens with people that already have these ships, you will always have access to these ships through the ASOP.

    However, what you will likely see as we move forward is that mission content (which will ultimately include large scale hauling missions), will likely be gated behind reputation and/or org membership.

    Q- Will reputation system allow player to unlock exclusive and not exclusive ship, ship weapon, ship component, FPS weapon, armor, suits, skins etc for some factions and missions givers?

    For example, the Gladius Valiant for the UEE or Northrock Service Group, the Gladius Pirate for the Pirates factions or the criminal factions, the Mercury Nightrunner for Crusader etc. Other example, with a good Hurston’s reputation, they could give us some free Hurston items.

    We can imagine all those items would be unlockable in shops after reaching a level with the faction.


    Rob Reininger:

    What we have been talking a lot about lately is exactly “what rewards will be associated with each org/reputation track” and “at which ranks we see these types of things being rewarded.” One of the things we’ve discussed is things like unlocking an org’s paint/tint colors for use on particular item types at some of the higher ranks. (Which I think generally covers what you’re talking about with this question.) The answer is yes, we are 100% looking at the best way to incorporate a much broader use of the paint/tinting system into the game and reputation will be a significant delivery mechanism for this type of reward. As to how I see this working, if you say unlock the “microTech” colors, you would have to go back to New Babbage to a local shop in order to paint/color your item/ship with that tint. For factions/orgs that don’t have as clear of a “home base” as say microTech does, we will have to figure out 1, where we could potentially unlock this feature, and 2, if it’s a smaller org within the game, is their colors something we want to release. But generally yes, this is where we’re going in the future.

    As for shops specifically, we plan on having the items in the shops with purchasable requirements shown to players when we revamp the shopping experience. So you’d see the “reputation specific item” in the inventory, but as an example, you’d see “Required – microTech Rep Rank 8”
    Last edited by MrAnderson; 2021-05-14 at 07:36 PM.

  4. #12144
    Quote Originally Posted by MrAnderson View Post
    T-posing has nothing to do with AI. This is the issue of armchair developers, don't even know the very basics but preach like they could run the studio.

    *enjoys the laughs
    Ah yes, what is your experience in AI then? Please educate me since you seem to be on the team. Because all I see is failed AI controlled NPCs with pictures of them T-posing, walking in place and other humorous things. I guess I can add 'taking a shit and tucking themselves into bed' as other amazing breakthroughs in AI right?

    You act like you are not also an 'armchair developer' when you explain what CIG does, you do realize how fucking stupid that is right?

    I know I enjoyed the laugh because you are pretending you are enlightened as to everything that goes on with this game but you're just reading and listening things that CIG spoonfeed to you.

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    Quote Originally Posted by MrAnderson View Post
    Like expected, since there's no levels in Star Citizen, Reputation will be the main progression system.
    Sounds as generic as any other game that has ties to a reputation based system.

    Of course this means nothing to the people that have already purchased all of these ships that will be locked behind reputation gates. AKA, P2W baby!

    What is supposed to be special about this? Oh man you can't do mission C because you are rep 'Peon' so you only can do A and B over and over again because woo so fresh and new!

    Nothing is as fun as playing a game and going to a vendor who wants your gold/credits/dollars and then being told, "Sorry sir you cannot buy these items because I don't like you enough, despite you being willing to pay insane amounts of currency for them." So authentic. I hate when I go to Wal-Mart and get told I cannot buy a brand of chips because Wal-Mart does not like me enough yet.

    And yes I know it would be different if I was trying to go to the Army and buy weapons from them, that shit wouldn't happen, but for some skins/paint/dye etc beind tied to rep? Get real.
    Last edited by Kyanion; 2021-05-14 at 07:45 PM.

  5. #12145
    Quote Originally Posted by Kyanion View Post
    Please educate me
    Well it's quite simple. When artists are working on the characters, T-Pose is their position by default.

    That is because T-Pose allows them to see every area of the model they they are working with, which is specially important when texturing. Between fingers, armpits etc

    Same for when doing the animations and rigging (connecting the "bones/joints"), mocaping starts with the actor being in a T-pose as the starting position.

    So when in a game the animation data gets "lost" or given incorrectly to a character it will go back to it's default state, the T-pose.
    That way the dev's can also detect something went wrong with that character and check it out.

    Quote Originally Posted by Kyanion View Post
    Sounds as generic as any other game that has ties to a reputation based system.

    Of course this means nothing to the people that have already purchased all of these ships that will be locked behind reputation gates. AKA, P2W baby!

    What is supposed to be special about this? Oh man you can't do mission C because you are rep 'Peon' so you only can do A and B over and over again because woo so fresh and new!

    Nothing is as fun as playing a game and going to a vendor who wants your gold/credits/dollars and then being told, "Sorry sir you cannot buy these items because I don't like you enough, despite you being willing to pay insane amounts of currency for them." So authentic. I hate when I go to Wal-Mart and get told I cannot buy a brand of chips because Wal-Mart does not like me enough yet.

    And yes I know it would be different if I was trying to go to the Army and buy weapons from them, that shit wouldn't happen, but for some skins/paint/dye etc beind tied to rep? Get real.
    It's not that linear, Reputation opens up quests and allows to access certain areas, they might have the ships, but they will need to get reputation to unlock the contracts and ability to reach certain areas.

    Just like you can can inherit a fleet of cars at birth but you'll still need to wait until the appropriate age and get the drivers license to be able to drive them.

  6. #12146
    Quote Originally Posted by Kyanion View Post
    If companies don't want to get judged so harshly then, DO NOT RELEASE A GAME IN ALPHA/BETA states! It is that simple! They released in Alpha so they could use this MASSIVE CASH SHOP, simple as that.
    I fully agree with this.

    [SNIP]
    I'll never be able to grasp how people can go all in on something. Like, sell your soul, this person/organization can do no wrong and have my full trust in everything they say or do type thing. Even the most reliable, trustworthy, hard working and intelligent person makes mistakes, can make wrong decisions, or otherwise screw up. It's up to the people that trust them to "keep them honest," or keep them in check. Not because we don't trust them, but because we DO and understand they'll make mistakes every once and a while and want to keep them moving in the direction they say they're want to go in.

    I love how SC can be judged on what it will have versus what released games have now! Like we can't talk about what WoW will have or what Cyberpunk or ED will have because that isn't fair to SC. It only goes one way for them. I know I'll laugh even harder when SC ever does release in like 2026 and tons of features are missing at launch.
    Another "do as I say not as I do" or "rules for thee and not for me" type bullshit.

  7. #12147
    Quote Originally Posted by MrAnderson View Post
    That way the dev's can also detect something went wrong with that character and check it out.
    Ah, so check it out and do nothing about it. Got it. T-posing NPCs in SC seems to be a running theme for a long time now.

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    Quote Originally Posted by MrAnderson View Post
    Just like you can can inherit a fleet of cars at birth but you'll still need to wait until the appropriate age and get the drivers license to be able to drive them.
    What a fucking stupid analogy. So I hire a butler since I'm super rich who drives my cars that I own. And nice niche attempt at being totally okay with a tired reputation gating system.

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    Quote Originally Posted by Katchii View Post
    I'll never be able to grasp how people can go all in on something. Like, sell your soul, this person/organization can do no wrong and have my full trust in everything they say or do type thing. Even the most reliable, trustworthy, hard working and intelligent person makes mistakes, can make wrong decisions, or otherwise screw up. It's up to the people that trust them to "keep them honest," or keep them in check. Not because we don't trust them, but because we DO and understand they'll make mistakes every once and a while and want to keep them moving in the direction they say they're want to go in.
    Yeah it is simple, people fuck up. They make bad choices, bad games, bad decisions, bad investments. Even the ultra rich investors miss a lot of times when they invest in something.

    When it comes to gaming companies have lived and died on choices they made that failed. Sometimes the money runs out, sometimes you have to release a bad product to recover what you can. In the case of AAA games and studios they should be criticized when they put out a bad product or cancel something, because people had expectations. But when the situation comes to a Kickstarted game with a ROBUST cash shop they should be held to a higher standard than a company you invested none of your money into.

    Even if I love what a company is doing and enjoy the games they make (Persona series, D&D, WoW, etc) does not mean I am going to defend them at every turn and accept everything they do. Some companies do some stupid shit and make bad calls or do things I don't like or agree with. I could NEVER blindly defend ANY company or business I didn't have a huge personal stake in, like an owner or a partner and I can NOT relate to anyone that is not fully involved in a company that does that sort of thing.

    Quote Originally Posted by Katchii View Post
    Another "do as I say not as I do" or "rules for thee and not for me" type bullshit.
    It is some of the biggest trolling allowed by the shills and it is funny when they do it. They think everything they say is a Gotcha moment or a 'fact' or that everyone else is ALWAYS wrong in the discussion. Some things they said are correct but many things they have said are fucking wrong or something only a paid shill would say. It is why I am glad that there ARE people who have played the game like Val and I believe Dhrizzle and many others who are able to show the good sides to the game but are also critical about the many things the game is doing that is just, well it is just wrong.
    Last edited by Kyanion; 2021-05-14 at 09:25 PM.

  8. #12148
    Quote Originally Posted by Kyanion View Post
    Ah, so check it out and do nothing about it. Got it. T-posing NPCs in SC seems to be a running theme for a long time now.
    If only it was that easy, animation data getting lost or corrupted can happen for a myriad of reasons, namely related with performance/optimization issues. Since dev's can't fully control the hardware or the online connection in which the game is being played we will always get these issues. Hence why even released games from the most decorate studios have them.

    Quote Originally Posted by Kyanion View Post
    What a fucking stupid analogy. So I hire a butler since I'm super rich who drives my cars that I own. And nice niche attempt at being totally okay with a tired reputation gating system.
    You can somewhat do that already by paying players to pilot your ship. The thing is the "butler" will also need reputation to be able to do such things.

    I quite like the idea. Having a reputation system makes people have to work for stuff independently of what fleet they already have.

    Monthly Update of April: https://robertsspaceindustries.com/c...ort-April-2021



    Along this weeks ATV show:


    Lot's of new sneak peeks!

    PS-Also, New patch is out on the PTU
    Last edited by MrAnderson; 2021-05-14 at 09:27 PM.

  9. #12149
    Quote Originally Posted by MrAnderson View Post
    If only it was that easy, animation data getting lost or corrupted can happen for a myriad of reasons, namely related with performance/optimization issues. Since dev's can't fully control the hardware or the online connection in which the game is being played we will always get these issues. Hence why even released games from the most decorate studios have them.
    Quote Originally Posted by MrAnderson View Post
    This is the issue of armchair developers
    Again you are one 'armchair' developer trying to explain things you are just looking up on the internet or being spoonfed by CiG. So basically what you are saying is fucking worthless

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    Quote Originally Posted by MrAnderson View Post
    You can somewhat do that already by paying players to pilot your ship. The thing is the "butler" will also need reputation to be able to do such things.

    I quite like the idea. Having a reputation system makes people have to work for stuff independently of what fleet they already have.
    Again it makes the analogy you are providing even MORE wrong because said butler in your real world scenario wouldn't need anything to drive the cars. Again, reputation systems are boring, tired, done to death. There is nothing new here.

    It is just making people grind, or break out the wallets to skip what they can.

  10. #12150
    Quote Originally Posted by kenn9530 View Post
    Supercruise is basically a loading screen with some ship control because the game doesnt actually simulate the planets in correct locations, all the areas in the game are seperate instances, supercruise is just a slightly different version of star trek onlines travel system, in star citizen all the points are actual locations in a large area you can actually travel to regardless of QT or not.
    That's not entirely true, in E you can point your ship at any body in the system and, after a few hours or days or whatever, you'll arrive there. The same doesn't apply to stations though. The system in supercruise is like a separate instance to the system in normal space, presumably this was considered a decent trade-off as it allowed FDev to release a game instead of spending a decade wrestling with netcode.

    Also, and as I've explained this several times I don't think I'll bother again after this one, supercruise offers gameplay and exploration. You can interdict or be interdicted in supercruise so watching out for potential enemies and trying to outmanoeuvre them is something you may have to do if you have valuable cargo. You can also investigate signal sources, map the system and individual bodies or simply cruise around enjoying the sights and sounds of space.

    Star citizen is scaled to 1/8th so all star systems will be much smaller so travelling at 0.20 C will be around the same as traveling at the speed of light anyway, the fastest drive in SC atm is around 300000 kilometers per second so you can get around fairly fast but fast drives use more fuel so less range.
    "Space has been made really small so it doesn't matter if your ship is really slow" isn't selling it to me, and even at 1/8th size we're looking at a 3 hour cruise to Pluto.

    What space and spaceship content is it missing, you can customise your ships and ship loadouts, stealth gameplay, group gunfights, seats in multicrew ships have seperate functions so while the pilot flies another can control the missiles/scanning/power management/gun turrets, ED doesnt offers anything that star citizen doesnt offer currently, some may be in its basic form currently but its still there.
    Honestly I'm not fully up to date on what you can do with ships in SC. If you can buy yourself a fleet of craft at multiple sizes, outfit them for specific roles, unlock and grind ways to optimise them far beyond the base loadout then pack them all aboard your personal fleet carrier for easy storage and transport then SC has everything Elite does in that regard. As for the lack of space content, Elite gives you hundreds of inhabited systems and literally billions more in a 1:1 scale model of our galaxy. They might not have the sort of gameplay opportunities that excite CoD and Fortnite players but until there are at least some opportunities for exploration and discovery in SC I have zero motivation to install it.[/QUOTE]

  11. #12151
    Quote Originally Posted by Dhrizzle View Post
    Honestly I'm not fully up to date on what you can do with ships in SC. If you can buy yourself a fleet of craft at multiple sizes, outfit them for specific roles, unlock and grind ways to optimise them far beyond the base loadout then pack them all aboard your personal fleet carrier for easy storage and transport then SC has everything Elite does in that regard.
    Nah, SC doesn't have anything like that right now. In Star Citizen, if your ship blows up, you can just go to any spacestation and respawn your ship, and you can respawn it however many times you like. There is a timer for larger ships (like having to wait 10 minutes) but you can pay a few credits to hurry it up to a minute. Also, if you land your ship at one space station, you can go to another and spawn that same ship at the other space station, again just wait for the respawn timer or pony up some credits to pay real fast.

    The idea for the future is that the ship respawning thing will be removed when SC launches "for real", so that if your ship blows up, it's gone forever, and you'll need insurance and stuff, and there won't be any "I left my ship in a hangar on the other side of the star system but can inexplicably teleport it to me in just 5 minutes", so that's all it is. An idea that might never actually be implemented.

  12. #12152
    Quote Originally Posted by MrAnderson View Post
    Was a comment by a dev on a discord channel about game development.

    Big studios usually have multiple projects going on so as one task is finished in one game they can help out in another game if needed and so on. Teams are asked to help as needed. They dont sit around waiting for "core tech" to be finished.

    Rockstar usually only announces their games in the last stages of development, so 1 year prior to estimated launch. They usually end up getting delayed anyway so we usually get them 2 years after announcement.

    Problems in RDR2 development meant that GTA6 development suffered since dev's had to be moved to help with RDR2. Hence why it hasn't been announced yet.

    https://wccftech.com/grand-theft-aut...ge-map-launch/
    preproduction kekw

    production and development are completely different things

  13. #12153
    Quote Originally Posted by Trbn View Post
    preproduction kekw

    production and development are completely different things
    Not really. Pre-production/pre-development are largely synonyms, and even the article uses both in the same paragraph.

  14. #12154
    Quote Originally Posted by kenn9530 View Post
    Your the one who lacks a basic understanding of game development. SC didnt really start any work on developing the game until after the kickstarter so anything before that is not actual development on the game.
    Chris: Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.

    https://web.archive.org/web/20170223...-chris-roberts

    They were actually working in 2011.
    I loled, you got owned by Chris Roberts.
    Last edited by Littlechamp; 2021-05-15 at 09:22 AM.

  15. #12155
    Quote Originally Posted by Edge- View Post
    Not really. Pre-production/pre-development are largely synonyms, and even the article uses both in the same paragraph.
    probably but development is not a synonym to a production

    pre-production results of work can be in a desk for years without development

    generally development shouldn't take more than 2-3 years

  16. #12156
    Quote Originally Posted by Dhrizzle View Post
    snip
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.

    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.

    SC ships are all about specific roles mostly, you can outfit them with better components depending on what you want to do, there is a few carriers where you can have you own fleet of smaller ships docked but in SC all ships are physical so if you dock on a kraken carrier your ship doesnt just magically go into storage, fighter/ships on the carriers deck can be destroyed so its not for solo gameplay.

    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    Last edited by kenn9530; 2021-05-15 at 04:58 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  17. #12157
    Quote Originally Posted by kenn9530 View Post
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.
    I swear you are talking about something completely different to other people because you are just so wrong, it's deluded. It's like you are confusing Hyperdrive with Supercruise.
    Like SC has a really simple travel system and Elite's is a lot more hands on but you want to argue the opposite, in the face of all facts. Fucking crazy.

    Quote Originally Posted by kenn9530 View Post
    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.
    Kenn, you really stretching here. Most people fly to that station because they picked up a mission with that station as the target, that is the reason...

    Quote Originally Posted by kenn9530 View Post
    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    Yet more ignorance. There are plenty of discoveries to be found on planets in Elite. Like alien bases, remnants of extinct civilisations, weird flora, ship wrecks etc, stuff that is being hugely expanded on it the expansion arriving next week.

    Everything you say boils down to "If it doesn't have what SC has it is crap and if it has something SC doesn't then it is still crap and SC will have something better in the future anyway."

    It's like there is no room in your eyes for another game to be better at something or rather, that SC is worse at something. As that would mean you might have spent thousands of dollars on an "inferior" product.

  18. #12158
    I like how it's 'in ED you can do this' compared to 'in SC you will (at some undetermined point in the future) be able to do this' and yet SC is the game worth playing apparently :s

  19. #12159
    Quote Originally Posted by Attackrabbit View Post
    I like how it's 'in ED you can do this' compared to 'in SC you will (at some undetermined point in the future) be able to do this' and yet SC is the game worth playing apparently :s
    SC has more options for gameplay, ED has limited options for gameplay, even an expansion for ED they only add one more gameplay feature after years of development.

    More ppl are playing an alpha than a game that has just released an expansion, that just shows SC gives players more of what an actual space game is. Star Citizen on average has up to 30k players having played on a daily basis, and during events this has popped up to 100k on a daily basis.

    Star Citizen currently offers more gameplay options in an alpha than most fully released games, some of those gameplay features may be in basic form but they are still there.
    Last edited by kenn9530; 2021-05-15 at 06:23 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  20. #12160
    Quote Originally Posted by kenn9530 View Post
    SC has more options for gameplay, ED has limited options for gameplay, even an expansion for ED they only add one more gameplay feature after years of development.

    More ppl are playing an alpha than a game that has just released an expansion, that just shows SC gives players more of what an actual space game is. Star Citizen on average has up to 30k players having played on a daily basis, and during events this has popped up to 100k on a daily basis.

    Star Citizen currently offers more gameplay options in an alpha than most fully released games, some of those gameplay features may be in basic form but they are still there.
    Everything you wrote is bullshit.

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