1. #12161
    Quote Originally Posted by masterblaster0 View Post
    Everything you wrote is bullshit.
    The BS comes from yourself, what i said is backed up by actual facts.
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  2. #12162
    Quote Originally Posted by kenn9530 View Post
    The BS comes from yourself, what i said is backed up by actual facts.
    I'm laughing so hard right now. If you want to claim they are 'actual facts that are backed up' you need to back them up otherwise they are just your usual bullshit.

    Everything you said is a lie, every damn word. That is all you do on this forum, lie, lie, lie. Everyone calls you out on it, everyone laughs at your bullshit, you are a meme at this point.

  3. #12163
    Quote Originally Posted by kenn9530 View Post
    The BS comes from yourself, what i said is backed up by actual facts.
    Dude, you still here even after Chris Roberts confirmed you are full of BS.
    My man

  4. #12164
    Quote Originally Posted by masterblaster0 View Post
    I'm laughing so hard right now. If you want to claim they are 'actual facts that are backed up' you need to back them up otherwise they are just your usual bullshit.

    Everything you said is a lie, every damn word. That is all you do on this forum, lie, lie, lie. Everyone calls you out on it, everyone laughs at your bullshit, you are a meme at this point.
    I dont need to back anything up, if you claiming its BS your the one that needs to actually needs to back up what you say, you cant claim something is a lie and not even give at least some small effort in attemting to prove that what you say isnt just your opinion. At least do some research and then you wouldnt prove yourself to be a fool.
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  5. #12165
    Quote Originally Posted by kenn9530 View Post
    Star citizen offers the same if not more with its quantum drive, smart players can push your ship out of QT, the exploration gameplay in SC will make QT points so you can explore ship wrecks and such, supercruise just doesnt feel like your actually travelling in space, its just a glorified loading screen with no depth to it. Your never going to convince me that EDs supercruise is even remotely a good feature.
    I'm 100% sure that you don't know what supercruise is now.

    Regarding travel time even in ED in a star system you can travel over an hour just to reach a space station and it is not really worth the effort, in star citizen you will only fly to a remote space station if you have a reason to.
    That's like one station, and it's well worth the effort to get a mug and of course the free Anaconda as long as you dock there in a large ship.

    SC ships are all about specific roles mostly, you can outfit them with better components depending on what you want to do, there is a few carriers where you can have you own fleet of smaller ships docked but in SC all ships are physical so if you dock on a kraken carrier your ship doesnt just magically go into storage, fighter/ships on the carriers deck can be destroyed so its not for solo gameplay.
    The main thing is having a place to keep your personal fleet, especially if you have a specialised fighter that can't travel very far on its own, or a miner that needs somewhere to drop off before heading back into the field.

    Billions of star systems means nothing if the exploration gameplay lacks any sort of depth, just scanning a star system with your discovery scanner then doing a little mini game finding all the signals doesnt really give the player engaging gameplay, i need to fly on planets with actual weather systems, crashed ships, cities, cave systems, an explorer needs something tangable to actually explore.
    You need a theme park and not a sandbox. That's cool I guess, but the appeal of Elite is knowing that there is unknown wonders out there that aren't carefully curated to be part of a video game. They might not provide the gameplay loops or whatever you are looking for but some of the star-systems out in Elite are breathtaking.

    Mind you there's also the chance of tripping over something amazing. Jacques Station was discovered by a CMDR, as were the mysteries of the Thargoids and Guardians including the original CMDR Jameson's crashed Cobra, and supposedly somewhere in game is Raxxla and the Dark Wheel. So whilst most explorers head into the black looking for something valuable or spectacular there's always the chance they'll discover something truly galaxy-shaking.

  6. #12166
    Quote Originally Posted by Dhrizzle View Post
    The main thing is having a place to keep your personal fleet, especially if you have a specialised fighter that can't travel very far on its own, or a miner that needs somewhere to drop off before heading back into the field.
    The selection of "carrier" ships in Star Citizen is extremely limited.

    So far, the only "carrier" ships in the game right now are the 890 Jump (can fit most small ships in the front hangar, has room for 1-3 small ships in the front hangar at once), the Carrack (can fit a few small ships in the top hangar but only 1), and the newly added Hercules Star Lifter (which can fit about half of the small ships, about 2-3 ships can fit in at once). However, as mentioned earlier, the game servers are unstable, so the game is set to delete any ships if its owner is more than a few kilometers away and there is no one else on board, so you can't leave your 890 Jump/Carrack/Star Lifter in orbit over a planet while you fly around in your smaller mining ship or a combat fighter or a passenger ship going to pick someone up.

    IIRC the only other carrier ships that are planned are the Kraken (small, mobile spacestation with landing pads and hangars and player owned shops), the Idris (is ingame as an NPC ship, cannot be flown by players ATM, can carry multiple small ships in its hangar), and the Bengal (can carry multiple small ships, is ingame but cannot be flown by players ATM). However, given the current state of the game, I doubt that any of those three ships will ever be flyable by players (despite the Kraken and the Idris having been sold to backers for thousands of dollars).

  7. #12167
    Quote Originally Posted by Dhrizzle View Post
    snip
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore, the current planets in SC offer much more than the whole ED galaxy alone, if i cant explore cities, planets of different biomes with actual weather systems, ship crash sites along with amazing scenery and much more then thats not actual exploration, an explorer actually physically explores nad not just scans stuff most of the time.

    In star citizen your not supposed to constantly travel between star system to star system, it requires a reasonable amount of preperation just to travel to one other system let alone a large number of systems, you will set one main star system as your home and work from there, you can be whatever you want to be in star citizen and dont even need a space ship.

    You can only control one ship at a time, but you can loan your ship to friends so a fleet is nice to have but having all in one place only serves the purpose of ease of access, star citizen has way too many ships and there is no ship that could carry them all. Its fine for a single player game to offer the ability to access your ships easier, in SC its not meant to be as easy to just switch ships whenever. In SC you will pick a main role and mostly focus on that.

    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
    Last edited by kenn9530; 2021-05-15 at 11:42 PM.
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  8. #12168
    Quote Originally Posted by kenn9530 View Post
    they only add one more gameplay feature after years of development.
    SC = years of development, The Game. You have the gall to bash other games after what SC is doing? Fucking lol.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    I dont need to back anything up
    Translation = My facts can not be proven, might be lies or are misinformation intended to deflect!

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    do some research
    So players of a game are telling you what something REALLY is in a game and you just refuse to believe them. You counter by things SC does not have in game yet but are in the pipeline at some date.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game.
    Says the person that dropped 100 hours in the game mind you.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore
    Welcome to OpinionLand!

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    Quote Originally Posted by kenn9530 View Post
    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for
    50 player server caps.
    T-posing NPCs
    Servers melting down after a few hours and crashing.
    Game been in development over 8 year
    Over 300+ million dollars spent on development


    And those are just the highlights. That is the 'true space game experience' is it? I think I'll pass.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
    Opinion: ALL sci fi gamers have been waiting for SC.
    Opinion: Ed just doesnt offer all that much

  9. #12169
    Quote Originally Posted by kenn9530 View Post
    All ED does is offer some basic no skill required gameplay, nothing of real depth is in the game. A space game needs actual meaningful things to explore, the current planets in SC offer much more than the whole ED galaxy alone, if i cant explore cities, planets of different biomes with actual weather systems, ship crash sites along with amazing scenery and much more then thats not actual exploration, an explorer actually physically explores nad not just scans stuff most of the time.

    In star citizen your not supposed to constantly travel between star system to star system, it requires a reasonable amount of preperation just to travel to one other system let alone a large number of systems, you will set one main star system as your home and work from there, you can be whatever you want to be in star citizen and dont even need a space ship.

    You can only control one ship at a time, but you can loan your ship to friends so a fleet is nice to have but having all in one place only serves the purpose of ease of access, star citizen has way too many ships and there is no ship that could carry them all. Its fine for a single player game to offer the ability to access your ships easier, in SC its not meant to be as easy to just switch ships whenever. In SC you will pick a main role and mostly focus on that.

    Star Citizen offers a true space game experience that any sci fi gamer has been waiting for a long time for, ED just doesnt offer all that much just small part of what a space game actually is.
    Trollolololol

    Right Ken?

  10. #12170
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    Seems to me they're working backwards, and it's taking a really long time as a result. From what I've read, they're creating superfluous "features" and putting them in the tech alpha without the accompanying framework that the game will eventually require for them to actually work properly. Sounds weird to me, especially since based on what I played in one of those free-fly events, they don't even have the ability to keep people on the servers for very long at all. Why put the cart before the horse? It's like they decided to build the house before laying the foundation, which is so odd to me.

  11. #12171
    Quote Originally Posted by kenn9530 View Post
    In star citizen your not supposed to constantly travel between star system to star system, it requires a reasonable amount of preperation just to travel to one other system let alone a large number of systems, you will set one main star system as your home and work from there, you can be whatever you want to be in star citizen and dont even need a space ship.
    It's surprising you know this since there's only one star system.

  12. #12172
    Quote Originally Posted by UnifiedDivide View Post
    By the end, this literally reads like a PR statement trying to sell me a dream... I'd be embarrassed if I posted something like this for what SC currently is.

    Let's ignore how you still supposedly put 100+ hours into ED, though
    But mate, you really need to be skilled to make lots of money that you can throw to trash, buy those 700 buck ships that can't fly.

  13. #12173
    Elite Dangerous seems more like a realistic simulator to me whereas Star Citizen appears to be a more arcade-type focused on a more cinematic and curated experience. They're different in that sense, and I think it's wrong to call either one the "true space game" when they appeal to different kinds of space enthusiasts.

    And on supercruise, it's not a "glorified loading screen" because there is a lot of gameplay that happens within it (it's also based on the Alcubierre drive which I think is cool).

    But I get that some of the criticism Star Citizen receives is harsh and in some cases unfair, and that one might feel inclined to say things of similar nature as a response.
    "In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance

  14. #12174
    Quote Originally Posted by kenn9530 View Post
    I dont need to back anything up, if you claiming its BS your the one that needs to actually needs to back up what you say, you cant claim something is a lie and not even give at least some small effort in attemting to prove that what you say isnt just your opinion. At least do some research and then you wouldnt prove yourself to be a fool.
    I need to back up claims of things you won't back up? What a load of bullshit

  15. #12175
    Quote Originally Posted by masterblaster0 View Post
    I need to back up claims of things you won't back up? What a load of bullshit
    If your the one claiming its BS its on you to prove it wrong by providing something actually tangable.

    Quote Originally Posted by UnifiedDivide View Post
    By the end, this literally reads like a PR statement trying to sell me a dream... I'd be embarrassed if I posted something like this for what SC currently is.

    Let's ignore how you still supposedly put 100+ hours into ED, though
    100 hours is nothing to put into a game, you can put 100 hours into a game and still think its boring and doesnt really offer that much but there might not be many games available that offer the same gameplay so your stuck with whats available.

    Star Citizen is just a better space game plain and simple.

    Quote Originally Posted by Dezerte View Post
    Elite Dangerous seems more like a realistic simulator to me whereas Star Citizen appears to be a more arcade-type focused on a more cinematic and curated experience. They're different in that sense, and I think it's wrong to call either one the "true space game" when they appeal to different kinds of space enthusiasts.

    And on supercruise, it's not a "glorified loading screen" because there is a lot of gameplay that happens within it (it's also based on the Alcubierre drive which I think is cool).

    But I get that some of the criticism Star Citizen receives is harsh and in some cases unfair, and that one might feel inclined to say things of similar nature as a response.
    I would hardly call ED a realistic space sim, it barely offers a space sim experience as it is, most players who enjoy space games want to be an actual player but even with the ED expansion your still mostly just a ship.

    It is a glorified loading screen the supercruise is a completely different instance of the game, just because you can see some signals and move around a little doesnt change that its just a terrible travel system, ED is built on instances upon instances. If you like it thats fine but it has no space travel feeling, if it at least was on the same map as all the planets then it might be a little better.
    Last edited by kenn9530; 2021-05-16 at 04:32 PM.
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  16. #12176
    Quote Originally Posted by kenn9530 View Post
    If your the one claiming its BS its on you to prove it wrong by providing something actually tangable.
    This is backwards. You made the unsupported claim, which he criticized. You're now demanding that he support his criticism of your unsupported claims. The burden of proof is on you.
    Quote Originally Posted by kenn9530 View Post
    Star Citizen is just a better space game plain and simple.
    Better for you, maybe

  17. #12177
    Quote Originally Posted by kenn9530 View Post
    Star Citizen is just a better space game plain and simple.
    And here I was thinking we weren't supposed to call it a game due to it still being in alpha...

  18. #12178
    Quote Originally Posted by Attackrabbit View Post
    And here I was thinking we weren't supposed to call it a game due to it still being in alpha...
    An alpha is still a version of the game and its playable.
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  19. #12179
    Quote Originally Posted by kenn9530 View Post
    All you are doing is making an assumtion, you have no facts because in reality they would of been working on the story at the very least for RDR2 as the game is a prequal so much of the story for RDR2 would have to been done during the first game to give those characters a detailed backstory, game still took 9 1/2 years to develop a single player game with a very basic online mode.
    If the content of the very interview that you're using to harp on that RDR2's development started immediately after the release of RDR1 is "an assumption and no facts" (admittedly, it's understandable how you'd think I don't have any facts here as realizing this accusation makes no sense would require you to actually read that interview), then sure. Whatever lets you worm your way out of your double-think argumentation here And wow, they would have been working on the story at the very least? Thanks for admitting you don't even know what's done during pre-production during game development. That makes your "rebuttal" here all the more convincing.

    Meanwhile your newest hot take that the work on RDR2 had to begin already during the development of the first game because you have some weird-ass view on prequels (never mind that the fact RDR2 makes Arthur Morgan a key figure in John Marston's life and yet he's not mentioned even in passing in RDR1 makes it crystal clear that it was made only after the fact due to RDR1' success), which is supported with absolutely fuck all while being contradicted by Rockstar's statements is totally not an assumption on your part One that contradicts even your own earlier statements about the development of RDR2. Then again the concept of consistent argumentation hasn't stopped you so far, so why would it suddenly start now.
    Quote Originally Posted by Kangodo View Post
    Does the CIA pay you for your bullshit or are you just bootlicking in your free time?
    Quote Originally Posted by Mirishka View Post
    I'm quite tired of people who dislike something/disagree with something while attacking/insulting anyone that disagrees. Its as if at some point, people forgot how opinions work.

  20. #12180
    Quote Originally Posted by Mehrunes View Post
    If the content of the very interview that you're using to harp on that RDR2's development started immediately after the release of RDR1 is "an assumption and no facts" (admittedly, it's understandable how you'd think I don't have any facts here as realizing this accusation makes no sense would require you to actually read that interview), then sure. Whatever lets you worm your way out of your double-think argumentation here And wow, they would have been working on the story at the very least? Thanks for admitting you don't even know what's done during pre-production during game development. That makes your "rebuttal" here all the more convincing.

    Meanwhile your newest hot take that the work on RDR2 had to begin already during the development of the first game because you have some weird-ass view on prequels (never mind that the fact RDR2 makes Arthur Morgan a key figure in John Marston's life and yet he's not mentioned even in passing in RDR1 makes it crystal clear that it was made only after the fact due to RDR1' success), which is supported with absolutely fuck all while being contradicted by Rockstar's statements is totally not an assumption on your part One that contradicts even your own earlier statements about the development of RDR2. Then again the concept of consistent argumentation hasn't stopped you so far, so why would it suddenly start now.
    You must really suck at doing some basic research, because its stated Preliminary work on Red Dead Redemption 2 began during the development of the original game, and thats direct from history and overview of RDR2 on wiki, doesnt say when it started but it did actually start during the development of the origional game.

    Until work has actually started on the real development of a game thats when actual development starts, all this pre production time is pointless as it could start 10 years before actual development or 6 months before. So the development i count for RDR2 is from the end of the first to when it released on PC and thats 9 1/2 years, and SC development didnt really start until after the kickstarter.
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