I'm laughing so hard right now. If you want to claim they are 'actual facts that are backed up' you need to back them up otherwise they are just your usual bullshit.
Everything you said is a lie, every damn word. That is all you do on this forum, lie, lie, lie. Everyone calls you out on it, everyone laughs at your bullshit, you are a meme at this point.
I dont need to back anything up, if you claiming its BS your the one that needs to actually needs to back up what you say, you cant claim something is a lie and not even give at least some small effort in attemting to prove that what you say isnt just your opinion. At least do some research and then you wouldnt prove yourself to be a fool.
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I'm 100% sure that you don't know what supercruise is now.
That's like one station, and it's well worth the effort to get a mug and of course the free Anaconda as long as you dock there in a large ship.Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.
The main thing is having a place to keep your personal fleet, especially if you have a specialised fighter that can't travel very far on its own, or a miner that needs somewhere to drop off before heading back into the field.SC ships are all about specific roles mostly, you can outfit them with better components depending on what you want to do, there is a few carriers where you can have you own fleet of smaller ships docked but in SC all ships are physical so if you dock on a kraken carrier your ship doesnt just magically go into storage, fighter/ships on the carriers deck can be destroyed so its not for solo gameplay.
You need a theme park and not a sandbox. That's cool I guess, but the appeal of Elite is knowing that there is unknown wonders out there that aren't carefully curated to be part of a video game. They might not provide the gameplay loops or whatever you are looking for but some of the star-systems out in Elite are breathtaking.Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
Mind you there's also the chance of tripping over something amazing. Jacques Station was discovered by a CMDR, as were the mysteries of the Thargoids and Guardians including the original CMDR Jameson's crashed Cobra, and supposedly somewhere in game is Raxxla and the Dark Wheel. So whilst most explorers head into the black looking for something valuable or spectacular there's always the chance they'll discover something truly galaxy-shaking.
The selection of "carrier" ships in Star Citizen is extremely limited.
So far, the only "carrier" ships in the game right now are the 890 Jump (can fit most small ships in the front hangar, has room for 1-3 small ships in the front hangar at once), the Carrack (can fit a few small ships in the top hangar but only 1), and the newly added Hercules Star Lifter (which can fit about half of the small ships, about 2-3 ships can fit in at once). However, as mentioned earlier, the game servers are unstable, so the game is set to delete any ships if its owner is more than a few kilometers away and there is no one else on board, so you can't leave your 890 Jump/Carrack/Star Lifter in orbit over a planet while you fly around in your smaller mining ship or a combat fighter or a passenger ship going to pick someone up.
IIRC the only other carrier ships that are planned are the Kraken (small, mobile spacestation with landing pads and hangars and player owned shops), the Idris (is ingame as an NPC ship, cannot be flown by players ATM, can carry multiple small ships in its hangar), and the Bengal (can carry multiple small ships, is ingame but cannot be flown by players ATM). However, given the current state of the game, I doubt that any of those three ships will ever be flyable by players (despite the Kraken and the Idris having been sold to backers for thousands of dollars).
All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore, the current planets in SC offer much more than the whole ED galaxy alone, if i cant explore cities, planets of different biomes with actual weather systems, ship crash sites along with amazing scenery and much more then thats not actual exploration, an explorer actually physically explores nad not just scans stuff most of the time.
In star citizen your not supposed to constantly travel between star system to star system, it requires a reasonable amount of preperation just to travel to one other system let alone a large number of systems, you will set one main star system as your home and work from there, you can be whatever you want to be in star citizen and dont even need a space ship.
You can only control one ship at a time, but you can loan your ship to friends so a fleet is nice to have but having all in one place only serves the purpose of ease of access, star citizen has way too many ships and there is no ship that could carry them all. Its fine for a single player game to offer the ability to access your ships easier, in SC its not meant to be as easy to just switch ships whenever. In SC you will pick a main role and mostly focus on that.
Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
Last edited by kenn9530; 2021-05-15 at 11:42 PM.
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SC = years of development, The Game. You have the gall to bash other games after what SC is doing? Fucking lol.
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Translation = My facts can not be proven, might be lies or are misinformation intended to deflect!
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So players of a game are telling you what something REALLY is in a game and you just refuse to believe them. You counter by things SC does not have in game yet but are in the pipeline at some date.
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Says the person that dropped 100 hours in the game mind you.
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Welcome to OpinionLand!
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50 player server caps.
T-posing NPCs
Servers melting down after a few hours and crashing.
Game been in development over 8 year
Over 300+ million dollars spent on development
And those are just the highlights. That is the 'true space game experience' is it? I think I'll pass.
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Opinion: ALL sci fi gamers have been waiting for SC.
Opinion: Ed just doesnt offer all that much
Seems to me they're working backwards, and it's taking a really long time as a result. From what I've read, they're creating superfluous "features" and putting them in the tech alpha without the accompanying framework that the game will eventually require for them to actually work properly. Sounds weird to me, especially since based on what I played in one of those free-fly events, they don't even have the ability to keep people on the servers for very long at all. Why put the cart before the horse? It's like they decided to build the house before laying the foundation, which is so odd to me.
Elite Dangerous seems more like a realistic simulator to me whereas Star Citizen appears to be a more arcade-type focused on a more cinematic and curated experience. They're different in that sense, and I think it's wrong to call either one the "true space game" when they appeal to different kinds of space enthusiasts.
And on supercruise, it's not a "glorified loading screen" because there is a lot of gameplay that happens within it (it's also based on the Alcubierre drive which I think is cool).
But I get that some of the criticism Star Citizen receives is harsh and in some cases unfair, and that one might feel inclined to say things of similar nature as a response.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
If your the one claiming its BS its on you to prove it wrong by providing something actually tangable.
100 hours is nothing to put into a game, you can put 100 hours into a game and still think its boring and doesnt really offer that much but there might not be many games available that offer the same gameplay so your stuck with whats available.
Star Citizen is just a better space game plain and simple.
I would hardly call ED a realistic space sim, it barely offers a space sim experience as it is, most players who enjoy space games want to be an actual player but even with the ED expansion your still mostly just a ship.
It is a glorified loading screen the supercruise is a completely different instance of the game, just because you can see some signals and move around a little doesnt change that its just a terrible travel system, ED is built on instances upon instances. If you like it thats fine but it has no space travel feeling, if it at least was on the same map as all the planets then it might be a little better.
Last edited by kenn9530; 2021-05-16 at 04:32 PM.
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If the content of the very interview that you're using to harp on that RDR2's development started immediately after the release of RDR1 is "an assumption and no facts" (admittedly, it's understandable how you'd think I don't have any facts here as realizing this accusation makes no sense would require you to actually read that interview), then sure. Whatever lets you worm your way out of your double-think argumentation here And wow, they would have been working on the story at the very least? Thanks for admitting you don't even know what's done during pre-production during game development. That makes your "rebuttal" here all the more convincing.
Meanwhile your newest hot take that the work on RDR2 had to begin already during the development of the first game because you have some weird-ass view on prequels (never mind that the fact RDR2 makes Arthur Morgan a key figure in John Marston's life and yet he's not mentioned even in passing in RDR1 makes it crystal clear that it was made only after the fact due to RDR1' success), which is supported with absolutely fuck all while being contradicted by Rockstar's statements is totally not an assumption on your part One that contradicts even your own earlier statements about the development of RDR2. Then again the concept of consistent argumentation hasn't stopped you so far, so why would it suddenly start now.
You must really suck at doing some basic research, because its stated Preliminary work on Red Dead Redemption 2 began during the development of the original game, and thats direct from history and overview of RDR2 on wiki, doesnt say when it started but it did actually start during the development of the origional game.
Until work has actually started on the real development of a game thats when actual development starts, all this pre production time is pointless as it could start 10 years before actual development or 6 months before. So the development i count for RDR2 is from the end of the first to when it released on PC and thats 9 1/2 years, and SC development didnt really start until after the kickstarter.
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